World of Warcraft: Classic

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Don
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Didn't the dungeon finder originally only match you with players on your server? If they implemented it that way you'd still have the social element, just a faster way to get into instances. Unless you're a DPS class in which case you had a 30 minute wait every time anyway :D
 
Man of Honour
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Didn't the dungeon finder originally only match you with players on your server? If they implemented it that way you'd still have the social element, just a faster way to get into instances. Unless you're a DPS class in which case you had a 30 minute wait every time anyway :D
You still lose something of the social side of things, before dungeon finders you were forced to have to actually speak to another human being in order to get people into your groups or join a group. Dungeon finders make it possible to get a group without ever speaking to any other human, run the dungeon without speaking to any other human and then leave the group without ever speaking to any other human. Now I know that the stereotype of gamers is that we are all socially retarded but lets not have systems in games that actually enable that ! Once you start conversing with someone its much easier to then continue conversing with them, the dungeon finder tools in games remove that initial necessity to converse with someone. I really dont know why so many gamers are so averse to the idea of actually talking to other players, when interaction is quite literally the point of the MMO part of MMORPG.

(having said that, I also bemoan the way that the RP part of MMORPG has fallen by the wayside in the last 25 years, but thats a whole other topic :D )
 
Caporegime
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In my experiences those were more the exception than the rule. As I say, the best MMOs in my times have always been the MMOs which had systems that forced more social interaction not systems which allowed for less interaction.

When they made it cross realm that's when pretty much everything died. People had reputations and people knew everyone before then. I understand why they did it as out server was so heavily Alliance biased it wasn't fun for the Horde in PVP.
 
Soldato
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Didn't the dungeon finder originally only match you with players on your server? If they implemented it that way you'd still have the social element, just a faster way to get into instances. Unless you're a DPS class in which case you had a 30 minute wait every time anyway :D
By battlegroup originally, same as bg's.

I do think the whole "it destroyed the social aspect of wow" thing is overblown, wow groups weren't exactly a hive of chat chat compared to previous games but that was due to it being designed that way, far more streamlined compared to the games that came before.
 
Man of Honour
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By battlegroup originally, same as bg's.

I do think the whole "it destroyed the social aspect of wow" thing is overblown, wow groups weren't exactly a hive of chat chat compared to previous games but that was due to it being designed that way, far more streamlined compared to the games that came before.
Its not so much that it destroyed the social aspect because it didnt of course, its simply that it was yet another mechanic which reduces, not increases, social activity which is surely the entire point of an MMO, otherwise might as well play offline. The original pre 2000 MMOs understood that but over the years the socialising got more and more watered down until you were lucky to get 1 word from people. Which is a pity, especially given that the entire multiplayer RPG genre is the offspring of pen and paper RPGs which were enormously social things. Pity really that so many MMOers lack the desire to actually communicate with other people. I'm still in contact with people I met in MMOs 25 years ago, we've flown around the world to several countries to all meet up. Been great...but something the "heya....cya" brigade miss out on.
 
Soldato
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Its not so much that it destroyed the social aspect because it didnt of course, its simply that it was yet another mechanic which reduces, not increases, social activity which is surely the entire point of an MMO, otherwise might as well play offline. The original pre 2000 MMOs understood that but over the years the socialising got more and more watered down until you were lucky to get 1 word from people. Which is a pity, especially given that the entire multiplayer RPG genre is the offspring of pen and paper RPGs which were enormously social things. Pity really that so many MMOers lack the desire to actually communicate with other people. I'm still in contact with people I met in MMOs 25 years ago, we've flown around the world to several countries to all meet up. Been great...but something the "heya....cya" brigade miss out on.

It did massively destroy social interaction in WoW.

Pre dungeon finder you would spam Dalaran looking for people to go to Halls of Lightning Heroic, someone whispers interest you ask what they need (Epic 2h Axe woop) check class doesn't clash with yours etc and invite them. The run goes smooth you ask if they want to go again tomorrow when HC resets and add them to friends. TP back to Dalaran find another grp possibly add another friend if run goes smooth.

Few days later your sitting in Dalaran running laps and bob from HoL whispers if you've done HC ZD and if you wanna go, sure why not badges at least, maybe do some of the Heroic achievements for the drake mount. Another time Legolas from VH you ran with last week wants to run a few heroics.

Maybe you ran some BGs with these people, do some raids even. These things were very common back then.

The problem was that WoW pre Cata wasn't casual friendly but it wasn't for casuals, you needed to put in the time, and if you did you were rewarded with potential friendships. You could log on and have multiple people insta spam you asking to do things. So obviously this was my own experience but if it was for me I'm sure it was for many more.

Dungeon Finder allowed casuals to play WoW but took things away that were important to the games existing ecosystem. DF reminds me of Halls of Reflection and randoms dieing on the waves before the first boss and groups falling apart. Not all of them, but group fails ramped up significantly. People that put in the time also stopped adding people to friends list because you queued up to the conveyer belt to repeat heroics the next day. You still made friends, but they became much more confined to your own raiding guild.
 
Associate
Joined
15 May 2004
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489
How does classic work then?

Would I start a fresh from lvl 1 and work my way to what is now BC on a BC server? Or would I be instantly levelled into a BC capable toon?

World of Warcraft Classic is just that, the classic version of World of Warcraft no expansions, most likely dead or dying realms with Naxx as it's last raid or content update it was the last patch before the TBC prepatch. When TBC Classic released you were given the choice to migrate your wow-classic realm characters to BCC on its launch on a per character basis.

Season of Mastery realms are their own thing, with more difficulty based changes to raids increased EXP and faster levelling and or a ironman/hardcore modes if it floats your boat. When the season ends those characters can be moved to classic era or classic Wrath.

Burning Crusade Classic as far as I am aware won't have its own time capsule, All Burning Crusade characters will move to Wrath Of The Lich King Classic on release. and so the TBC client will likely be replaced with the WOTLK client.

This could all of course be wrong, but it's my understanding of it.
 
Soldato
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16 May 2004
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I have an itch. Really irritating me.

Its been a few years since playing WoW, and it was only when Classic arrived. Ended up in Outland then stopped. I think I had a new born kid or something, that took up some of my time.

Anyway.

I am thinking of re-subbing. I have re-installed the game and had a blast on the free 20 levels retail taster and HATED it. I want to get back into classic. Anyone here playing classic? If so, is it still worth it, any recommended PVE/RP server to play on, guilds etc?
 
Associate
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Southampton, UK
I just subbed for a month playing Classic Hardcore. Already on my second character as my first one RIPped already. Classic feels really dated now tbh but least it scales on a 4K screen. I'm on Stitches server on Hardcore
 
Soldato
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16 May 2004
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Anyway I managed to get a sub in place. Currently swapping between classic era and HardCore. I logged in on an older retail toon as well.. What the actual ****? So many different things, I could go to Northrend as a level 20 or Outland etc. I got a 'care package' to help me questing, my gear was all upgraded. I was like, this game (retail) is all over the place. I has a quest pop on logging in and it was about traders or something.

Absolutely no idea whats going on in retail.

Sticking to classic.
 
Soldato
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24 Jul 2004
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Devon, UK
So um, despite not playing at the moment I still saw the news from Blizzcon.

Season of Discovery - this seems to be a "halfway house" between classic and classic+, looks like you level to 25 initially and then it's off to Blackfathom Deeps raid? Also lots of class revamps, they're talking about warlock tanks and mage healers. Will keep an eye on this one.

Cataclysm Classic - Don't understand this one at all. Cataclysm can never be "classic" as it's just retail servers at this point with some expansions disabled. Without being too pessimistic I expect a big drop in numbers playing it.
 
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