WWIIO: Battleground Europe

But you play infantry, for example Im currently 500m away from a forward (fire) base, killing 88s as they try to set up on a ridge over looking a French town.

Then very easily you can do some low level bombing runs or join the "RDP" factory bombing offensive. Very well organised strategic bombing runs, often involving 10-20 bombers with fighter support.

Then you can join a tank column or take part in a para drop....list goes on.

And finally ignore the gfx, they are planning a major overhall though.

Axis have more tanks but allies have more fun ;)

All this sounds great, but 'defending' a town for 45 minutes and not seeing 1 enemy is pretty boring, the HC kept saying they're bringing it now guys, need more to 'town name' and I was getting all excited but all I saw was 1 enemy plane (maybe there were 2).

I'll have a go tonight as it may have been too early for some action or I was in the wrong part of the town

Name is broods
 
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All this sounds great, but 'defending' a town for 45 minutes and not seeing 1 enemy is pretty boring, the HC kept saying they're bringing it now guys, need more to 'town name' and I was getting all excited but all I saw was 1 enemy plane (maybe there were 2).

I'll have a go tonight as it may have been too early for some action or I was in the wrong part of the town

Name is broods

I would suggest joining a squad broods.
 
Installed and went through the training yesterday. Had a quick crack at it but couldn't find any action. I hear it and i saw friendly players around but just no targets. Going to have to try again soon I think.
 
It's a bit hard at the start to get used to finding the enemy. Definitely find a good squad and try following them around.

There was one guy on here who I played with a month or two back and just led him around finding enemy mobile spawns and that sort of thing. Once you know which direction from town they are coming from (check your map for contact reports) then just either hang around the edge of town at that side or move out around 0.5-1km out of town and look for their mobile spawns (trucks).

If there's nothing happening in the town you're in then just try a different town. Listen to the side channel and ops channel and check to see which town names are coming up.
 
All this sounds great, but 'defending' a town for 45 minutes and not seeing 1 enemy is pretty boring, the HC kept saying they're bringing it now guys, need more to 'town name' and I was getting all excited but all I saw was 1 enemy plane (maybe there were 2).

I'll have a go tonight as it may have been too early for some action or I was in the wrong part of the town

Name is broods

Stick with it mate, if your not getting any joy in BKB come and join us in 40commando. Just look us up in game. "Cyclonet" or any other 40 comm.

By the way the map is reversed at the moment as an experiment.

One tip for action is to spawn into towns with a little explosion/cloud symbol. This means one or more of the depots has been captured by the enemy. Therefore very likely to have enemy forces running around. Keep your head down and dont stand in the middle of a field......
 
And keep an ear out for para missions or armoured columns. Even if you can't spawn any great armour (or are too nervous to (I know I was for the first month or two)) then you can still take a rifle and grab a ride with one of them and cover them from sappers.

Give Ce a message in game and if he's on he's bound to have something planned.
 
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We just had en event to commemorate pearl harbour. No japanese in game so we had to use stukas but it was still a fantastic event. Around 70-80 people flying stukas with around 50 or so naval players in 30 ships. We used antwerp harbour because it's the closest to the real thing in game atm.

It really showed how great this game can be when you have such a massive amount of people playing together. I was flying a stuka myself but my fraps has been acting up while recording in game so I was only able to take a couple of screenshots. No video from me but another guy got some great video here:
http://www.s-on.co.uk/13th/ph.html

And one of the devs was on in their freeview bird taking some great video, just waiting on people to edit his raw video footage then I'll post the link here too.

There were 2 waves of 4 sections each. The first wave involved section 1 and 2 diving from the north while section 3 and 4 dived from the south. Was absolutely awe-inspiring watching so many planes come in in perfect sync diving and bombing.

My target of choice was the USS New Orleans. Dropped my 250kg and 4 50kgs on here in both waves but she was still afloat albeit with a 30 degree list by the end. The allies ended up winning the event according to the victory conditions set forth because they shot so many of us down :)

Anyway here are my two screenshots:

setup of the first wave:
PearlHarbour1.jpg


a lot of people flying together for the second wave:
PearlHarbour2.jpg
 
Looks good Darg. How long did the whole attack last and how the hell do you organise an event like this?:p

I didn't organise it. It was a guy called Malize who came up with the idea and wrote the scenario. Jammyman who is a dev helped as well. Jammy is generally in charge of the events.

It was supposed to start at 6 but it took until 7 before we first lifted off with getting all the ships into position and all the pilots into their sections. Was about a 15min flight, only a few minutes over target then 15min flight back.

About 5-10 minutes rest then we took off for the second wave. 45 minutes between waves so we were finished about 8 or just after.

EDIT: it was being organised for 2 weeks beforehand. I only just saw it that day so I was lucky to get in.
 
I saw this like 4 years ago or something but never got around to it.

Can I ask, although I know the gameplay is moderately paced (Which suits me fine), how fast is spawning? I can't see it being instant but if I die (Likely to start with) am I going to be waiting for like 20 minutes to respawn or something?

Also, how much do infantry impact the game? Is it a case of the second you unlock tanks (By the sounds of it, when you rank up you can spawn as a tank) you always go tank, or do a lot of people go footslogging aswell? I've never minded fighting tanks, I just don't like commanding them. I'm a grunt and I know it.

Could anyone who plays elaborate on some points for me?

1. I understand that the division/battalion commander calls an attack on a certain town, and then that town opens for capture. If you're in a different div/bat, can you swap to go attack that town? If I can, am I going to be slogging it all the way, or is there some way to 'jump' to the respawn point the attackers are using? The same in reverse, if someone attacks my teams towns, can I jump there?

2. Can someone get me an ingame screenshot of like the strategic map that shows you what's going on? I'd love to see how it's setup. (If the map works at various altitudes, IE whole battlefield of europe, then certain areas or whatever, then like the area that's currently contested, I would appreciate it if I could see multiples.)

3. I see on the website there is supply lines. How do these affect the game?

I know I ask a lot of questions, but my pc atm means I can't jump in and try, and this game sounds perfect to me. I used to play tabletop games like warhammer (Wish I still could) and big ones at that, so I love the idea of a big overall war, then breaking it down into smaller battles right down to skirmishes, and how it affects the war overall.

Edit. Been reading the wwiio wiki and wow...many people arn't getting xmas pressies from me this year so I can get my new rig quicker. I require this game.
 
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Can I ask, although I know the gameplay is moderately paced (Which suits me fine), how fast is spawning? I can't see it being instant but if I die (Likely to start with) am I going to be waiting for like 20 minutes to respawn or something?

When you die, if you're infantry you can immediately go back to the main menu, from there you can spawn back in. If you're quick with the buttons you can generally be back in within 10 seconds. Assuming the supply is there and your spawn point hasn't been destroyed/captured. When in a vehicle it imposes a 10 second wait before you can despawn to the main menu.

Also, how much do infantry impact the game? Is it a case of the second you unlock tanks (By the sounds of it, when you rank up you can spawn as a tank) you always go tank, or do a lot of people go footslogging aswell? I've never minded fighting tanks, I just don't like commanding them. I'm a grunt and I know it.

Most people play as infantry, my favourite weapon is still the rifle and I'd say 90% of the time I spawn in it's as rifle. The other weapons and vehicles are more a sort of useful alternative at times. When starting a town attack for instance it's good to get tanks and ATGs surrounding the target and then set up mobile spawn points and use those to spawn in infantry closer to the town. Infantry are what win battles, tanks are just there as support.

1. I understand that the division/battalion commander calls an attack on a certain town, and then that town opens for capture. If you're in a different div/bat, can you swap to go attack that town? If I can, am I going to be slogging it all the way, or is there some way to 'jump' to the respawn point the attackers are using? The same in reverse, if someone attacks my teams towns, can I jump there?

All you have to do is despawn (10 second timer) then in the main menu you pick the division/brigade to spawn in with, pick a mission (which has a set spawn point) and then spawn in. Usuaully you'll find yourself spawning out of MSPs on an attack and their min distance to an enemy depot is 500m so you'll have to slog that but it only takes a couple of minutes and generally there'll be enemies in the way.

2. Can someone get me an ingame screenshot of like the strategic map that shows you what's going on? I'd love to see how it's setup. (If the map works at various altitudes, IE whole battlefield of europe, then certain areas or whatever, then like the area that's currently contested, I would appreciate it if I could see multiples.)

Have a look at this nice tool. The map is very similiar to what you have in the game. There's not as much information on the ingame map but it's basically the same:
http://begm.sourceforge.net/

3. I see on the website there is supply lines. How do these affect the game?

Each brigade has it's own supply. Generally around 800 infantry and 40 different tanks. There are armoured brigades which have less infantry and more tanks. Each time you spawn in you take that unit off the supply list. If you return to base (despawn) without getting killed then the unit immediately goes back on the list. If you die then it doesn't. If you go MIA (despawn too far from a friendly depot) then it takes 30 minutes to get back into supply.

Each brigades supply is trickle fed from factories far in the rear. If supply is cut (ie there isn't a clear line of friendly linked towns from the brigade to the factories) then the brigade doesn't get any new supply.

Factories can also be damaged by bombers and infantry sappers to slow supply.

Feel free to ask any more questions :)


EDIT:
Edit. Been reading the wwiio wiki and wow...many people arn't getting xmas pressies from me this year so I can get my new rig quicker. I require this game.

lol... yea a lot of people get addicted to this game. In a good way unlike other MMORPGs I could mention ;)
 
What are missions comprised of? I'm guessing bombing runs are one, and possibly AOs, but is there anything else?

Also, about supply; How fast do for example infantry reserves in a Brigade regenerate?

Do supply lines have any other factors? It seems to me that cutting off a supply route is nigh impossible (Surrounding a town seems like it would take far too long if battles can rage for days; capturing 3 towns just to surround one seems pointless)
 
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What are missions comprised of? I'm guessing bombing runs are one, and possibly AOs, but is there anything else?

The missions themselves are generic. The only thing that might be different from mission A to mission B would be the spawn point and target (if on attack). So it's pretty much up to the mission leader to make sure the people on his mission know what the plan is if there is one. He can do this by setting the mission orders which is basically a line or two of text that sit at the top of your screen. So on attack a mission would be from point A to attack point B. On defense a mission would be from point A to defend point B (or just defend point A).

Also, about supply; How fast do for example infantry reserves in a Brigade regenerate?

I'm not sure of the exact figures. Generally there's a decent bit of supply back in after 3-4 hours off the front line.

Do supply lines have any other factors? It seems to me that cutting off a supply route is nigh impossible (Surrounding a town seems like it would take far too long if battles can rage for days; capturing 3 towns just to surround one seems pointless)

Sometimes that's the only way to get past a particularly hard town. If it's an easily defendable town with a couple of brigades in there that's just wasting your supply when you attack it then a lot of times you'll find it easier to spend the time attacking the towns around it and cutting it off.

The biggest movements in the game happen after a division or two have been cut off which leaves a huge hole in the front line for the opposing side to charge through.
 
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