Ahahaha Christopher Odds new season got off to an absolutely awesome start
Oh man, that's Xcom alright!
As espoused by people who never played Microprose's UFO:EU.
"That's Firaxis XCom" alright.
UFO vets will remember that you could take 12 people on your 1st mission, not 4. And that typically you'd be up against 4-5 aliens (for a crash-landed small UFO).
But I get tired repeating all the differences between UFO and Firaxis's XCom. They are not the same, they are wildly different.
Here are some highlights:
UFO: You could have tanks on your 1st mission.
UFO: You could have rocket launchers on your 1st mission.
UFO: You could have proximity mines on your 1st mission.
UFO: You could give your soldiers 10+ grenades each.
UFO: You could shoot at terrain.
UFO: You could shoot an enemy with a unit that didn't spot it yet.
The list goes on.
Long story short, UFO gave the player tools, and by using those tools the player could stack the odds in his favour.
In Firaxis XCom, the Random Number Generator is king. At the beginning of the game you have no tools; no way to stack the odds.
Losing is frustrating in Firaxis XCom because often it's only the dice that make you lose.
Only a total newb would lose their first mission in UFO if they took 12 soldiers, or 8 soldiers and a tank, and 2 rocket launcher troops, 20 proxy mines, 20 grenades...
I played UFO more than most of you I'll bet.