X32I Redemption (Cryengine 2) *Space Simulator*

Great :) cant wait. Can OCUK forum members get the demo before anyone else ? :D

It's still a long way off, there are only about 10 of us.
When it's ready...who knows? :D

dragy2k said:
possiblity to land on planets ??? and explore ?

Space only, with a tiny bit of onship between missions, this is gonna be a combat flight sim. Think Freespace/Tie Fighter and the likes.
 
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Well, after a small interlude the March Update is now showing on our website
http://www.x32i.org

The rather large piece of news and silence over the last couple of months is due to a few outside issues for the team, and also, more importantly for the project, the decision for the project to change from a mod, to a full Indie game utilising the UDK (Unreal Engine).

Included in the update is also our new, heavily-rewritten and updated background story, which will hopefully give our readers a better insight into the universe of X32i, and a little insight into the personality of the player character.

Enjoy :)

PS. Thanks to anyone who voted for us on ModDBs upcoming mod competition! Even though we've now made the decision to shift to UDK for various reasons, its a great morale boost to recieve such support (and actually make it into the final selection) in such a way!

PS. Our new ModDB entry (we had to change to reflect the move from the CryEngine) can be found at http://www.moddb.com/games/x32i-redemption
 
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Well here's the April Update (I've stolen this from our moddb page, and have removed references to the April Fool's Update...if you wish to see it, pictures and video are still on Moddb).

For those who missed the transition, X32I is now using the UDK engine, and is set to be released as an Indie standalone title, instead of a mod.

X32I Episode 1 Stand-off?
Yes the project name has changed, this is due to the fact the game is going to be released in episodic format. As of today, there is currently 4 episodes in production:

Episode 1 - Stand-off
Episode 2 - Vengeance
Episode 3 - The Chaos of War
Episode 4 - Redemption

Each episode will contain a fair amount of gameplay, and content. Each episode will usually end on a high note, and some of the stuff we have planned for each episode is going to keep you on the edge of your seats.


FAQ:

What does this mean for the project and when can we expect it to arrive?
Good question, the project it self hasn't changed we just took the entire game and made it into smaller segments rather than trying to create the entire game all at once, which for a indie team would be huge amount of work. As for the release date, that's something we cannot comment on with concrete information.

Which games will the Episodic format of X32I follow, in terms of release schedule?
We are not going to make you wait years for each episode, like a certain developer out there does. The first Episode will take the longest to create, because we have to make the entire foundation, create all the assets, and the game code to power it all. Once the foundation is down, it's all just a matter of extending the content which will mean the following releases after Episode 1, will be a lot quicker. Once we have more concrete information, we'll update you with it.

Will each Episode end in a cliff hanger?
Each episode will generally end after something major happened within the story line for the X32I Saga, with some of the things we have planned it's going to make the wait between each episode a pain, but it will be worth it.




The Real Update:
Okay time for the real content, first up we have a in-game shot of one of the hanger bay props which carry various parts around the hanger bay, mostly in the form of weapon ammunition.


http://www.moddb.com/games/x32i-redemption/images/april-update3

Next up we have 3 sketches of various ship designs, from the UEA Yamato, to smaller frigates.

http://www.moddb.com/games/x32i-redemption/images/april-update31
http://www.moddb.com/games/x32i-redemption/images/april-update33
http://www.moddb.com/games/x32i-redemption/images/april-update32


We hope you found this update to be informative, and we hope you continue to support the project. We aim to make a really memorable experience and, we cannot do it without the support of the community!
 
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Hi guys, sorry about the thread necro here, but after a long period of silence, and resolving many issues, the X32I project is back underway.

Due to long term technical issues outside of my control, I am no longer part of the team, but I would request that everyone continues to show the project, and its rebuilt and renewed development team thier full support, I really do want it to succeed.
The project really is a labour of love, as the time span this project has been in planning and construction should show.
 
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