X4 Foundations

I asked egosoft about adding amd's FSR to the game:

https://forum.egosoft.com/viewtopic.php?f=146&t=439541

Looks like they are going to, according to latest beta 5 of 4.10 patch notes.

https://forum.egosoft.com/viewtopic.php?f=192&t=405397
  • Beta 5] Added new upscaling setting with AMD FSR support (work in progress, improvements and fix for missing outlines to come).

Also new in beta 5:

https://forum.egosoft.com/viewtopic.php?p=5071917#p5071917
X4: Foundations 4.10 Beta 5 now available

The team continues to work diligently on the next big update for X4: Foundations. Today we have released the fifth version of the 4.10 Beta. This is a special update because Beta 5 contains the new Custom Game Start feature for the first time.

The full list of changes in 4.10 Beta 5 is available in our forum.

The new Custom Game Start feature allows players of X4: Foundations to customise certain starting conditions in the game, within limits that are set in order to maintain game balance. It is possible, for example, to influence factors such as available starting capital, sectors already explored, and relationships with other factions. Episode 2 of the Inside Egosoft Podcast includes more details about the Custom Game Start feature.

The 4.10 Beta 5 allows you to try out this new feature for the first time. We hope you enjoy it and we are looking forward to your feedback!

You should definitely take a look at the station editor in Beta 5, because there have also been a few changes here that significantly improve the station design process. This topic was also discussed in a recent podcast episode (YouTube version).

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 4.10 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum where they will find both the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

We would like to thank all our beta testers for their contributions.
 
Made some updates on the perf discussions. No change with 21.10.1 on Windows 10.
Tonight going to try last MESA 21.3 from git (the one giving ray tracing on all AMD GPUs), new AMDVLK (will switch drivers testing both) and all with the new Kernel 5.15rc4 (dozens of improvements on Zen & Radeon modules)

Haven't heard anything from Egosoft even when mentioned that willing to help running the brand new AMD Vulkan profiler to find out where the game has perf issues.

Also I am in the process trying to find a used GTX1080Ti at reasonable price, or a 2080Ti or a new 3080 as close to MSRP as possible. (I am on EVGA queue for both 3080 models)
1080Ti is a sidegrade generaly but on X4 will be 40% faster.


Yea i tried the new drivers after ddu today. Nothing changed i dont think.

Gluck with ur other testing.

Yeah ego dont wana know i think.

U can get FE cards sometimes at midnight or 1am or 2am one of them is when i think they refresh the page for stock to buy direct from em i think.
 
they usually say ai needs cpu so they cant make it better as its already cpu hungry the game due to economy crap. I call bull but whatever.
 
i dont play much but a lot argue that xenons are nerfed to hell and the new azguard ship is apparently unbeatable in oos combat vs multiple Ks, tho somehow stations can take it down.
 
there should be given the much better ipc for 5xxx cpus vs the 3xxx ones.

Personally id wait for alder or am5 stuff next year as the ipc boost will be even bigger which x4 craves.
 
Last edited:
AM5 is out in a few months from what rumors are going about and so is alderlake either end of year or just q1 2022.

True it is easier to just slap a 5xxx chip in if mb supports it. Captain collins i think uses a 5800 cpu. His streams seem smooth a lot of the time. But yeah the IPC from 3xxx to 5xxx was like 20% better wasnt it from what i remember of amd slides etc. Thats probs why i never jumped on the 3600 bandwagon as the the 5xxx series IPC jump looked good to wait till 5xxx cpus got a bit cheaper. Heck i might get one if it wasnt that i rather have a intel as the 3570k i have atm has served me well and still rocking almost any game still great apart from x4 obviously. :D

Remember i said "personally" which means for me with regards to that stuff above of the new platforms.

Some ppl there have 5xxx u could pm em and ask questions?
https://forum.egosoft.com/viewtopic.php?f=146&t=427248&start=180

The last post had a guy with a 5800 cpu.
 
Last edited:
Personally i like the story in it better, ships i liked better even tho not as fancy as x3. Cockpits, internal docking, interface i think is cooler.
 
Or if ur like me and dont care about the whole game being a sim but good enough then the older ones are still great. Plus unless u got a high spec modern cpu i.e last few years, then ull suffer from frame rates going up and down. Also amd cards suffer more than nvidias in x4 me and panos figured out.

You can catch a dev called xenon_slayer play x2 sometimes on his twitch channel.
https://www.twitch.tv/xenon_slayer
 
https://forum.egosoft.com/viewtopic.php?f=146&t=443184


Join us for the premiere of the Reveal Teaser for the next expansion of X4: Foundations on Thursday, November 25 2021, around 6.30pm CET, at https://www.youtube.com/GameStarDE and https://www.twitch.tv/monstersandexplosions. Following the premiere of the Reveal Teaser, Egosoft founder Bernd Lehahn will be talking to Gamestar / MonstersAndExplosions about the upcoming third expansion for X4: Foundations (in German).

When?
November 25 2021, approx. 6:30pm CET (9.30am PST / 12.30pm EST / 5.30pm GMT)

Where?
https://www.youtube.com/GameStarDE
https://www.twitch.tv/monstersandexplosions

What?
- Reveal Teaser for the next X4 expansion
- Talk with Bernd Lehahn (German)
 
https://forum.egosoft.com/viewtopic.php?f=146&t=443184

  • Third expansion for X4: Foundations to be released in Q1 2022
  • Extraordinary new ships, new economy and gameplay elements will surprise X4 players
  • Captivating new stories will challenge the perception of social order and justice in the X universe
  • Extensive free 5.00 update to feature a series of new capital ships, numerous new interiors, and AMD FidelityFX™ Super Resolution (FSR)
EGOSOFT today unveils the next chapter in its long-running space simulation franchise. X4: Tides of Avarice is the third expansion for the latest game in the series, X4: Foundations. X4: Tides of Avarice will be released for PC (Windows, Linux) in the first quarter of 2022.

>> Watch the X4: Tides of Avarice - Reveal Teaser <<

Meet new factions and experience their stories
Encountering and interacting with previously unknown, lawless pirate and scavenger factions, will challenge your perception of social order and justice in the X universe. In new sectors and dangerous regions, you will not only discover new ships and stations, but also encounter stellar phenomena that will significantly influence your plans and actions. What is it all about, and who are the mysterious manipulators that have learned to master a rare and vital resource? Your journey will lead you towards the answers. Set out and discover a new chapter of X4: Foundations.



Let new ships terrify and enchant you at the same time
Roam through the Windfall and Avarice systems, and discover numerous new ships from the pirate and scavenger factions of X4: Tides of Avarice. Among other new ships, you can look forward to the following highlights:
  • The Erlking, a terrifying pirate battleship with an experimental and unusual energy source, has been developed over many years by the Riptide Rakers, at great cost to their resources and lives, in a desperate attempt to take advantage of stellar phenomena in the Avarice system. In X4: Tides of Avarice, you will find out more about these curious events, while you upgrade the Erlking using research and resources acquired during your adventure.
  • The Astrid, an incredibly lavish and luxurious yacht, projects wealth and importance. Owned by the CEO of the Northriver Company, Brantlee Northriver, it is rumoured to be the fastest ship in the galaxy. With its sleek design, the Astrid is a ship unlike anything you've ever come across in the X universe. What mysteries might it hold?
Salvage shipwrecks to recycle resources
Have you ever come across a shipwreck and wished you could use it in a profitable way? In the Avarice system, the Riptide Rakers, a loosely organised group of scavengers and traders, have developed the means to salvage wrecks and use them in production. Either tow the wreck with one of the new tug ships, or dismantle the wreck right where you found it using a new deconstruction ship. Once you've reached a station equipped with a recycling module, watch your scrap metal turn into building resources.



X4: Foundations 5.00 Update
X4: Tides of Avarice is released at the same time as the extensive, free 5.00 update for X4: Foundations, which expands and improves the base game in several ways. The 5.00 update introduces a series of new capital ships. These ships have been re-imagined, and a new fleet of improved models will now be on sale in various shipyards. Several factions in the game will gradually start using these new and improved ships. The 5.00 update will also bring AMD FidelityFX™ Super Resolution (FSR) to X4: Foundations, using a collection of cutting-edge upscaling technologies to boost performance.

Further details about X4: Tides of Avarice, as well as the 5.00 update for X4: Foundations, will be released over the next few months as we get closer to the release date. X4: Tides of Avarice is now listed on Steam and GOG and can be added to players' wish-lists.
 

Once our recently announced new X4 expansion, X4: Kingdom End, is ready to be released later this year, it will be accompanied by the most extensive set of improvements to X4: Foundations since the game's original release back in 2018. These major technical changes to the game call for a lot of testing - so please join our 6.00 Public Beta!

How do I take part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 6.00 beta version. In order to ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum, where they will find the rules and disclaimers, as well as practical instructions for participating in the beta. Follow this link to our forum (no registration required) to find the relevant information.

X TECH 5
Our past games X Beyond the Frontier, X3: Reunion, X Rebirth and the original 1.00 release of X4: Foundations marked the biggest milestones in the development of our very own X series engine. With the upcoming release of X4: Foundations 6.00, we're taking the next step and introducing X TECH 5.

While integrating the next generation of our graphics engine with several big visual improvements (details below), as well as a new, more powerful physics engine with performance and feature improvements, we're also maintaining savegame compatibility for X4.

We would like to give you a first impression of some of the highlights of X TECH 5 that are in the first Public Beta of 6.00. We are still working on additional features that may be added in later public beta releases. We will talk about those additional features in due course.

New physics engine
Experience the thrill of space more than ever before in X4: Foundations, with the integration of Jolt Physics into X TECH 5. Whether you're navigating an asteroid field, docking at a space station, or engaging in combat, Jolt Physics adds a new level of realism and immersion to every moment of gameplay. You'll feel the full force of acceleration and deceleration as you pilot your ship, and every collision will have a tangible impact. In addition to enhancing the overall gameplay experience, the integration of Jolt Physics also brings about performance and feature improvements to X TECH 5, which you'll find listed in the full 6.00 Public Beta 1 changelog.

Massively improved graphics engine
A big part of what makes us very proud of the upcoming 6.00 Update to X4: Foundations is the radical improvements included in our graphics engine. Here are some of the highlights from this area of development:

Improved lighting
The main goal with the new lighting engine in X TECH 5 is to improve natural-looking sunlight in space. More vibrant colours, higher intensity suns, and a wider range of interesting lighting moods. X TECH 5 gives us many new tools to achieve this. Reflection probes greatly improve lighting situations inside cockpits, bridges and on stations, and seamlessly integrates with the screen space reflections introduced in a previous version of X4. You will also note that the shadow-casting in X TECH 5 has massively improved. This greatly helps in producing more realistic visuals at greater distances.

Introduction of parallax occlusion mapping
With the inclusion of parallax occlusion mapping, X TECH 5 features a technique that allows us to add extra detail and depth to surfaces in the game. This is achieved by using a special type of texture that encodes information about the height and shape of a surface, which is then used to create the illusion of 3D depth and detail. As a player, you can expect to see a noticeable improvement in the realism and immersion of surfaces in the game, as parallax occlusion mapping allows us to add subtle details and depth that were not previously possible.

Wide range of gameplay improvements
Apart from the serious technological improvements, we have of course also added gameplay refinements and new features in Update 6.00. Please take a look at the complete changelog for version 6.00 Public Beta 1. Today, we would like to put the spotlight on the following two highlights:

Position Defence
The new Position Defence feature in Update 6.00 allows players to have a single carrier-led fleet defend multiple locations while maintaining its streamlined support structure. Individual subordinate groups within the fleet can be assigned to protect specific locations, and will patrol the area until they need to return to the carrier for repairs or resupply. Additionally, these subordinate groups can be set to support other groups in the fleet if they come into contact with threats. This allows for flexible and dynamic defence of multiple locations with a single fleet. We can't wait for you to try out this new feature and see how it enhances your gameplay experience.

Live Stream camera mode
Live Stream is a brand-new camera mode in X4: Foundations that brings you closer to the action. Once activated, by hitting F6, Live Stream mode allows you to watch interesting events and scenes unfold in your game in real-time. Whether it's an epic space battle, a bustling space station, or a beautiful nebula, this new mode has you covered. One of the best things about Live Stream mode is that it automatically switches between scenes, so you never have to worry about missing out on the action. You can sit back, relax, and enjoy the show, as our new camera mode takes you on a tour of the most interesting moments in your game.

We have lots more ideas on how to refine and improve this new camera mode further, and we will keep working on it during the 6.00 Public Beta phase and beyond. But please do try it out in its current form, and share your feedback with us.

We encourage all players to participate in the beta and provide feedback on the new features in our Public Beta Feedback forum. This is just the start of the 6.00 Public Beta for X4: Foundations. The beta will be updated regularly over the next few weeks, so keep an eye on our news channels to avoid missing anything.

We can't wait for you to try out all the new content in Update 6.00 and look forward to hearing your thoughts. --> Full 6.00 Public Beta 1 Changelog

Note to the modding community
As mentioned in our survey summary a few months ago, X4 modders are super important to us and we are very grateful for their work. While we can't go into too much detail on this topic today, we wanted to at least briefly mention that we are working on some new modding tools for X4 and will also be improving the information available to modders in the future. For example, we plan to provide a modding equivalent to the X4 update changelog. As soon as the tools can be tested, we will inform you separately about this, and provide you with further details.

X4: Kingdom End – Wishlist now!
Enjoy a long-awaited reunion with the Boron in X4: Kingdom End, the fourth expansion for X4: Foundations, which completes the collection of the main factions in the X Universe. Discover the unique Boron ships, and fly them through distinctive systems, on a journey of discovery. Visit fascinating places, uncover old secrets and make new acquaintances. Embark on an immersive new chapter of X4!
 
TAA added. fk yea i been after this to get rid of shimmering on the edges of stuff since day 1. TY ego, also the other stuff looks nice, like new explosions, better shadows, and other stuff. With taa in now which i think uses motion vectors, they might update fsr to 3.0 now in a later patch and frame gen stuff for those that might need it.

The new dlc looks cool to imo, relive some of the cool stuff from the older games i enjoyed. :)
 
Back
Top Bottom