https://forum.egosoft.com/viewtopic.php?f=146&t=428587
3.30 beta out now.
3.30 beta out now.
Version 3.30 Beta 1 (403173) - 2020-06-25
- New Feature: Improved personnel management and crew transfer system.
- Added new upkeep missions.
- Added limit of 10 simultaneous accepted missions (excluding plot, upkeep and guidance missions).
- Added Hold Position override order variant for use during attacks.
- Added option to put docked ships into internal storage.
- Added ability to enter space suit from docked capital ships.
- Added ability to define multiple sectors for player alerts.
- Added ticker notification for player-owned ships and stations coming under attack.
- Added logbook entry for player-owned stations being attacked.
- Added notification and logbook entry for player-owned stations getting destroyed.
- Added option to fire unassigned crew members in Crew Info menu.
- Added option to pause production in Logical Station Overview.
- Added information about station supply resources to Logical Station Overview.
- Added captions to columns in Logical Station Overview.
- Added ship type icons to blueprint trade and Fast Travel menus.
- Added map filter options for enemy offers and gate connections.
- Added map background opacity option.
- Added new input bindings for diagonal steering and strafing.
- Added new input bindings for toggling auto-roll and aim assist options.
- Added option to select GPU in-game (requires restart).
- Removed ability of Cerberus to be equipped with mining lasers.
- Improved docking process to allow S and M sized ships to be docked in reverse direction.
- Improved Defence subordinate behaviour by reducing engagement range to 20km.
- Improved resource handling to move surplus resources for Drones and Ammo to cargo bay if station has use for them.
- Improved balancing of seminars (increased effectiveness, increased price, reduced quantity available).
- Improved subordinate traders by changing priority to favour demand over distance.
- Improved AutoMiners to make use of their factions' resource probes.
- Improved selection of sectors for order parameters in Behaviour menu.
- Improved wording of ship role assignments in Interact menu.
- Improved performance of Distribute Wares order in cases where blacklists result in it having significantly smaller operating range.
- Improved performance of mission guidance rendering on map.
- Fixed Paranid plot mission A Small Errand getting stuck at objective Follow: Dead Drop Signal under specific late game circumstances.
- Fixed certain plot stations being recycled due to economic issues.
- Fixed blueprints being obtainable from data leaks on ships.
- Fixed rebuilt build modules remaining in an inoperable state if they were wrecked before existing hack expired.
- Fixed ships having lingering links to inoperable build modules resulting in them not being able to upgrade elsewhere.
- Fixed ships executing order Distribute Wares sometimes finding trades in blacklisted sectors.
- Fixed ships belonging to Godrealm of the Paranid in Split space persisting when they shouldn't.
- Fixed AI-controlled ships sometimes jumping ahead on path after going through accelerator or gate.
- Fixed certain ships not being able to dock manually without docking computer.
- Fixed mass traffic ships not flying correctly when returning to dock.
- Fixed ships getting very large number of Attack orders if they have Attack assignment and their commander engages many targets.
- Fixed promoted subordinates sometimes inheriting an assignment that they cannot fulfil.
- Fixed newly promoted subordinates inheriting their former commander's assignment but not updating their behaviour.
- Fixed boarding ships sometimes not launching pods.
- Fixed turrets in Attack my current target mode sometimes not shooting when targeting station.
- Fixed turrets on certain stations consistently missing capital ships.
- Fixed weapon aiming problems when shooter rotates or moves laterally to target.
- Fixed transport or build drones remaining unavailable under certain conditions.
- Fixed venture ship being lost due to destroyed/moved venture docks when free venture dock is available.
- Fixed defence modules not getting turrets on some stations where they should.
- Fixed Split storage modules missing shields and turrets.
- Fixed stuck trades between stations and build storage.
- Fixed ships getting stuck in docking bay.
- Fixed wrecks triggering player alerts.
- Fixed getting notifications and logbook entries for player-owned drones and laser towers getting destroyed.
- Fixed laser towers stuck in highways.
- Fixed asteroids accumulating when repeatedly saving and loading in same location (corrects previous fix).
- Fixed higher trade ranks and associated achievements being somewhat too difficult to achieve.
- Fixed higher fight ranks and associated achievements being much too difficult to achieve.
- Fixed fight rank not increasing when player destroys station modules.
- Fixed transporter doors on M ships not closing when NPCs use them.
- Fixed exploit allowing crew members to be cloned in certain situations.
- Fixed exploit involving selling ship equipment by transferring credits when build process is complete.
- Fixed exploit allowing licence and blueprint purchases to be made with insufficient funds.
- Fixed incorrectly scaled satellite ranges on map.
- Fixed discrepancies in information presented by boarding menu during operations.
- Fixed loadout statistics not taking equipment mods on grouped turrets into account.
- Fixed empty Import Construction Plans context menu under certain circumstances.
- Fixed Ship Configuration menu not working when accessed at resupply ship under certain circumstances.
- Fixed station storage display in Info menu if station storage is empty.
- Fixed all module categories being collapsed when editing module loadout in Station Build menu.
- Fixed Behaviour and Individual Instruction menus jumping to top row after scrolling on right side.
- Fixed sliders for order parameters in Behaviour menu not working correctly with mouse.
- Fixed overlapping texts for station accounts in Object Info menu.
- Fixed Loadout Info tab with high UI scale settings.
- Fixed selecting hologram on Split capital ship bridge resulting in player taking control of ship.
- Fixed multiple minor glitches related to mouse click handling, e.g. clicks on NPCs sometimes immediately selecting dialog menu option.
- Fixed visual hole in bridge on large Argon ships.
- Fixed positional lights on Argon defence tube appearing in wrong position in upgrade menu.
- Fixed small Mass Driver Mk1 and Mk2 appearing visually disconnected in upgrade menu.
- Fixed Split defence module details being disconnected in upgrade menu.
- Fixed floating and intersecting turrets on Teladi defence platform.
- Fixed slightly offset guns on Tuatara.
- Fixed gun on Jaguar not being properly visually attached to ship hull.
- Fixed shields on Wyvern not protecting surface elements.
- Fixed misplaced rear turrets and shield generator on Rattlesnake.
- Fixed wrongly rotated shield generator on Raptor.
- Fixed player logos on Raptor not being properly visible.
- Fixed excessive stuttering of engine sound especially on ships flying in formations.
- Fixed several causes of crashes.