**XBOX ONE** Official Thread

Can somebody explain why having no DRM is a good thing?
(I'm not a game player).

Stops you lending games to mates, and most importantly selling them second hand.

That said, Steam hasn't put much of a crimp on the PC gaming industry, so in my opinion it's not as big an issue as it's been made out to be. It'll happen sooner or later.
 
Do you honestly believe that fella? Christ.
I find it quite difficult to take any advice on believing things seriously from the man who thinks that Microsoft is in league with the new world order and lizard men in monitoring how he masturbates on the couch in front of his xbox.... :eek:;)
 
I'm actually kind of gutted! I was really looking forward to a proper digital library and the convenience of disk-less games, roaming profiles and this family sharing lark! Hopefully they keep the infrastructure ready for the future because in 5 years time it will be what we all expect, IMO.

Good on them for listening to the community though, I'm sure in the short term it will massively benefit the console.

It's yet another case of MS being so far ahead of the curve, no one wants it yet. I'm looking at you Vista App Store, Courier, PDA/Phone hybrids, Surface (not the tablet), Mediaroom etc. etc.
 
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Can somebody explain why having no DRM is a good thing?
(I'm not a game player).

It's not a good thing, if people actually understand what MS where doing. But as MS pr is so bad, they failed to deliver the message in an understandable and coherent way.
The DRM was not to control the user and bribe us. It was a way to go digital whilst keeping everything we usually have, second hand sales. Whilst at the same time giving new awesome features, sharing games and the like.

It had to be sold through an authorised reseller as the license is linked to your account, therefore it has to be removed from your account and applied to the new account. MS enabled this system and would have took no money for it.
Same for a few kilobytes every 24hrs to make sure you still own the license as you may of sold it.

For that you could share your games, sell your games etc.
A far better system than we have know. But what is more likely to happen now, is just like pc, music etc, people will go digital anyway, but everyone will be to scared to do what MS has tried, so you won't get any cool features, won't be able to sell it or anything else.

Our only hope now is EU actually rule against it and start fining companies.
 
Stops you lending games to mates, and most importantly selling them second hand.

That said, Steam hasn't put much of a crimp on the PC gaming industry, so in my opinion it's not as big an issue as it's been made out to be. It'll happen sooner or later.

It didn't stop you selling them at all, second hand game market was always part of xbone. But as its a digital license it's slightly more complicated as it has to be removed from your account and applied to another.
 
I am prepared to support MS however, even more so now that they have changed. Why? It shows they are willing to listen to their (potential) customers and change as needed. You can blast them all you want for their initial policies, but it takes guts to admit you got it wrong, and to make changes based on that. Yes, the pre-order figures likely had a lot to do with that, but those pre-orders are simply a business way of us as consumers saying that MS got it wrong. They saw the numbers, they read the articles, they saw the backlash, and they changed.
Very much this...
 
It didn't stop you selling them at all, second hand game market was always part of xbone. But as its a digital license it's slightly more complicated as it has to be removed from your account and applied to another.

Fair enough, as you've said above the messages from Microsoft have been hard to follow to say the least!

Glaucus said:
Our only hope now is EU actually rule against it and start fining companies.

Rule against what?
 
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:D oh yea no drm... but you can't reuse games anyway, so need for drm.
 
I don't know how much market research MS did before the launch, obviously we're not privy to that kind of information. I do imagine though that they thought there would be a lot more support than they got. Perhaps they banked on Sony having some kind of DRM and they thought their version was better (I have heard rumours Sony's lack of DRM was a relatively last minute decision). Perhaps they just thought gamers would love the idea of something like Steam on a console?

I am prepared to support MS however, even more so now that they have changed. Why? It shows they are willing to listen to their (potential) customers and change as needed. You can blast them all you want for their initial policies, but it takes guts to admit you got it wrong, and to make changes based on that. Yes, the pre-order figures likely had a lot to do with that, but those pre-orders are simply a business way of us as consumers saying that MS got it wrong. They saw the numbers, they read the articles, they saw the backlash, and they changed.

Considering you're blasting them here both for their initial policies and for changing them however, you do seem to be proving the point that MS are damned if they do, and damned if they don't.
I bet that the people they did market research on actually understood what they where doing. Unlike the public and media (again that is purely MSs fault)
 
I'm actually kind of gutted! I was really looking forward to a proper digital library and the convenience of disk-less games, roaming profiles and this family sharing lark! Hopefully they keep the infrastructure ready for the future because in 5 years time it will be what we all expect, IMO.

Good on them for listening to the community though, I'm sure in the short term it will massively benefit the console.
Same for me. Granted I don't tend to buy and sell second hand games particularly and even if I did it didn't bother me having to sell them to Game instead of freds dodgy game shop. I can't help but feel we've missed a chance of something really cool and been forced back to the same ol same ol, just slightly higher res. :(
 
I don't know how much market research MS did before the launch, obviously we're not privy to that kind of information. I do imagine though that they thought there would be a lot more support than they got. Perhaps they banked on Sony having some kind of DRM and they thought their version was better (I have heard rumours Sony's lack of DRM was a relatively last minute decision). Perhaps they just thought gamers would love the idea of something like Steam on a console?

I think MS badly underestimated the snowball effect of the internet. One poorly worded quote is then 'interpreted' by a gaming blog looking for hits. Ten people read it and tell ten other people each (with a little bit more original information lost on the way) and suddenly you've got a million people who think MS aren't allowing used game sales at all. It's very easy for a group of people on the internet to get behind hating something (even if they don't all really understand what that thing is)

The concept clearly works, but MS communicating it poorly has helped the gaming community to hate it.
 
[ui]ICEMAN;24484648 said:
You must have a very odd concept of narrow minded then because what I've claimed and mentioned in my previous posts is the polar opposite. I sympathize completely with those that require or make regular purchases and sales of used games. The always on DRM was blown massively out of proportion because people enjoy bandwagoning and as a previous poster mentioned, this whole situation became very much a storm in a tea cup.

I see it every day unfortunately, terrible decisions made by those who oppose new concepts and ideas, people who are easily swayed by the masses simply because "they" deem it the wrong or right thing to do.

Sometimes innovation and progress causes uproar, it's the nature of the beast but as history has proven again and again, going against the grain can be a necessary evil to give a better future. This is a victory for some but its effects on the overall industry will not be so favorable and will affect many more people than just those who opposed it.
All Im saying is that you saying they are 'wrong' and you are 'right' just isnt a great way to make your point. Just because your idea of the future isnt shared by the majority doesnt automatically make them 'wrong', which is why I deemed your comment as narrow minded (perhaps short sighted would have been better).

Yes this will cause change to happen slower, but maybe we just werent ready yet. I dont think its fair to knee-jerk and think thats narrow minded per se. Its up to the owner of that vision/change to sell it, you cant expect the populace to use the same faculties to draw the same conclusion, nor to the same depth. The multitude of pages here and across the internet are tantamount to that.

ps3ud0 :cool:
 
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I am prepared to support MS however, even more so now that they have changed. Why? It shows they are willing to listen to their (potential) customers and change as needed. You can blast them all you want for their initial policies, but it takes guts to admit you got it wrong, and to make changes based on that. Yes, the pre-order figures likely had a lot to do with that, but those pre-orders are simply a business way of us as consumers saying that MS got it wrong. They saw the numbers, they read the articles, they saw the backlash, and they changed.

but who wouldnt listen to their customers in this situation....i dont think they had a choice
 
I bet that the people they did market research on actually understood what they where doing. Unlike the public and media (again that is purely MSs fault)
Whilst I'll give MS huge props for listening to customers and changing things I still think they made a huge mess of communicating what could have been a innovative and interesting change and for that someone deserves to be sent to stand in the naughty corner (or something somewhat more painful ;)). I tend to think the comms messed this up, not the policy.
 
Rule against what?

Current digital policies/EULA, a court case last year deemed digital should be treated like physical, ie you own the game regardless of what the terms of sale says and you can sale digital stuff second hand. MS actually tried bringing in a system that allows this and gave consumers far more rights, by going digital they where also going to introduce new consumer benefits like sharing etc, which can't be done with physical media. Basically you where getting as close to the old(physical) system as you can reasonably get and new added benefits.
 
It didn't stop you selling them at all, second hand game market was always part of xbone. But as its a digital license it's slightly more complicated as it has to be removed from your account and applied to another.

Slightly more complicated?! :D It was going to make it a lot more difficult, and likely more expensive to those buying them (and consequently the seller having to reduce the sale price of their used games to compensate).
 
but who wouldnt listen to their customers in this situation....i dont think they had a choice
Perhaps not, but MS as a company are so rich that if they really wanted to, they could have taken the hit in sales while improving and refining their policies to the point where they appealed more to the mass market. I still expect them to do that in some degree over the coming months and years.
 
One poorly worded quote is then 'interpreted' by a gaming blog looking for hits. Ten people read it and tell ten other people each (with a little bit more original information lost on the way) and suddenly you've got a million people who think MS aren't allowing used game sales at all. It's very easy for a group of people on the internet to get behind hating something (even if they don't all really understand what that thing is)
Indeed, how many people continued to post here even yesterday that they were getting a PS4 because MS wouldn't allow used game sales even after it had be clarified umpteen times that it did.
 
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