**XBOX ONE** Official Thread

I do indeedy. Diddly squat if developers don't put it to use. Are publishers going to pay for the extra dev time if it wont bring in extra profit?

How many times have PC gamers complained about lazy ports? You think this will be any different? First time for everything I guess? The bets we are likely to see is the same performance on both systems being seen as "good enough" by publishers.

The faster gpu either allows you to run the same game at faster fps, or with settings turned up at the same fps.

Devs have been making scalable engines for the massively variable pc market for years and years, and with the two boxes being so architecturally similar it will be nothing to apply the same here.
 
Why are we even arguing about this when were still 5 months + away from even seeing the first games
We have to build ourselves up into a frenzy so that when release day comes we will go on a games & peripherals buying rampage just like they want us too the evil gits (MS/Sony) making us want their stuff.
 
I think Turn 10 have omitted a few things due to time more than anything. They're committed to making Forza 5 a launch title. I think if they had more time they could add night time racing and weather effects in if they wanted to.

I don't think it's a time issue. Forza 5 has been in development since before Forza 4.

It's probably all that time wasted making every car Auto Vista that nobody cares about :p
 
The faster gpu either allows you to run the same game at faster fps, or with settings turned up at the same fps.

Devs have been making scalable engines for the massively variable pc market for years and years, and with the two boxes being so architecturally similar it will be nothing to apply the same here.

Its not just hardware though is it? Unless you have insider information? Access to the XB1 and PS4's devkits? What is debugging/profiling like on the two systems? MS have used DirectX for PC and all three xboxes, if is very mature and developers have a lot of experince with it. What is the PS4 equivlinet? Is it as well developed? As easy to optimise?

There is so much more to it than the raw hardware.
 
Its not just hardware though is it? Unless you have insider information? Access to the XB1 and PS4's devkits? What is debugging/profiling like on the two systems? MS have used DirectX for PC and all three xboxes, if is very mature and developers have a lot of experince with it. What is the PS4 equivlinet? Is it as well developed? As easy to optimise?

There is so much more to it than the raw hardware.

The system apis will not be an issue this generation unlike the hard to use ps3 one. They should be both relatively very easy to work with. Sonys dev environment is getting particular praise from devs it appears.
 
Sony don't use OpenGL, they use their own custom API which is much closer to the hardware (this is why you hear phrases like "bare metal coding" used a lot).

Theoretically this means more performance with a little less code portability.
 
The system apis will not be an issue this generation unlike the hard to use ps3 one. They should be both relatively very easy to work with. Sonys dev environment is getting particular praise from devs it appears.

You must be under some form of NDA then?

I shall just keep waiting till we see more in-game action on the actual consoles. I am still undecided which one to get.
 
You must be under some form of NDA then?

I shall just keep waiting till we see more in-game action on the actual consoles. I am still undecided which one to get.

Have a look around, its already been said lots of devs much prefer the bare metal coding that the PS4 architecture allows. and the XboxONE architecture forbids.

So not only is the hardware capable of more RAW power. The ability to code to the metal gives an added bonus too.

Also, You don't need to be a dev to read a devs insider info, Since they're talking pretty openly about it. =\
 
Its not just hardware though is it? Unless you have insider information? Access to the XB1 and PS4's devkits? What is debugging/profiling like on the two systems? MS have used DirectX for PC and all three xboxes, if is very mature and developers have a lot of experince with it. What is the PS4 equivlinet? Is it as well developed? As easy to optimise?

There is so much more to it than the raw hardware.
Here you go, one devs opinion on the developer environments - http://www.edge-online.com/news/ps4...crosoft-will-catch-up-says-avalanche-studios/

ps3ud0 :cool:
 
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"so we’ll just have to wait and see a bit longer before making that judgment.”

Smart guy :D
Answers your questions about how developed the PS4 environment is - didnt take that much effort to find either

Smart Guy :D. Got to wonder if both developer environements are as easy as each other why wouldnt the more powerful hardware be able to shine? :confused:

ps3ud0 :cool:
 
Answers your questions about how developed the PS4 environment is - didnt take that much effort to find either

Smart Guy :D. Got to wonder if both developer environements are as easy as each other why wouldnt the more powerful hardware be able to shine? :confused:

ps3ud0 :cool:

It will still be down to what publishers are willing to pay for. Porting xbox->pc will always be seen as more profitable than to ps4 purely as the xbox and ps4 will both be on directx, changes will be minimal.

I really do hope the ps4 will get the love to shine, but I seriously doubt it. I just think publishers will see a chance for better margins than better ports. I hope I am wrong, really do ... PS4 still has a slight lead in the "whats woden buying?" race.
 
It will still be down to what publishers are willing to pay for. Porting xbox->pc will always be seen as more profitable than to ps4 purely as the xbox and ps4 will both be on directx, changes will be minimal.

I really do hope the ps4 will get the love to shine, but I seriously doubt it. I just think publishers will see a chance for better margins than better ports. I hope I am wrong, really do ... PS4 still has a slight lead in the "whats woden buying?" race.
Dont agree with any of that tbh - the differences in capabilities are so comparable you could argue the PS4 and XO are just LODs on the same game engine. It would be the same effort a developer would have to put into service the PC crowd with the ability to change in-game engine settings...

Both platforms have never been as alike as they are with this gen. I tend to think its more laziness than actual cost involved especially considering your bizarre conclusion that its bigger market to port to PC than it is to port to PS4

ps3ud0 :cool:
 
Dont agree with any of that tbh - the differences in capabilities are so comparable you could argue the PS4 and XO are just LODs on the same game engine. It would be the same effort a developer would have to put into service the PC crowd with the ability to change in-game engine settings...

Both platforms have never been as alike as they are with this gen. I tend to think its more laziness than actual cost involved especially considering your bizarre conclusion that its bigger market to port to PC than it is to port to PS4

I didn't say bigger market did I? I said more profitable. Purely down to how little porting would have to be done.

You have a game coming out on PC, XB1 and PS4. 2 systems use DirectX, one uses its own API. Maybe it is just me but I would build the game around DirectX then port to PS4, that would simply be the easiest path. Publishers wont care about the PS4 looking its best, they will be happier with the cheaper option of it looking the same as the 360 version.

Exclusives will shine on the PS4 graphically, but multiplats? Not a chance, they will be the same on both consoles.
 
I didn't say bigger market did I? I said more profitable. Purely down to how little porting would have to be done.

You have a game coming out on PC, XB1 and PS4. 2 systems use DirectX, one uses its own API. Maybe it is just me but I would build the game around DirectX then port to PS4, that would simply be the easiest path. Publishers wont care about the PS4 looking its best, they will be happier with the cheaper option of it looking the same as the 360 version.

Exclusives will shine on the PS4 graphically, but multiplats? Not a chance, they will be the same on both consoles.
Seems a simplistic way to describe profitability when in reality the efforts involved to port it would more than likely be outweighed by the value of the sales made. I dont think developers actually look at ease of porting as a major consideration when it comes to what platforms will provide a substantial profit. I dont see many Xbox/PC exclusives out there currently, but I see plenty of console ones which seems to fly against your logic...

Honestly I think its you, I just dont think you understand what you are really on about when you keep referring to Direct X as if its an ubiquitous platform that works exactly the same over the Xbox and PC platform (just the simple fact they use different versions of Direct X alludes to that looking at the current console). That and the assumption that its the 'best' API when it comes to games development...

EDIT: Even if I use your example of say using the PC as lead platform and moving to XO then PS4, still negates your overall point, as it would take little additional effort (considering its already been made as part of PC development and the multitude of hardware the engine has to work with) to ensure that the final product isnt a decent representation of what that particular platform is capable of.

ps3ud0 :cool:
 
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DirectX not the best API? If it is technically best or not is irrelevant, what other APIs are in use on the 360? What was the last AAA on PC not using DirectX?

The architectures of all three platforms are now so similer porting has never been easier, that's obvious and I agree. But they are still different platforms, and 2 of them are more similer than the 3rd.
 
The architectures of all three platforms are now so similer porting has never been easier, that's obvious and I agree. But they are still different platforms, and 2 of them are more similer than the 3rd.
Yet it will still end up with far more console exclusives than your logic that the PC market and the 'ease of porting' will mean more XO and PC only titles. That API differential already exists today and yet hasnt led to anything like you are suggesting...

ps3ud0 :cool:
 
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