**XBOX ONE** Official Thread

Voice commands and its own TV guide are the big ones for me. There is no law issues here just effort. They would have to hammer out deals with Sky/VM and Freeview box manufacturers to get all the CEC commands working right.

The TV guide would just be a generic thing, and not tied to any vendor EPG. I don't know how it could be a vendor box EPG, with out some kind of set top box direct support.

I don't think any of the current boxes provide CEC. The CISCO hardware in the VM Tivo boxes doesn't provide HDMI CEC. So it would have to fall back on an IR buster.
 
The TV guide would just be a generic thing, and not tied to any vendor EPG. I don't know how it could be a vendor box EPG, with out some kind of set top box direct support.

I don't think any of the current boxes provide CEC. The CISCO hardware in the VM Tivo boxes doesn't provide HDMI CEC. So it would have to fall back on an IR buster.

They all have to be wired for CEC, so in theory would it not just be a firmware issue?

I would be happy with an IR buster to be honest, so long as I can say "xbox, watch BBC 1" and it just does, or have a program highlighted in the XB1 TV guide and say "watch this", I don't really care how it works.

In theory it should be easy really. TV channel numbers are public information after all. So if saying "xbox, watch BBC1 HD" sends "101" over the IR buster (even if I have to program that bit initially myself) or some CEC atomagic, I don't really care. So long as it can tell my Freeview box what to do.

Otherwise I am still using a separate remote for it, and it has nothing over PS4 in that regard.
 
Probably going to pre-order at some point, as a few if the exclusive games appeal to me like gears, titan fall looks good etc

Just a bit hesitant as I'm kind of getting the feeling we are going to see a price drop / Kinect free version soon.
 
Voice commands could be good but not worth paying the extra money for, I've never sat there thinking I want to watch the footy but I just can't be bothered to push the button on the remote! its a solution to a problem no one really has IMO.
Voice commands in games however is a different matter playing a squad based shooter & being able to order your troops about using simple voice commands is a great feature that has been reasonably well implemented in the past (I think one of the SOCOM games used it on PS2/3) & could add a great deal to an experience but it's something both consoles will be able to do so I still don't see an advantage for the Kinect, unless you think waving your arms about until it recognises the gesture you are trying to make is a good thing.
 
Some rumours flying about of an increase in GPU clock speed and a bump of RAM for the XB1.

Source on GAF: http://www.neogaf.com/forum/showthread.php?t=618996

Original article: http://www.examiner.com/article/xbo...gher-clock-speed-but-doubtful-on-increase-ram
Interesting. If, as the article suggests, the dev kits for the Xbox One have 12GB ram, I could see an increase to 12GB as a realistic possibility for the retail versions (as let's face it, we all know how easy it is to stick another piece of ram in a machine). Increasing the GPU clock speed would also be a useful way to try and claim back some of the performance advantage the PS4 would seem to have. As always though, I'll take all rumours with a truckload of salt until I see an MS Exec confirming the details.
 
Interesting. If, as the article suggests, the dev kits for the Xbox One have 12GB ram, I could see an increase to 12GB as a realistic possibility for the retail versions (as let's face it, we all know how easy it is to stick another piece of ram in a machine). Increasing the GPU clock speed would also be a useful way to try and claim back some of the performance advantage the PS4 would seem to have. As always though, I'll take all rumours with a truckload of salt until I see an MS Exec confirming the details.
Why do you think a 12Gb dev kit would indicate a realistic possibility that its true? Do we even need 12Gb and if we do is that partly because of the resource allocation for the OS?

GPU clock sounds far more reasonable, especially looking at the size of the box, cooling that bump wouldnt be hard...

ps3ud0 :cool:
 
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If its not in production then its deffo in build testing and preproduction at foxcom or whoever microsft use for their soldering work.
 
All console devkits have more RAM than the retail units, otherwise it would be nearly impossible to develop anything that utilised the system to its maximum retail capacity. It's not news.
 
Interesting. If, as the article suggests, the dev kits for the Xbox One have 12GB ram, I could see an increase to 12GB as a realistic possibility for the retail versions (as let's face it, we all know how easy it is to stick another piece of ram in a machine).

Not a chance. The dev units need the extra RAM to run development tools. The game code will be expected to use (or have access to) the full 8GB - without the extra 4GB for the dev machine debugging and profiling etc would be impossible.
 
Not a chance. The dev units need the extra RAM to run development tools. The game code will be expected to use (or have access to) the full 8GB - without the extra 4GB for the dev machine debugging and profiling etc would be impossible.
I know why the dev kits have the extra ram, but the fact is that if the dev kits have 12GB of ram in them, then the hardware (motherboard) obviously supports it. If the hardware supports it, then to me it is a feasible improvement they could make before the retail launch.
 
I know why the dev kits have the extra ram, but the fact is that if the dev kits have 12GB of ram in them, then the hardware (motherboard) obviously supports it. If the hardware supports it, then to me it is a feasible improvement they could make before the retail launch.

Still no. It's a much more complicated process than just whacking some extra chips in and bingo - there's more RAM. This is heavily controlled about which parts of the system can access how much RAM. I don't know if this is software or hardware controlled (probably the latter) but either way it would take significant effort (and more significant time) to do this... then you have the problem that all the dev kits no longer have enough RAM. It simply isn't feasible.
 
I could see an increase to 12GB as a realistic possibility for the retail versions (as let's face it, we all know how easy it is to stick another piece of ram in a machine).

i highly doubt the ram will be like the ram we have for pc's where we can just slot them in, people would be doing all sorts to it once released, more likely to be soldered chips or something
 
It would be more feasible that they release some of the ram allocated to the os's as they optimise.

12gb is not going to happen, it's too late in the day. I'm not sure what they would gain even if they did put 12gb in. It's not the amount that is really affecting anything.
 
It's not really too late to up the RAM, they did it with the 360 at the eleventh hour. However, saying that the 360 dev kits also have 1GB compared to the retail units 512MB.

The GPU increase however is very likely, they've got good cooling, and there's no hardware to change just a software flash and job done.
 
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Damn microsoft points now expire after one year and I've got loads post christmas!

Anyone how much money will update for my 2100 points card?
(I realise this is xbox one thread, however I guess most active XBL users will read this...)
 
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