Although it seemed to get brought up as a negative somewhat compared to Sony when some were saying MS had abandoned indie developers and wouldn't allow self publishing... Oddly now it's neither here nor there...For most, the news is neither here or there though...
Of course its a negative, have a look at anyone prominent in gaming and 8/10 times they were a lowly indie dev early in their career - its quite amazing why MS would want to turn their back on them. I guess its hard for them not to understand if people dont use the words 'Metro' and 'Apps' when talking about the XOAlthough it seemed to get brought up as a negative somewhat compared to Sony when some were saying MS had abandoned indie developers and wouldn't allow self publishing... Oddly now it's neither here nor there...![]()
Although quiet clearly they didn't...Of course its a negative, have a look at anyone prominent in gaming and 8/10 times they were a lowly indie dev early in their career - its quite amazing why MS would want to turn their back on them.
Erm yeah they did, XNA update development ended at the start of the year, well publicised hurdles to get stuff onto the platform. Its all out there...Although quiet clearly they didn't...![]()
Im not bitter at all - which is why I said to some the news is neither here or there (to some indie games are a blight) - its you that wanted to make a cute pointXNA is no longer in development but presumably C++ and Direct X is viable and potentially gives a dev access to the entire windows platform as a market, not just Xbox one..
In any case, MS has certainly not abandoned Indie developers, all retail Xbox ones will work as dev debug kits, they will allow self publishing and are looking to speed up/reduce expense of certification programs with more news to follow. Why so bitter about any positive news on Xbox One?
As far as I'm aware MS had never said it wouldn't support self publishing on Xbox One and isn't making any kind U-turn, they had previously only said they had nothing to announce yet. I could be wrong and happy to be proved so if there's a direct quote from MS but it seems to me much of the anti dev "news" has been FUD. Not previously having announced self publishing support on Xbox One is not the same as not allowing.Its great MS are doing (another) u-turn in policy regards self-publishing, just seems far too little, too late. I dont understand why something that should already be happening and is only happening because of wide criticism rather than actual gamer/developer-centric thinking is actually good news.
I think its fair to say they were looking to keep policy as was for the XO - Im sure youll argue semantics thoughAnd apparently, Xbox One won't change how Microsoft approaches indie games.
When asked if developers will still need a publisher to get content onto Xbox Live, Matt Booty, general manager of Redmond Game Studios and Platforms, told us that "as of right now, yes. We intend to continue to court developers in the ways that we have."
He did add that "I would also expect that for this new generation, that we're going to continue to explore new business models and new ways of surfacing content. But Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box."
Independent game developers such as Minecraft's Markus "Notch" Persson said that "I tried to get excited about the Xbox One, but failed.".
I take it you deliberately managed to ignore the bit in your own quote which said He did add "I would also expect that for this new generation, that we're going to continue to explore new business models and new ways of surfacing content."You may find this at least a bit interesting:
http://www.shacknews.com/article/79309/xbox-one-wont-allow-indies-to-self-publish-games
I think its fair to say they were looking to keep policy as was for the XO - Im sure youll argue semantics though
Its good theyve changed their tune though, be interesting to see what indie devs do, some of which are infamously fickle:
ps3ud0![]()
Dan Marshall, whose latest game Gun Monkeys has just been released on PC, is more optimistic. "It's hard to be grumpy about these things now," he says. "Good on them, they've been paying attention and they're making strides in the right direction...
...Marshall is also unconcerned about any technical limits that might accompany a development environment running on a retail machine. "From a certain point of view, it's brilliant," he says. "Dev kits go for around $15,000 – well as an indie, that's $15,000 that I can now spend on better graphics or polishing bugs or nicer music. It instantly opens doors. We're in this era of Unity and of engines and middleware doing a lot of the heavy lifting for you. In all honestly, I don't have the time or the technical understanding to be dicking around with the memory access or graphics processing unit. That stuff's vital if you're making Gran Turismo 6, but if you have a small indie team, you're not going to need that raw power
Alex Zoro, founder of PixelToys, saw Microsoft's move coming, but expected more information by now. "Microsoft has historically been open to indies but I'm surprised they didn't announce more at E3," he says. "They haven't handled the PR in a way that's done them any favours, and we still don't know much about what they're proposing. I presume they are moving toward the openness of the Apple store, and if you look at the increasing integration between Microsoft's platforms, they need an integration of policies. Also, we don't really know Sony's policies either; they've talked about being open, but both manufacturers will have agreements that you have to sign up to; I'm sure the wording on those won't yet be finalised on either machine. Nothing is clear at the moment."
Zoro also questions the idea that working within retail machines will limit indie developers in what they can achieve. "If you look at the way that people develop for mobile devices now, there's no special hardware, everyone is using the devices themselves – it's about having adequate tools to get the debug information that you want. If Microsoft builds enough of the diagnostics into the machine, then in the same way you can build a high quality iPhone game, you can do that for the Xbox One as well."
I read a while ago that the developers themselves regret that demo, as it focused too much on the QTEs, which are not meant to be as big a part of the game as they appeared to be. I like the look of it, but it's one game where I'm going to wait to see some proper gameplay nearer to release before deciding if I want it or not. Considering I'm already looking at 6 games on release (the wife wants me to get Lego Marvel as well as the 5 I posted earlier), it's one I'll probably pass on for a while.I hope I'm wrong, but Ryse doesn't look all that interesting from what I've seen. The bit I did see where you're advancing towards a line of archers looked really dull, just a load of hints up on screen to say "press this, do this". It just seemed boring.
Interesting, although somehow, entirely by accident I'm sure, you managed to miss off the rest of the sentence which reads:ps3ud0Independent game developers such as Minecraft's Markus "Notch" Persson said that "I tried to get excited about the Xbox One, but failed.".![]()
I'm sure it was a honest mistake and not a selective quote trying to score anti Xbox One points in the Xbox One thread of course."...Persson said following the console's reveal event before admitting that he will be getting one.
"I'm getting one, though. The 360 is my favourite current gen console, and the One seems to be a nice upgrade, plus the controller looks good."
"Got a vip invitation to an e3 event from sony in the form of a gold colored psone. Wow," Persson wrote on a Twitter with a picture of the gold PSone console.
That wasn't all though.
"Sony also once sent me an original copy of Dungeon Master 2 they had lying around for some reason," he said. "They sure know how to bribe nerds."
Surprisingly he doesn't seem to mention PS4 at all..Minecraft creator Markus Persson says the ability to use 'any Xbox One' for game development is 'a wonderful idea'.
Persson commented, "I think it's a wonderful idea to have the actual box be the dev kits." He went on, "This makes it easier for both the developer and for Microsoft, and presumably they could make it a lot cheaper since they'd only sell unlock codes."
"I realize there are other factors at play here, though, like a perceived need to make sure only 'legitimate' developers get access to it, so a monetary barrier might still be in place," noted Persson.