**XBOX ONE** Official Thread

I think they shall all be on 360 why wouldn't they ? they would still sell loads of latest gears halo forza on 360 also.

Because they're the sort of exclusives they want to drive people to pick up their new console?

It wouldn't make sense for them to keep producing those sort of exclusives for the 360 at all.
 
Halo

Gears of War

Forza

Ryse

Kinect Sports

Meh, I hope to see all new ip's from the 'next gen' consoles as well.

I mean yeah nice to see some old fav's get a 'next gen' coat of paint but really who wants to see Xbox and PS4 clinging to rehashes of old games and another 10 COD games. The industry needs some fresh ideas, new games, cheaper games to develop, Indie games.. Enough of this AAA idea every games must be some form of COD shooter clone.. This is why dev's are going bankrupt. Game developer budgets are ridiculous following this model..

After seeing Xbox one, it represents everything I hate about console gaming, plus they added more DRM, always online. It literally couldn't be worse. It's as if Ubisoft made a DRM based console and named it Xbox One.

Honestly PC for mature gaming and Wii U for fun gameplay orientated games is the way forward. A little bit of Killzone on PS4 won't hurt either..
 
Im quite excited about the Xbox One...but some clarity is needed on several aspects.
I didnt expect to see much in the way of games as had already read they were being kept for E3.

MajorNelson confirmed on a Yahoo chat tonight that E3 was all about the games.

The TV stuff looked great, but too much americanized for us europeans :)

I wouldnt be surprised if the PS4 had many of the features the Xbox One has, we just havent heard about them yet.
 
Considering the technical mega-rants you make on a regular basis, you should know better than most that this "porting" thing doesn't actually happen.

A game is designed on PC and compiled and then optimised and tweaked for each platform specifically.

You should know the difference between designed ON and designed FOR.
 
Ok, so don't shoot me but here are my thoughts now I've given it 24 hours to sink in.

As things stand right now, I personally thought the XboxOne reveal was terrible, I'd score it a 1/10 and they get the 1 point for simply showing us the console at least. My reasons for disliking it so much have been echo'd by others, but there are 3 actual reasons for me deciding to not purchase one as things stand right now as follows:

1). Having to use kinect. this is a big no no for me, I wish I could choose to put it in the bin and never have to even plug it into the machine, or even better provide an alternative version at retail with no Kinect in the box but a 2tb HDD or somehing.

2). Requires an internet connection. So many reasons why I dislike this, of course I will have it connected 100% of the time, but I expect it to work for single player gaming without the connection being required. I can dig out my 20+ year old SNES for example and play it today, I'm very doubful these XboxOne servers will be running 20 years from now so those who like 'Retro' gaming could be left with VHS Player sized bricks.

3). This whole current debacle over 'Game Ownership'. I watched and read as Xbox support were tweeting people saying one thing, Phil Harrison was saying something else, Major Nelson yet another thing. One minute they are blocking, then not blocking. They are charging fee's then not charging fees. Is a game tied to a machine, an account or both etc. My head is spinning with it all to the point I've given up even trying to figure it out. I expect that if I buy a game I can use it on as many machines as I like and I expect to be able to give that game to say a family member or friend and for them to be able to play it on their machine and profile without any problem or need to pay money. If they try charging extra for stuff like that then I'm not interested.

For now I can't even be bothered trying to work out how it is all going to work, this thing is a darn games console, it should be easy. When MS themselves get tied in knots and are giving sites like Eurogamer multiple interviews to try and explain whether you do or do not own a game, or under what circumstance Microsoft will give you 'permission' to play the game you've purchased, well they can get stuffed frankly. The hardware platform and related service offerings, as revealed yesterday, simply hold no interest to me at all, it was more than underwhelming to me for some reason.

I will say that I'll wait for E3 to see how this all shakes out, and I hope MS could do something to win me back because I love the Forza games, but it will take a great deal of work for MS to even interest me in this new machine from this point on. I see me going PC/PS4/Vita/Wii u only into this next gen.

All just my simple opinion of course, and it might sound like I'm whinging but it's simply a discussion. I'm more than happy to accept I'm not who MS are targeting maybe with XboxOne and happy enough to simply part company after some great times with the 360 and move over to see how Sony's new console does, no hard feelings and all that :p
 
Last edited:
You should know the difference between designed ON and designed FOR.


Let me make it real simple for you. Games aren't really "ported", they are designed and then specifically compiled and tweaked for the platforms that they're going to be released on.


You should assess your reading comprehension, because I never suggested that PCs are the lead platform as you seem to think I have. Derp.
 
Just to clear up, people saying well the PS3 was more powerful that 360 and it really didn’t help, plus ports were better on the 360 and only a handful of 1st party studios were able to take advantage of the extra apparent power.

First being the cell and PS3 architecture was extremely difficult to code for and it took years for devs to get to grips with it. PS4 is the polar opposite and devs will get the most out of it off the bat given the efficiencies and how similar it is to the PC. Memory issues were another reason why the extra power wasn’t evident, no such problems with the PS4. The power difference will be more evident than ever this generation as both consoles are based off the same architecture, so ports will perform better on the PS4 and 1st party titles will also look much better. 50% more grunt, more memory bandwidth and more memory along with the added efficiencies along with the fact the Xbox One is a more complicated system to design games for, there should be a significant gap this gen. That’s not to mention the bloated Xbox One OS and much more resources being dedicated to it.

Also wondering why there were no games to show at MS conference, alongside the other rumour that MS is 6 months behind on development. Maybe that was a reason why.

http://www.computerandvideogames.co...in-next-gen-xbox-software-development-report/
 
Last edited:
Ok, so don't shoot me but here are my thoughts now I've given it 24 hours to sink in.

As things stand right now, I personally thought the XboxOne reveal was terrible, I'd score it a 1/10 and they get the 1 point for simply showing us the console at least. My reasons for disliking it so much have been echo'd by others, but there are 3 actual reasons for me deciding to not purchase one as things stand right now as follows:

1). Having to use kinect. this is a big no no for me, I wish I could choose to put it in the bin and never have to even plug it into the machine, or even better provide an alternative version at retail with no Kinect in the box but a 2tb HDD or somehing.

Kinect is literally just a few cameras and a microphone. The omission of it would not free funds up to then swap in a 2TB hard disk, this is quite unrealistic as the Kinect hardware will cost very little to actually implement, its inner workings are majorly software based.

2). Requires an internet connection. So many reasons why I dislike this, of course I will have it connected 100% of the time, but I expect it to work for single player gaming without the connection being required. I can dig out my 20+ year old SNES for example and play it today, I'm very doubful these XboxOne servers will be running 20 years from now so those who like 'Retro' gaming could be left with VHS Player sized bricks.

This is fair enough, there isn't really a "problem" as such with having it always connected, but it really shouldn't be a requirement.

3). This whole current debacle over 'Game Ownership'. I watched and read as Xbox support were tweeting people saying one thing, Phil Harrison was saying something else, Major Nelson yet another thing. One minute they are blocking, then not blocking. They are charging fee's then not charging fees. Is a game tied to a machine, an account or both etc. My head is spinning with it all to the point I've given up even trying to figure it out. I expect that if I buy a game I can use it on as many machine as I like and I expect to be able to give that game to say a family member or friend and for them to be able to play it on there machine and profile without any problem or need to pay money. If they try charging extra for stuff like that then I'm not interested.

Developers and publishers really need to remove their heads from their arses when it comes to this. In no other industry would it be readily accepted that developers and publishers are entitled to further funds from second hand sales, it actually disgusts me that they believe it's an entitlement. Every other industry understands that they exhaust their rights over an individual copy after its first sale.

Based on that EU decision about being able to sell games second hand without the developer or publisher's permission just goes to show where the law stands on this, and it's just a matter of time before it's brought up again and some real changes are made.

For now I can't even be bothered trying to work out how it is all going to work, this thing is a darn games console, it should be easy. When MS themselves get tied in knots and are giving sites like Eurogamer multiple interviews to try and explain whether you do or do not own a game, or under what circumstance Microsoft will give you 'permission' to play the game you've purchased, well they can get stuffed frankly. The hardware platform and related service offerings, as revealed yesterday, simply hold no interest to me at all, it was more than underwhelming to me for some reason.

Despite the above, it's still a bit early to call this, the implications aren't good, but it's down to MS to actually properly clarify what their intentions are.


All just my simple opinion of course, and it might sound like I'm whinging but it's simply a discussion. I'm more than happy to accept I'm not who MS are targeting maybe with XboxOne and happy enough to simply part company after some great times with the 360 and move over to see how Sony's new console does, no hard feelings and all that :p

Don't mind the morons whinging, a lot of people get seriously butthurt when they read stuff they don't like, and feel as if they have the right to not be offended.
 
Just to clear up, people saying well the PS3 was more powerful that 360 and it really didn’t help, plus ports were better on the 360 and only a handful of 1st party studios were able to take advantage of the extra apparent power.

First being the cell and PS3 architecture was extremely difficult to code for and it took years for devs to get to grips with it. PS4 is the polar opposite and devs will get the most out of it off the bat given the efficiencies and how similar it is to the PC. Memory issues were another reason why the extra power wasn’t evident, no such problems with the PS4. The power difference will be more evident than ever this generation as both consoles are based off the same architecture, so ports will perform better on the PS4 and 1st party titles will also look much better. 50% more grunt, more memory bandwidth and more memory along with the added efficiencies along with the fact the Xbox One is a more complicated system to design games for, there should be a significant gap this gen. That’s not to mention the bloated Xbox One OS and much more resources being dedicated to it.

Also wondering why there were no games to show at MS conference, alongside the other rumour that MS is 6 months behind on development. Maybe that was a reason why.

http://www.computerandvideogames.co...in-next-gen-xbox-software-development-report/

People are simply getting it wrong. The PS3 was technically overall more powerful when taken in to considering the Cell chip.

However, it has a weaker graphics chip than the 360, and developers struggled to get the most out of the Cell chip, so you only tend to see Sony's first party titles actually make good use of what the PS3 offers in terms of hardware power.

Generally speaking, when it came to multiplatform releases, the 360 one would look a bit better than the PS3 version, especially with the 2AA a lot of these multiplatform games could use as well.

Outside of that though, there's no point in trying to compare that situation to now because it's completely different. They are both using very similar hardware, so realistically the one with the outright better hardware will realistically be the more capable machine.

This doesn't all mean that developers will be able to get the most out of the hardware "off the bat" because a lot of development studios aren't used to making the most out of 8 core processors, so that alone will take a while.

I can still see the PS4 pulling ahead a lot though with the inevitable overheads that the Xbox will have due to all those software layers, whereas the PS4 won't have that issue.

This "ports" nonsense really needs to stop as well, because games just really aren't ported.

It also really wouldn't surprise me if Sony have been putting an extra large amount of effort in to the PS4 launch as a lack of games is the main thing people have been complaining to them about recently.

Like for example with the PS Vita, now the PS Vita doesn't actually have a lack of games, this is just said by people who don't have one and don't realise that there's loads of games available on the PS store that don't come as boxed copies, but that's not to say that Sony couldn't be making a better effort.
 
Last edited:
This doesn't all mean that developers will be able to get the most out of the hardware "off the bat" because a lot of development studios aren't used to making the most out of 8 core processors, so that alone will take a while.

Just a phrase meaning they wont have as many issues as they did with the PS3/Cell. Whilst of coarse engines/graphics will improve over the lifecycle as usual it wont be as difficult as it was with the PS3.
 
Last edited:
Just a phrase meaning they wont have as many issues as they did with the PS3/Cell. Whilst of coarse engines/graphics will improve over the lifecycle as usual it wont be as difficult as it was with the PS3.

I understand what you meant, I just wanted to highlight that it won't be as simple as you said, as I see a lot of people thinking that the best from the PS4 will be available straight away simply because it's X86-64 based.

But you are certainly correct in that it won't be anywhere near as hard as getting the Cell to play nicely.

Meh I'll take the hit if needs be, funniest gif I've seen in a while.

:p
 
It also really wouldn't surprise me if Sony have been putting an extra large amount of effort in to the PS4 launch as a lack of games is the main thing people have been complaining to them about recently.

Forgot was going to make a comment regarding this.

Was actually wondering the opposite to you, was wondering if Sony missed a trick with a lot of their AA devs tied up with the PS3.

Polyphony = GT6 for PS3
Naughty Dog = Last of Us for PS3
Santa Monica = God of War Ascension for PS3
Quantic Dreams = Beyond: Two souls for PS3
+ Others

Seems like a bad idea to be releasing all these massive games on a console that is at the end of its life cycle, imagine if all these were on the PS4 at release/1st year, man that thing would sell out fast. All these devs tied up / resources tied up. I guess they started development long before any news of the PS4 but cant help but feel Sony missed a trick here. I guess sales will be higher given the install base but in the wider picture its not going to help them move forward with the PS4. I personally sold my PS3 when PS4 was announced so could get back as much as possible before the price plummeted, and really want to play them games but not going to buy another PS3 now with the PS4 around the corner.

Whilst on the other hand MS haven’t released crap of note for the 360 recently or in the near future, maybe all their devs were focussed on the Xbox One?
 
Last edited:
Forgot was going to make a comment regarding this.

Was actually wondering the opposite to you, was wondering if Sony missed a trick with a lot of their AA devs tied up with the PS3.

Polyphony = GT6 for PS3
Naughty Dog = Last of Us for PS3
Santa Monica = God of War Ascension for PS3
Quantic Dreams = Beyond: Two souls for PS3
+ Others

Seems like a bad idea to be releasing all these massive games on a console that is at the end of its life cycle, imagine if all these were on the PS4 at release/1st year, man that thing would sell out fast. All these devs tied up / resources tied up. I guess they started development long before any news of the PS4 but cant help but feel Sony missed a trick here.

Whilst on the other hand MS haven’t released crap of note for the 360 recently or in the near future, maybe all their devs were focussed on the Xbox One?

You have to take in to account that these games will have been in development for a while already, and that Sony wouldn't have been entirely sure where it was going with regards to the PS4's development at that point.

I can see where you're coming from, but it wouldn't make sense to have multiple studios working only on PS4 releases as they wouldn't be getting an income from the development.

It makes more sense that these studios are working on multiple projects, and just finishing up the last of the serious PS3 releases before its priority is dropped and you're just getting mainly kiddy games coming out on it.
 
Tomb Raider was graphically better than Uncharted. Which was on both systems. 1st party Sony games haven't necessarily done the best with the PS3 hardware.

Better in some aspects, inferior in others. Facial animation and lip-sync was crap in Tomb Raider. Overall though, I'd still say that Uncharted 2 or 3 take the lead.

Forgot was going to make a comment regarding this.

Was actually wondering the opposite to you, was wondering if Sony missed a trick with a lot of their AA devs tied up with the PS3.

Polyphony = GT6 for PS3
Naughty Dog = Last of Us for PS3
Santa Monica = God of War Ascension for PS3
Quantic Dreams = Beyond: Two souls for PS3
+ Others

Seems like a bad idea to be releasing all these massive games on a console that is at the end of its life cycle, imagine if all these were on the PS4 at release/1st year, man that thing would sell out fast. All these devs tied up / resources tied up. I guess they started development long before any news of the PS4 but cant help but feel Sony missed a trick here. I guess sales will be higher given the install base but in the wider picture its not going to help them move forward with the PS4. I personally sold my PS3 when PS4 was announced so could get back as much as possible before the price plummeted, and really want to play them games but not going to buy another PS3 now with the PS4 around the corner.

It might have helped sell the console, but it wouldn't have helped sell the games themselves. It would also annoy a lot of 'fans' because there'd be no games coming out for the PS3 this year.
 
Last edited:
You have to take in to account that these games will have been in development for a while already, and that Sony wouldn't have been entirely sure where it was going with regards to the PS4's development at that point.

I can see where you're coming from, but it wouldn't make sense to have multiple studios working only on PS4 releases as they wouldn't be getting an income from the development.

It makes more sense that these studios are working on multiple projects, and just finishing up the last of the serious PS3 releases before its priority is dropped and you're just getting mainly kiddy games coming out on it.


Do we know who actually is working on PS4 titles right now.

Guerrilla, nowhere near the pinnacle of Sony Studios with previous games being meh.

Sucker Punch - again meh

Not really sure who else they have, I guess some of the AA studios will have multiple teams working on multiple projects, well I hope so anyway.
 
Games will use the ram available to them- so if 5GB is all the Xbox has free, that's all the Sony version is going to be using too.

Why do you want that to be the case so badly? Would you not rather see games making full use of the hardware available? Surely that's to everyone's benefit?

You seem to be obsessed with spreading the message the the Xbox will be victorious and the PS4 will suffer as a result. The 360 and PS3 both survived pretty well alongside each other for the past five or so years, the next five will likely be no different.
 
Last edited:
Back
Top Bottom