**XBOX ONE** Official Thread

Maybe were going to see the same activation problem we've seen, with all these online games like Diablo 3 and Sim city, when they release the Xbone.

I'm betting now there's some kind of mess up, an error or login issue where loads of people cant play their games(even with their huge infrastructure)for a while. These huge companies cant help but mess up.
 
I dont think the prices of second hand games will be any different even if Microsoft takes a cut, they cant be. The stores will just have less profits(but they will still have profits).

Oh dear lol. Of course the price will be different. Why wouldn't they be? In particular, if Sony doesn't charge a fee, then Xbox 2nd hand games may well be more expensive than PS4 ones.
 
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What PR guff?

The unlimited power of the cloud blah blah.

It will take relatively few servers to move a few licence keys around.

It sounded like he was trying to say MS having the infrastructure dedicated to nerfing how you can use a product you have paid for was a good thing.
 
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Oh dear lol. Of course the price will be different. Why wouldn't they be? In particular, if Sony doesn't charge a fee, then Xbox 2nd hand games may well be more expensive than PS4 ones.

They'll be roughly the same price they are now I mean, otherwise people wont buy them(five quid cheaper or whatever it is). PS4 games might be cheaper or maybe they wont, maybe they will just try to gouge PS4 gamers.
 
Will an XBox Live subscription be required for Single Player games?

Sounds daft, but listen...

MS have said that they will have 300,000 servers at launch for the XBox Cloud. They said for each console there will be 3x that many 'devices' in the cloud ready for your games to use.

How will they pay for those servers? Well, some kind of subscription will be needed. My guess is the XBox Live subscription will pay for them.

Now, will any single player games be using the Azure cloud to enhance the game? Mostly likely, yes. Almost certainly as the platform matures. Thus, even single player games could be classes as 'online' games. And if MS wanted to, they could make access to the cloud exclusive to XBox Live members (they can't run *that* many servers for free!)

Thus your single player game could come with a sticker on the box saying "XBox Live membership required for best experience".
 
Will an XBox Live subscription be required for Single Player games?

Sounds daft, but listen...

MS have said that they will have 300,000 servers at launch for the XBox Cloud. They said for each console there will be 3x that many 'devices' in the cloud ready for your games to use.

How will they pay for those servers? Well, some kind of subscription will be needed. My guess is the XBox Live subscription will pay for them.

Now, will any single player games be using the Azure cloud to enhance the game? Mostly likely, yes. Almost certainly as the platform matures. Thus, even single player games could be classes as 'online' games. And if MS wanted to, they could make access to the cloud exclusive to XBox Live members (they can't run *that* many servers for free!)

Thus your single player game could come with a sticker on the box saying "XBox Live membership required for best experience".
MS Azure isnt just for Xbox, theres loads of other MS services that are run on it like Office 365 and the current XBL services (think just the authentication side), so I doubt its dependent on being funded by XBL pricing, though no doubt some of that may go to the upkeep - to expect it to be any worse than the current situation is pushing it - more likely to stay the same...

EDIT: One point of yours I did miss is yes, if a single player games uses MS Azure for cloud computing I cant see why you wouldnt be expected to require XBL Gold

ps3ud0 :cool:
 
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Spit-balling here; there are currently around 30 million xbox live subscribers world wide? Paying an average of $30 a year each?
Thats $900,000,000 in revenue from subscriptions, giving them $3,000 per server for running costs, surely that covers itself?
 
EDIT: One point of yours I did miss is yes, if a single player games uses MS Azure for cloud computing I cant see why you wouldnt be expected to require XBL Gold

ps3ud0 :cool:

Indeed, I mean currently you need an XBL sub to access services not provided by Microsoft. So ones that are I'd say are guaranteed to need the sub.
 
Indeed, I mean currently you need an XBL sub to access services not provided by Microsoft. So ones that are I'd say are guaranteed to need the sub.
I think that would be a massive mistake for the same reasons they include Kinect now. You want a standard platform for devs to work against that they can be reasonably sure everyone has. I would guess (and it is a guess at this point) that although the cloud compute stuff would need an Xbox live account, it would just be the silver "free" version.
 
Maybe were going to see the same activation problem we've seen, with all these online games like Diablo 3 and Sim city, when they release the Xbone.

I'm betting now there's some kind of mess up, an error or login issue where loads of people cant play their games(even with their huge infrastructure)for a while. These huge companies cant help but mess up.

lol xbone...
 
They'd never require gold for single player games.

I've gotta agree with that. But with talk of this online service being offered that could improve single player games, can you see that being free?

Can you imagine the cost of keeping the machines up and running that do the cloud processing? You think it'd be offered free?

But I do agree charging XBL gold for single player sounds infeasible. So under the same guise I think it's making this cloud processing sound a bit like a pipe dream. Something thats possible, but not really practical.
 
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