**XBOX ONE** Official Thread

Why would they? Anybody that makes one would still need to licence it from MS so MS would still money from it.

If you own a headset from one of the bigger brands, you can bet they will pay the license to stay in business like turtle beach has.

Once they have paid the money to be allowed to produce the connector, I can't think MS would oppose the introduction of a new cable to allow some of heir old products to work with the xbox one.

I've got a mixamp pro and Astro A40s. Getting that to work should just be a new cable and a mixamp firmware update away
 
Does anybody know what HDMI specification they will be using, ie are they tapping the 2.0 spec for high refresh rate 4k? I know the 4k market hasnt quite launched yet, but it will certainly be ramping up soon, and given the long life cycle of consoles it would be a shame for the next gen of consoles to launch without it.
 
Does anybody know what HDMI specification they will be using, ie are they tapping the 2.0 spec for high refresh rate 4k? I know the 4k market hasnt quite launched yet, but it will certainly be ramping up soon, and given the long life cycle of consoles it would be a shame for the next gen of consoles to launch without it.

No doubt it will be the same spec as the PS4, Sony have already said its 4K ready....
 
Games likely won't of course

Justify this please. Changing the rendering resolution is technically extremely trivial, albeit data intensive. Midway through this products life cycle, 4k resolution may be consumer viable and I am pretty sure its real-time renderable.

No doubt it will be the same spec as the PS4, Sony have already said its 4K ready....

Assumptions are stupid. I don't care what Sony is doing, I am asking about this specific product. Also, technically the current HDMI spec, 1.3/1.4 is '4K ready' but doesn't support high refresh rate, ie 4k and 60 frames per second. Hence the original question about hdmi 2.0. We don't need another 'HD Ready' vs 'Full HD' ie 720p vs 1080p marketing bull**** campaign. Oh Sony and their factory of lies :p
 
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I'd imagine they would struggle to run all game mechanics and detail at such a high resolution. They just don't have the power. It's a lot of pixels to push for a console.
 
Justify this please. Changing the rendering resolution is technically extremely trivial, albeit data intensive. Midway through this products life cycle, 4k resolution may be consumer viable and I am pretty sure its real-time renderable.

There'd be no benefit, they'd have to make so many sacrifices in other areas in order to get the game running well at that resolution that it'd make the increase in resolution pointless.
 
Is HDMI 2.0 certified by the powers that be yet? I think I read somewhere it's not due to be until next year. So it'll probably be HDMI 1.4b
 
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