XBOX Project Natal

I'm still waiting for all the games for the vision camera.

It could become a vicious circle though, devs may wait to see if it takes off before commiting resources to it, and people might wait to see what games come out before buying it lol
 
That is what makes me think it wont work as well as demo'd. If it did, MS would have paid TH a right few quid to get his game exclusive and use as a launch title of natal.

Or maybe, the TH game will be ready for launch loooooong before Natal gets the go ahead for a general release.
 
wow that family is annoying
seems like a nice idea, looks like everyones copying the wii?
i doubt it will be as smooth as it is on the videos
and price?:eek:
guess we'll have to find out
 
yeah i think the TH board will be out way before this. I remember now being on a survey panel for the TH board quite a while back and they had the idea already up and sorted- it was mainly a question of price.
 
Hands on with Milo.
Tonight, I got an incredibly brief chance to test out Microsoft's Project Natal camera technology with Peter Molyneux's "Milo," along with three other E3 judges. In the brief time allotted to the group, we experienced many of the same moments shown during Microsoft's keynote earlier in the day: introducing ourselves to Milo, being recognized by Milo, taking a brief walk to the pier, donning a pair of goggles, and running our fingers through the water. Before any of us would interact with Milo, Lionhead's Claire – seen above in a still from the E3 Milo video – had a brief, but natural, exchange with Milo. It began with Milo recognizing her face and addressing her by name.

Once Claire's portion was over, we took Milo out for a spin. For my part, I walked with Milo over to the pier, grabbed the goggles that he threw at me, performatively snatching at the air, having already seen the video during the earlier keynote presentation. To put them "on" I had to make loops with my thumbs and pointer fingers and wrap them around my eyes. A guide on the bottom of the screen instructed me to make them just so. Goggles on, I leaned over the pier and splashed a reflection of myself in the water. I could drag a finger around or make a larger splash with my hand. I could even ripple the water by "lowering" my head towards the screen. And that was about it for my section (see above: brief!). But the most impressive thing I saw happened next.


Up next was Victor Lucas, host of The Electric Playground, who was asked to form a bond with Milo by walking up to him while he was on the swing and simply stating his name. "Victor," he said. He then walked back (to ostensibly reset the scenario) and, upon walking back up and being facially scanned, was greeted by Milo. "Hello Victor," Milo said, in his own voice. No stutter. No audible edit in the welcome. That's impressive!

Later, when trying to "converse" with Milo, Victor consistently stumped him by asking questions. To be fair, Molyneux warned us that this is where the demo would fall behind (and specifically said asking questions wouldn't get Milo to talk). With the pressure of being instructed to tell Milo a joke, Lucas (and, indeed, the rest of us) were unable to offer even a single joke. Molyneux was trying to show how Milo reads one's voice, and the act of telling a joke is distinctly readable, he explained.

Not interested in being friends with an 8-year-old boy? Molyneux said there will also be a "Millie" – a female equivalent. Whichever gender you choose, Milo (or Millie!) will form a relationship with you and, if you so choose, other members of your family. Molyneux asked us to imagine leaving Milo on the screen, and allow various family members interact with him. Milo would have a different relationship with each person, and would even reference you (or them) in conversation with the other. In other words, think of Milo as a family friend ... who just happens to live in a box on your wall.

Despite Molyneux's assertion that it incorporates over five years of development work on the emotional AI, "Milo" is still a very early piece of technology. However, at any stage of development, Milo represents an ambitious project, presenting a virtual relationship that suddenly seems very real. This isn't any old Tamagatchi. And that it's still so early only encourages me. As for when we may see whatever the "Milo" demo will become – and yes, Molyneux confirmed it will be a game "with a score" and all the other trappings of a video game – he simply said that he'd hope it would be available as soon as the Project Natal camera was on store shelves. Now, when that is, nobody's saying.
http://www.joystiq.com/2009/06/02/taking-a-walk-with-milo-molyneuxs-project-natal-game/
 
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Yet burnout Paradise is playable with it, plus that thing from Lionhead?? hmmmmmmm

By the sounds of it Loinhead was brought in early in development of Natal, and what they shown was obviously an early Alpha version (very impressive mind), I can only go by what the guy said, which was "dev kits will be shipping today".

as for Burnout Paradise, where did this come from i didn't hear it mention? (then again I could have been refreshing my browser for the wicked (not) GameTrailers stream)
 
Having seen the full presentation at last I must admit I'm blown away. Obviously it is an incredibly ambitious piece of technology and half the stuff we've seen probably won't happen for many, many years. Still I think often the industry is afraid to dream of what could be, it's very easy to give the knee-jerk reaction of "It won't work, what we have now is fine" Personally I'm glad that such prominent members of the industry are keen to innovate, regardless of how successful they are initially it's still the right way to go :)
 
That Milo demo has totally blown me away. If it was all genuine and not some pre-scripited sequence then this looks like it will re-define interactive entertainment as we know it.

I'm stunned.
 
That Milo demo has totally blown me away. If it was all genuine and not some pre-scripited sequence then this looks like it will re-define interactive entertainment as we know it.

I'm stunned.

Sounds to me like it was completely scriped. Read the hands on above, it basically says anyone that interacted with him would follow the same preset path, they just had to complete actions to continue the script. These actions included putting on goggles, leaning over the pool, drawing a picture etc.

[EDIT] Again i see the same issue with the Wii, it's a great concept but the software will likely be unable to fulfill its potential. Take Milo for example, if he was a walking, talking breathing kid like Peter says it will be it would need to reply to hundreds of possible questions that could be asked of him, perform a thousand actions, basically allow for millions of different movements, questions and statements. It's great, but just too big for todays technology.
 
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Sounds to me like it was completely scriped. Read the hands on above, it basically says anyone that interacted with him would follow the same preset path, they just had to complete actions to continue the script. These actions included putting on goggles, leaning over the pool, drawing a picture etc.

Yeah, having read that it does seem very 'on-rails'.

It's still impressive stuff though, it is genuinely recognising natural speech and faces etc.
 
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