Poll: *** Xbox Series X|S - General Discussion Thread ***

Which will you buy?

  • Series X

    Votes: 536 59.4%
  • Series S

    Votes: 107 11.9%
  • Not interested

    Votes: 234 25.9%
  • Both

    Votes: 25 2.8%

  • Total voters
    902
Is the Series S really more powerful than a Xbox One X though? Does the new CPU make up for the GPU downgrade?

Best guess would be the GPU is a little less powerful on Series S. That seems to be the suggesting from doing crude "performance per terraflop" comparisons between PC GCN and RDNA2 GPUs. But then its target resolution is ~45% of the pixel count of One X's target resolution (though in truth, most games seem to be <1080p on Series S at the moment, so <25% of the pixel count of 4K).

The Series S GPU is at least 3x as powerful as a base spec Xbox One, with ~4x the CPU performance and 5x the RAM speed. The SSD represents a roughly 20x improvement in transfer times, and 100x improvement in seek times. Plus there are more modern tools to use to eek out that bit more performance from the hardware (VRS, SFS, etc.).

The performance gap, in percentage terms, is much greater between Xbox One and Series S than between Xbox One X and Series X. Yet it seems the in-game situation is the opposite; Series X is seeing much bigger gains over One X than Series S over Xbox One.

It could be platform immaturity. The first 2-3 years of Xbox One saw a lot of titles in the 720p-900p range. But it's still a little disappointing.
 
I really don't see why they made the series s, it is a pointless console unless you use it for retroarch.

It's literally for people who don't care about having the best graphics or a disc drive.

I have a few friends who have a Series X down in the living room and an S in their office/bedroom for when they can't get on the main TV.
 
Loads of people don't have 4k tv and no plan to upgrade in the next few years. I can see why someone just wanting a casual console would prefer to buy into the next gen even if a hobbled version.
 
<1080p, no Ray Tracing, and a few other things dialled down (like shadows) on The Medium too.

Early signs really aren't that encouraging. I didn't really expect Series X settings and performance at 1440p. But I did expect it to be able to match Series X at 1080p. The fact it isn't even able to do that in most titles is a bit concerning.

Though I am a little sceptical about the claim that it's all down to the hardware and not the games. Series S hardware is a good 3x to 4x more powerful than One S, but with a more modern feature set and solid state storage. Yet so far, that difference isn't really shining through beyond a few select titles.

This is not a surprise. If the X can’t handle 4K then the S won’t be doing 1080-1440p.

The X already is running Ray tracing effects at 1220p, it makes no sense to have the S running them at 300-400p as it would like very poor.

None of the current generation consoles do ray tracing well, it’s always a compromise with no sound ray tracing, limited shadow ray tracing, and limited distance or objects for re-election ray tracing. We we really need dedicated hardware for DLSS to be able to afford to spend performance on ray tracing.
 
Is the Series S really more powerful than a Xbox One X though? Does the new CPU make up for the GPU downgrade?

The GPU is a little more powerful in the series S but there isn’t much in it. The reason you don’t get One X enhancements on the series X is the lack of ram for a lot of 4K titles.
 
This is not a surprise. If the X can’t handle 4K then the S won’t be doing 1080-1440p.

The X already is running Ray tracing effects at 1220p, it makes no sense to have the S running them at 300-400p as it would like very poor.

None of the current generation consoles do ray tracing well, it’s always a compromise with no sound ray tracing, limited shadow ray tracing, and limited distance or objects for re-election ray tracing. We we really need dedicated hardware for DLSS to be able to afford to spend performance on ray tracing.

It's 1440p on Series X. The 1220 bit is a typo, apparently. So Series S is pushing roughly 1 million pixels vs 3.6 million on Series X. And there still wasn't enough headroom for RT.
 
It's 1440p on Series X. The 1220 bit is a typo, apparently. So Series S is pushing roughly 1 million pixels vs 3.6 million on Series X. And there still wasn't enough headroom for RT.

Ray tracing doesn’t scale linearly like traditional rendering does.
 
I really don't see why they made the series s, it is a pointless console unless you use it for retroarch.
Its small, low cost, plays all the xbox games, oh and was actually in stock.
What's not to like, if you have a ps5/power pc its a great thing to buy on a whim.

Whack on gamepass and you have a years worth of gaming for 300 bucks.
 
So glad I choose the series x and PS5 route this time. Don't waste all my time playing with graphics settings like the PC side of this forum lol. Actually get through a lot of games now.
 
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