@cavemanoc understood.
The code for FFB is still there dormant in MSFS2020 apparently, a legacy from the older FS roots. Perhaps one day it will be enabled, but it's quite basic. I would most likely just use something like XP force in MSFS as it would likely provide a far better experience than the basic native support anyway. Apps like this (or indeed something you code yourself if you have the ability!) generally have access to an incredible amount of data through the telemetry streams - same data I use for driving the motion rig. Gives you all sort of parameters about the aircraft and events that occur, so extracting the data and creating some FFB effects isn't ultimately that difficult and they can get quite creative with extra effects (some more useful/realistic than others).
Some games still seem to support FFB out of the box, DCS and IL2 for example both seem to have FFB support. I first found out DCS supports force feedback because it started moving my blooming steering wheel about during flight if it wasn't turned off!
Those are my only 3 flying games currently anyway... and if anything else is needed if it has telemetry for the motion rig, it has data that can most likely be used to drive FFB.
@DD_Crash yeah the Brunners are crazy money. It can be done pretty cheaply DIY though, and seems to be becoming more common to see people making DIY FFB Yokes and joysticks... haven't seen anyone go for a FFB rudder yet which seems like it would be simple to build!
Never had hands on with a G940. Design flaws sound pretty easy to fix with replacing the pots and wiring, but if the software is naff perhaps not.
The code for FFB is still there dormant in MSFS2020 apparently, a legacy from the older FS roots. Perhaps one day it will be enabled, but it's quite basic. I would most likely just use something like XP force in MSFS as it would likely provide a far better experience than the basic native support anyway. Apps like this (or indeed something you code yourself if you have the ability!) generally have access to an incredible amount of data through the telemetry streams - same data I use for driving the motion rig. Gives you all sort of parameters about the aircraft and events that occur, so extracting the data and creating some FFB effects isn't ultimately that difficult and they can get quite creative with extra effects (some more useful/realistic than others).
Some games still seem to support FFB out of the box, DCS and IL2 for example both seem to have FFB support. I first found out DCS supports force feedback because it started moving my blooming steering wheel about during flight if it wasn't turned off!
Those are my only 3 flying games currently anyway... and if anything else is needed if it has telemetry for the motion rig, it has data that can most likely be used to drive FFB.
@DD_Crash yeah the Brunners are crazy money. It can be done pretty cheaply DIY though, and seems to be becoming more common to see people making DIY FFB Yokes and joysticks... haven't seen anyone go for a FFB rudder yet which seems like it would be simple to build!
Never had hands on with a G940. Design flaws sound pretty easy to fix with replacing the pots and wiring, but if the software is naff perhaps not.