Soldato
I'm still using a gtx 1080, so rtx hasn't changed my experience at all. But it has made newer gpus more expensive, which is one of the reasons why I'm still using a gtx 1080.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
5800x3d If it's going to used in gaming m9stlyBought my lads 1 year old system from him for £750 and at £50 a month(£150 deposit) and I know it was lightly game on. He bought it from here and built it so all good!
I did ask him if he used RTX in the early days and he was like no why strain the GFX card for no reason.
I haven't used RTX yet but have seen some screenshots over the years. The puddle comment above might be the most valid point, though.
5800X3D CPU 5800X3D - Gigabyte GeForce RTX 3060Ti Gaming OC V2 LHR 8GB - Corsair Vengeance RGB PRO Black 32GB (2x16GB) 3600MHz AMD Ryzen Tuned DDR4 - Gigabyte b550 Aorus Elite AX V2 1.1 - WD_BLACK SN850 1TB M.2 2280 PCIe Gen4 NVMe - Corsair Hydro Series iCUE H100i ELITE LCD XT Performance Liquid CPU Cooler - 240mm - iCUE 220T RGB case(Monitor /PSU were a gift from me new.
My Issue that I keep swinging between atm is: Do I pair the 3060ti with current rig 5950x or the 5800X3D.
I really don't think I'd see much difference gaming wise in a notable way.
You realise though that even without RT, puddles are still in the game right? it's just that reflections vanish/spaz out as you move the camera around because that's what screen space reflections do, and that's annoying as hell when you're walking around a scene then suddenly all reflections in the water vanish as you move the camera about.I haven't used RTX yet but have seen some screenshots over the years. The puddle comment above might be the most valid point, though.
I do realise that puddles are still in the game.You realise though that even without RT, puddles are still in the game right? it's just that reflections vanish/spaz out as you move the camera around because that's what screen space reflections do, and that's annoying as hell when you're walking around a scene then suddenly all reflections in the water vanish as you move the camera about.
Example of what I mean:
People do mock the shiny floors in Cyberpunk, I think it's a little too far reaching to do so having spent many nights in London central photographing the streets after it's rained and the ground is nearly as much RTX: ON as it is in games
Hey, look, it's Johnny Three-Hands!I still game with a mouse, keyboard and controller and a monitor. So no, RTX has not changed how I game. What a stupid question
Doesn't RTX make all water look like a mirror? I haven't seen water as reflective as raytraycing makes itlook in my life time.
Very broken/unfinished, just some random images from messing about with it, but I've been dabbling with a kind of what if Deus Ex Liberty Island map had been made with RTX using Quake 2 RTX - it is a pale shadow of what could be done in games with a modern engine and lots of resources/time (I've kind of run into a problem at the moment trying to do high quality terrain in Quake 2 as it doesn't support even vertex alpha based terrain let alone modern forms of terrain rendering so I've kind of stalled until/unless I crack that - short of building a like 30GB texture dump for the entire terrain LOL):
If a coming up on 30 year old engine can do that with just a path tracing overhaul... I think people vastly underestimate what RTX could bring if used properly.
I think people also vastly underestimate the number of people with cards capable of running high level RT. For it to become mainstream performance on cards of that tier will need to drastically increase. We're several generations away from that, especially with the generational gains we're seeing right now.I think people vastly underestimate what RTX could bring if used properly.
You can start from Metro levels of RT as baseline, which ran pretty good on consoles as well, and add up.I think people also vastly underestimate the number of people with cards capable of running high level RT. For it to become mainstream performance on cards of that tier will need to drastically increase. We're several generations away from that, especially with the generational gains we're seeing right now.
That's not to mention consoles, which can do wonderful things with fixed hardware, but have to squeeze that into a tight power/cooling budget.
It's not impacted my gaming at all yet, a nice to have for sure but well down the importance list.
That's a good point, but raises the question why we haven't seen more of that in the near 3 years since.You can start from Metro levels of RT as baseline, which ran pretty good on consoles as well, and add up.
Only change I've noticed is to make sure its off before I play a game.
That's a good point, but raises the question why we haven't seen more of that in the near 3 years since.