When it comes to the chat interface, it is the same interface as is used for Anarchy Online, and is recognised as one of the more powerful chat systems around... want to talk to someone with a strange looking name... click on them, the /tell %t message
it should be, %t for target, %m for self
Funny I see it the other way around lol , I think i'll come back in 6 months .It's launch was a shambles whilst AOC has been fairly smooth. .
Funny I see it the other way around lol
Really? I remember Wow not having nearly enough servers for launch...people actually had to que to get into servers sometimes for hours.
The update manager download took a lot longer than the 42.3mb patch i'm downloading. Getting 1mb a second.
The difference is that when WoW came out there was nowhere near as much competition in the market so people were happy to put up with the bugs and continue playing
Why can't developers make decent interfaces for god sake?
Except WoW, which has basically a perfect interface. Every other MMO looks like it has an interface from a game developed in 1990
I guess i'll have to keep reposting this /camp works for logging out. I must say the game exit in vista64 problem happens for me but i think only if i choose exit now option rather than waiting the 30 seconds.
Again, thanks for posting, but info like this should really be in the manual.
I know I've moaned about armour visuals, but I'm also confused over armour level. Another direct comparisson to WoW, but each piece of armour in WoW has an armour value and a set of associated bonuses (stats), in AoC it just seems to be the armour type (cloth, light, medium etc), the level and the stats. How do i know whether the level 14 piece of standard light armour that I'm running around in is better that the level 16 green piece of cloth armour that has just dropped from a mob?