Longest sentence ever.
But the reason for that is because it's incredibly difficult to not only judge your movements, but to then assess the movement, and have it's power, accuracy, and position all assigned to display on screen for the many different moves you can make in this way. What the Wii, and I assume Move, has/will done/do is either have a set of moves that you must recreate, or to have one punching movement like Wii Boxing with the same effect with every punch, regardless or position, speed, or type.
The vid Smalls put up above somewhere shows a Move tech demo, and they have this Robot overlay that is tracking the guys arms 1:1 using his head as a reference point to the controllers, seems very much like you'd want for boxing?
Wii Sports boxing annoys me, as I used to do Kick-boxing, so initially went at it full-on, and tried pummelling the AI, but sadly it turned out to be a timed gesture thing.. even my 4 year old daughter at the time could do surprising well just in waggle mode!..
But, I do agree when people say, making it too 'physical' and accurate would perhaps not be for everyone!

And I'll try and shorten my sentences, English was never my strong point!.
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