or issues which aren’t as severely out of line, we plan to react in a more measured fashion -- through client patches. We have a patch coming within the next week (patch 1.0.2) that has been in development since the game’s launch and is mainly aimed at addressing service issues. The first real game balance changes, outside of hotfixes, will be coming in patch 1.0.3.
The intent of incoming damage is that it should be a very consistent drain on your health, and mitigating that drain is a major part of what makes Inferno mode difficult. Right now, there’s a lot more damage “spikiness” occurring than feels right, and that’s one major area we’re looking to adjust in patch 1.0.3.
To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.
Wonder if they'll refund us our BS training costs..
The above are the ones I think are most interesting, and the stuff that sounds good.
To be honest in general, I find damage can be a bit 'spikey'...
In Hell at the end of Act II atm, and finding all the damage to be quite yeah, spikey. I'm getting 2 hit remarkably easily... I've got relative good gear, that's been AH bought, but I could probably do with better body/legs/helm/belt, but everything else is pretty good...
About 6k DPS and 24k Hp....
I've got some alright gear ready for when I hit 60, but am aiming to be at the point where I can farm Act III/IV Hell/Act1 Inferno really.
Auction House is a complete joke. Really hope that's what they're fixing in the 1.0.2 patch, as at the moment there's no point even trying the AH from about 5pm onwards at peak times...
Also... I NEED MORE AH SPACE! I have almost a whole tab of stuff to sell at the moment. Mostly semi-decent rares for their relative levels..
kd