SimCity V (2013) - screens/artwork and information

seems i may be missing some things but for me mods are something i have a look at when ive been through the game once or twice.

Ill try it in a vanilla state, see what i like/dislike and then see if theres a mod to reduce the amount of things i dont like.

Im certainly not going to base a decision on whether to buy a game or not based on whether it may or may not support a mod at some stage.

Saying that after a few years NAM became pretty much essential for my SC4 playing, but before that stage i didnt hate the game due to the lack of one mod.

The custom plops etc i could care less about, if i have a brand name or a Maxis name makes no difference :)

I was reading an early preview of the game today and read that the type of buildings/industry you get is more determined by the types of roads your using now, rather than zoning for a particular type. Any truth to this?
 
To be honest, I hate DLC in general. In my opinion, we already spend so much on one game as it is, having to spend more money for extra content that usually has been purposely left out is a bit of a cheek :(

The problem with that statement is that too many people blindly believe that anything that comes out as DLC could have been included in the full game, and that the game isnt complete without it. Both assumptions are quite wrong, at least with this 'DLC' included with the deluxe version, cos thats the only non-standard content announced for SC5.
All content has to be paid for, and creating DLC gives developers a separate budget in which to work with, because its aftermarket content not stock, and because theres a cost to purchasing it its self-funding.
If the content takes 10 people 20hrs to create it, people are expecting that to be thrown into the budget for the launch product, and for that to happen you're either asking the developer to go over budget in order to make additional content for you, or you're asking them to cut something else out of the game in order to remove that cost from production to pay someone else.

The only 'DLC' (assuming it'll be purchasable to ppl who buy the vanilla game) available so far is one that makes all the stock buildings themed to a choice of 3 EU countries. Its a purely cosmetic DLC, so thats neither making the stock game incomplete, or something thats going to benefit anyone unfairly. However its probably taken their art team a considerable number of hours to theme the majority of buildings.
So if thats considered a cheek to not include that for all versions, what is everyone willing to sacrifice, users and EA, in order to pay for that work to be done??

The fact is, any developer or publisher who knows what they're doing knows that launch DLC works, and it influences customers, retailers know this and thats why they pay for these exclusive deals.
There is always going to be incentives to encourage people to pay more, and thats exactly what you're seeing here. A purely cosmetic DLC, and they want £20 on top of their overpriced £45 price, close to twice what most people SHOULD be paying for the game from another non-RRP enforced retailer.
Despite this, people are upset that they're not getting cosmetic DLC... this forum is full of people moaning about the injustice... because you want it, EA know you'll want it, and far too many people are stupid enough to pay the £65 for it too.
I think a lot of people need to take a moment and ask themselves why they're so upset that they wont get a purely cosmetic DLC, unless they pay a stupid price. It says more about us as customers than it does about the developers creating it, because they know how stupid we can be when it comes to this junk, so many of us want it, and many go and buy it.

I was reading an early preview of the game today and read that the type of buildings/industry you get is more determined by the types of roads your using now, rather than zoning for a particular type. Any truth to this?
The buildings are limited by the type of roads they're connected to, yes.
As you know, in the past you had 3 grades of zone, and you just planted it down and that was that. With SC5 its more dynamic, and the road is something which can restrict growth because it wont be seen as a suitable location to put a prime property.
So if you put a row of commercial zoning on an avenue then they'll eventually grow to a 3rd tier property providing everything in its operating radius helps. So the surroundings will determine what sort of buildings you'll see is my understanding, and you can look at the properties of a building and see how far it is from being able to upgrade to the next tier.

It seems a far more organic method, it does make planning a little more complicated because early on the buildings will occupy a small plot, but they'll expand and fill some of the gaps which look a little odd early on, but you'll want them to allow some expansion.
 
Can you upgrade roads over the top of pre-existing ones, or do you have to go though the process of removing older roads and building newer ones in their place?
 
There is a way to upgrade them, i think it was in the beta but i didnt try it myself.

I did read a review from someone who'd had a decent length of time with the game at Maxis just before the beta and they were saying it wasnt as good as it could be (i think they wanted to 1-click upgrade the whole road, whereas your required to reapply the upgrade over the existing road in the same manner as originally), however i'd have to assume you couldnt just upgrade a dirt road to an avenue and not see something happen to your existing buildings if you decided to widen the roads.

There seems to be 3 types of road, and then 3 variations of that, so i guess you could upgrade a basic avenue to a tram-line avenue without issues, but going from a tier 1 to tier 2 road would presumably require the existing buildings are knocked down, but still zoned. Not terrible for RCI buildings, but not great if you plant a school on a T2 road and want to upgrade it to T3 etc cos you may be forced to knock down the school.

The beta only had about half the possible roads, and upgrading them wasnt something i thought to do, so im only taking an educated guess, i cant imagine the buildings would conveniently slide back to add another lane, i dont think that'd be seen as a realistic solution.
 
I mentioned last week that from the beta the difficulty was far too easy, most probably because its a timed demo so it makes more sense to let users experience more of the game rather than experience the challenge of making ends meet and getting the planning right in order to get a successful city.
Someone mentioned SC4 had difficulty, however its been confirmed that SC5 will NOT have a difficulty level.

Its possible plots will be graded harder or easier, but it wont be something the user sets when starting a region/game.
Hopefully they'll get the balance correct, but what concerns me a little is that making the game playable for casual users (i dont think anyone could deny theres an emphasis on appealing to the Sims users and the less nerdy gamers) as well as people who've gathered a good knowledge of what works best. Too easy and theres no challenge for 'die hard' users, too hard and its unappealing for the casuals.


Ive not seen it posted on here, but theres some information about the 10 regions in the game on the IGN site here - http://uk.ign.com/wikis/simcity/Regions
After you read a couple of descriptions they all kinda sound the same, but then i guess its hard to summarise a map in 2 sentences.
But its good to see theres a nice mixture of sized regions, 3x 16 plot, some 2-3 plot regions.

Also found out over the weekend that you'll be able to have 10 separate regions accessible on your account, so you could have 10 existences of the same region, 1 of each, or whatever mix you want.
You can be mayor of as many cities within that region, but your account can only be linked with 10 regions. So its plausible you can have upto 160 cities (10x 16 plot regions).
 
I tried upgrading the roads in beta, and simply could not do it.

There was a way of upgrading, Not the usual click on the bigger road and overlay though.

You had to choose roads, then where you could choose whether to do a straight line/curve/box there was an upgrade option.

Click on the road and you can either upgrade or downgrade with a click.
 
Guys, EA announced that SimCity Limited Edition is available on Origin India for 1,499, along with a handful of other titles. Thats just shy of £18, and how much they were selling the Deluxe version for last summer.

I know a few people here managed to pick up a real bargin, but theres probably a ton more who havent because the price was putting them off, or who have pre-ordered elsewhere but can still cancel and do this.

You'll need to find a proxy server, make sure you disconnect from the proxy at the point of entering payment details, make sure your on your connection and then submit the transaction and it should be fine. You'll also want to change your origin password afterwards just to be on the safe side (or change it beforehand and afterwards change it back so any keypress logging gets a useless pw)
 
I think if anyone has a spare one, you'll have no arguments from anyone else wanting it, the beta finished ages ago :D

Theres **rumour** of another this month, either a public beta or demo, but its 1 comment saying there could be, so its far from concrete and should be treated as such.
 
The placement of a sewage outlet and subsequent outflow of poo from a clogged-up town looks like a pretty accurate reflection of what it's like taking a couple of Dulcolax
 
So where is the cheapest place to buy this at the moment?

'The Hut' are offering the 'Limited Edition' version for £32.98 with free delivery.

It is not of course due to be released until 8th March 2013 though.

I have also just had a look at 'Game' who have an 'Exclusive Collector's Edition' for £42.99 which might appeal to some folk, as it includes the London neighbourhood 'add on', (or 'British City Set'), but not the German or French ones.... and comes in a fancy box!
 
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Wow.

Just 2 posts up, i'd posted that you can get the game for £18 from the actual Origin store (albeit Indias), and someone asks wheres the cheapest place it can be bought from!??
You wont find it priced within £10 of that without using a key selling site, and you'd be lucky to get under £25 for an English/International key anyway.
You can even get the Deluxe version for £38 from Origin Singapore.

Via VPN
Standard Limited Edition - £18 from Origin India (might not be pre-order, only upon release)
Deluxe Edition - £38 from Origin Singapore (preorder today)

Via UK Retailer
Standard Limited Edition - £30 from Tesco Direct (use the code in the Games Homepage for £5 off, theres a week or so left on the offer)
Collectors Edition (incl UK theme) - £42.99 from GAME
Deluxe Edition - £65 and a slap in the face from Origin UK.
All free delivery if required.

Take your pick.

-- edit --
It seems the announcement EA made yesterday was reported wrongly, it doesnt look like Origin India will be selling it, but a selection of Indian retailers will be. Whether you could order from one of them or not i dunno but it seems a bit more messy.

also GMG25-T6JV8-1NPBA @ GMG = £33.75
 
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Having seen (not played) the beta and followed a lot of the dev videos, something I keep seeing is that there appears to be a lot of gaps. Are the buildings spaced out on purpose? I'd like the option of being able to create a really dense urban landscape, where if you were a citizen (simolean) the only sky you'd be able to see would be directly above you.

Also, is there a way of filling in the gaps with something other than the natural terrain? Cities XL let you fill in big blocks with pavement / plazas / parks, which was a great feature and made it look a lot more real.
 
Why can I never play the beta?

Everytime I load the beta client I get error updating, and it says the server is available.
 
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