They may not actually need to use more than 2GB and it's simply using more as it's available and saves it having to swap objects out of RAM. If the swapping is smart (as I assume it is), there would be virtually no impact on FPS, you'd only run into trouble if it actually needs everything that's above that 2GB limit before it can draw the frame.
This.
There are quite a few games where they will use as much VRAM as possible, even though there is no performance/FPS increase.
In modern FPS like BF3/BF4 FPS and skill is everything. If you play at 40fps verse 60fps theres a night and day difference in smoothness and response particularly during close quarter combat,when turning fast and when there are explosions everywhere. (if your already at 40fps during nomral gameplay you frame drop will kill your gaming experience and player probably)
Playing with the game maxed out imo is almost a moral imperative, we kind of owe it to the developers and ourselves to run it in ultra with everything set to max so we can see the true splender of these truely brilliant games as it was meant to be. It also kinda validates why we spend so much of our hard earned dosh on hardware.
True, although I did pretty damn well for the first 100 or so hours of gameplay with my 4850 512MB @ about 30FPS and when you scoped in, it dropped to like 15-25FPS
Even if my PC was capable of running at max settings smoothly, I would still probably drop the settings to high as with ultra, you have too much going on and stuff flying/floating around in MP which is very distracting I find and you don't want that to happen!
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