The problem was the lack of accuracy with hipfire, awful maps and little synergy between classes. That's what made RTCW and ET so good - the focus on defending/attacking choke points, clear front lines, and teams sticking and moving together. Brink just became a spammy free for all with no direction, which was a shame as there was plenty of potential. I don't think we're going to see tightly focussed teambased fps like RTCW/ET/CS etc any more. There's too much money in spammy chaotic shooters similar to BF and CoD.