Levelling up a seasonal-sader and I'm pretty sure I just dropped down from a Falling Sword directly into an elite's wormhole...Confused the hell out of me, took a while before I figured out why I was all the way off the other side of the map!
Finally got Maras boots, bad roll but nvm, onto gambling for Bombadiers rucksack!
http://eu.battle.net/d3/en/profile/AnythingBut-2215/hero/40488754
Can someone give this the once over please? Just seems a bit weak, not played my crusader for a while so needs bringing up to speed in 2.1.
My 1H + Mojo combo didn't have any Vitality so no different. The only thing I'm missing is the 20 yard amplification range on Grave Injustice provided by ToTD which then means I can spirit walk / harvest more often. Harvesting without Spirit Walk above GR31-32 is largely suicidal.
My ToTD didn't roll that well so I had to butcher it - it has good damage on it and 10% crit but rolled mana regen and a useless skill so I had to re-roll the skill to Haunt. Ideally the mana regen would have been CDR or vitality...
I die a lot in higher greater rifts but I put most of the deaths down to my bad play. I kind of switch off a little in them as let's be honest they aren't the most exhilirating things in the world. I also get bored dotting and then running away and hiding in the next room while Spirit Walk / Soul Harvest gets ready so I end up going ninja mode to try and proc Grave Injustice some more (by being close while white mobs die) which of course means more danger and more death. When I get it right thought it's fun because I can just chain between packs.
Torment 6 is face roll. Even 2 player versions of Torment 6 with just me fighting is pretty easy.
My latest thinking is that a perfect Sunkeeper (with a Ramaldini box) with ToTD is preferable to The Furnace for higher greater rifts... it's not the normal thinking but the thought process is that with 30% elite damage and a high damage roll on the 1H mace you're looking towards 900m-1.1b harvests on elite and you gain the benefits of the grave injustice range boost from ToTD which then means you can harvest more. If you could harvest safely without Spirit Walk then The Furnace would be better every time but as you can't on higher rift levels the reduction in cooldown of these abilities could end up as more damage overall than The Furnace. One to test I think.
I'd appreciate your critique on my jade build please! Got a sunkeeper last night, haven't equipped it yet, but I'm guessing its a good weapon to use the little socket box drop thing on?
Thanks![]()
Anybody got a T6 pet doctor on which they wouldn't mind sharing gear / spec with me? After a gazillon shards on buying helmets I finally got a Jeram but it was from a Rift Guardian so that was a waste of time. My T&T (previous page) are so good that I feel obliged to try a pet build even though Jade is really fun...
Also interested in the Grin Reaper build I've seen floating around if anybody has tried this...
Don't have a Starmetal but have pretty much every other 1 hander.