Really bud? That is indeed depressing to hear.

what prog you use for frame limiting?
Seriously, the number of Pc games released these days that have stuttering issues is getting beyond a joke.
The problem is, some people think a game is running smooth and ok, and it's really not. Many aren't sensitive to slight stutter / micro judders, or just aren't bothered. Personally it's my biggest bugbear and obsession to get games as smooth running as possible. Partly why I forked out for the Swift, but even gsync can't fix some stutters caused by poor engines (unreal 3!!!!!) and sloppy console ports, etc etc