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Nvidia Gameworks at Gamescom 2015

All that is really nice but the thing is nothing there is anything that can't be done by Developers with the tools they already have, independently of Nvidia or AMD.

I'm just not keen on Hardware vendors doing what Game Developers should be doing, its a skill set that gets lost as they become far too dependant on those vendors to do everything for them, this is aside from other arguments that have been had many times.

This stuff is not THAT difficult, i'm uploading a couple of vids to Youtube, it will take a couple of hours.
 
Whilst GameWorks hasn't been without its issues, I for one applaud Nvidia for driving forward with these sweet looking effects. Sure it comes at a performance hit but that is to be expected. After playing some of the bigger titles like AC:U and TW3, I am massively impressed with how these games looked and played.

Keep it up Nvidia :)
 
Whilst GameWorks hasn't been without its issues, I for one applaud Nvidia for driving forward with these sweet looking effects. Sure it comes at a performance hit but that is to be expected. After playing some of the bigger titles like AC:U and TW3, I am massively impressed with how these games looked and played.

Keep it up Nvidia :)

Most of these effects have little performance hit if done properly.

The performance hit on what you would recognise as typical NV PhysX is insane, its way over what it should be. And those effects if done independently from Nvidia also don't care what GPU it runs on.

Same with W3 Hair Works, the amount of Tessellation in that is madness, a massive drain on resources for no visual benefit what so ever if compared with much less Tessellation.

This is something Game Developers should be doing themselves.
 
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All that is really nice but the thing is nothing there is anything that can't be done by Developers with the tools they already have, independently of Nvidia or AMD.
Well, that is obvious, the API opens up the same hardware access so of course a developer can do the same thing. You are missing the entire point of Gameworks, developers simply don't have the time, staff, resources and often skill to do these things. It is just like any other library out there. Why use a physics library instead of investing thousands of hours into programing your won. Why use a library to load jpeg images when you can spend thousands of hours coding your own wavelet transforms. Why use the C++ standard template library when you could spend millions coding your own.

I'm just not keen on Hardware vendors doing what Game Developers should be doing, its a skill set that gets lost as they become far too dependant on those vendors to do everything for them, this is aside from other arguments that have been had many times.
If the Game developers dont have the time, skill, resources or money then you simply end up with games without those features, o the features look worse, or most likely the features run really slowly.

This stuff is not THAT difficult, i'm uploading a couple of vids to Youtube, it will take a couple of hours.

Yeah, physics simulations is just a Sunday afternoon job for an intern. Game developers could get primary school kids to code an HBAO algorithm.
 
If the Game developers dont have the time, skill, resources or money then you simply end up with games without those features, o the features look worse, or most likely the features run really slowly.

So nothing new then? :D
 
I assumed Nvidia offer money and resource to help doing this stuff, hence why it is an attractive option, rather than paying to do it just themselves?
 
More broken, unoptimized console ports with fps killing gameworks bolted on, the joy.

Pretty much my thoughts. Although I do really want this technology to work.

The fact they mentioned Ubisoft is a great supporter of gameworks made me snigger a little inside. Knowing how unoptimised their game have been in recent memory.
 
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