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Hopefully the effects will cripple AMD cards. Will give them something to have a moan about.
Whilst GameWorks hasn't been without its issues, I for one applaud Nvidia for driving forward with these sweet looking effects. Sure it comes at a performance hit but that is to be expected. After playing some of the bigger titles like AC:U and TW3, I am massively impressed with how these games looked and played.
Keep it up Nvidia![]()
Well, that is obvious, the API opens up the same hardware access so of course a developer can do the same thing. You are missing the entire point of Gameworks, developers simply don't have the time, staff, resources and often skill to do these things. It is just like any other library out there. Why use a physics library instead of investing thousands of hours into programing your won. Why use a library to load jpeg images when you can spend thousands of hours coding your own wavelet transforms. Why use the C++ standard template library when you could spend millions coding your own.All that is really nice but the thing is nothing there is anything that can't be done by Developers with the tools they already have, independently of Nvidia or AMD.
If the Game developers dont have the time, skill, resources or money then you simply end up with games without those features, o the features look worse, or most likely the features run really slowly.I'm just not keen on Hardware vendors doing what Game Developers should be doing, its a skill set that gets lost as they become far too dependant on those vendors to do everything for them, this is aside from other arguments that have been had many times.
This stuff is not THAT difficult, i'm uploading a couple of vids to Youtube, it will take a couple of hours.
If the Game developers dont have the time, skill, resources or money then you simply end up with games without those features, o the features look worse, or most likely the features run really slowly.
More broken, unoptimized console ports with fps killing gameworks bolted on, the joy.