*** The Official Elite: Dangerous Thread ***

It's only all about credits if you chose to play it that way, same as any other game with currency and stuff to buy.
 
Look in the bulletin board to complete missions, attempting to sell mission goods makes no sense.

Well it says take this secret data to a certain station, so I have got to the station, the only reference I can find to the 'job' is in cartiographics (?) and the red button to sell/accept/finish the mission is red and it says I must be 20 LY away :confused: :confused:

THEN WHY did it ask me to go to said station?!?! I got the data from the 1st station where you start the game
 
So i take it, the game is still all about credits ?

Only if you have the desire to purchase high-end ships and / or equipment. But even then it doesn't have to be about the accumulation of credits, per se. For example, I completed missions and explored in order to purchase my A rated Python. It took me eleven months and I am now well and truly bored of the game, but still..
 
Well it says take this secret data to a certain station, so I have got to the station, the only reference I can find to the 'job' is in cartiographics (?) and the red button to sell/accept/finish the mission is red and it says I must be 20 LY away

THEN WHY did it ask me to go to said station?!?! I got the data from the 1st station where you start the game


That is exploration data and has nothing to do with the mission, look at the bulletin board as suggested, it's not rocket science, you get a mission from the bulletin board it makes sense to complete it via the bulletin board.

Mission information is shown on the second tab of the left hand panel, any cargo is shown in the inventory tab on the right hand panel and it will tell you if it is mission specific these days too.

Just go to station services, bulletin board, your mission will be at he top of the list, select it and if you are in the correct location you will be able to complete it, though it's likely to have time expired by now.
 
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Pretty much the same then. I went from A rated python to Anaconda and then just sat and looked at the screen dumbfounded on the amount of credits required to begin upgrading.

Its parked in imperial space somewhere now floating without a log on for 9 months.
 
I stopped playing this very very quickly, Its all about credits and has no depth to the game unfortunately.

Also I was an early backer the first few days it was put on kickstarter and yet I don't get access to horizons? The content they have added should have been in the original game not charge extra £ for the pleasure of using it in the same instance!

Won't be paying this until it goes F2P which i can see happening.
 
I stopped playing this very very quickly, Its all about credits and has no depth to the game unfortunately.
As above, your choice in how to play it.

Also I was an early backer the first few days it was put on kickstarter and yet I don't get access to horizons?
Depends what level you backed it at.

The content they have added should have been in the original game not charge extra £ for the pleasure of using it in the same instance!

No, they have always been upfront about the DLC being paid for.

Won't be paying this until it goes F2P which i can see happening.

I can certainly see a limited F2P ability, but no, it's never going to be fully F2P, they do need to pay for development.
 
unfortunately ive come to the same conclusion some others have, The game is grind grind grind with very shallow depth. I was an Alpha backer and longed for planetary landings and a lot more depth to the game, but this just has not happened.

The initial promise of the roof and structure were in place for the game to then be fleshed out/filled with depth/content just hasn't materialised.

Planetary landings for me is a massive let down with little in the way to add depth to the game just more structure with little to do. The SRV implementation is very lacking and shallow too.
There is no meaning to anything you do in game and not enough consequences as a result of your actions.
Poor design implementation means things like Power Play feels like a bolted on aspect which may as well not be there. The mission system has had another pass to add better depth etc but in reality it adds broken mission and instances where your flying around a system waiting for a contact to appear after a length of time which is just boring as hell.

Graphically the game has got worse over time compared with the Alpha/beta versions of the game.
I like the flight model and the idea of Elite but feel they badly need some more or better coders to design core mechanics and to give better depth for your actions in game.
 
While I don't agree with the grind grind grind comment I can't disagree with the rest, my limited gaming time is probably the only thing keeping me playing if I am brutally honest about it.
 
I feel the actual game is amazing, but the content is just terrible. I feel it suffers from not being sure of what it is. It is an mmo, but the world is so huge that you might never see anybody, and if you don't want to you can just play solo and avoid people.

It has very limited benefits to having groups working together, wings is great and all but if the only benefit of more people is be able to take out dangerous signal sources the game just lacks something to me. People always say the game is as fun as you make it and it is only a grind if you make it one.....and i have to ask how these people dont see it?? Good for them that they can enjoy a game with so little in it but i just don't understand. I compare this to Fallout, now i can sit and grind out all achievements and get all completionist on that game or i can play the story, or i can just build my settlement and wonder around doing random quests. Point is i have an option as to how i want to play and the game has the depth to allow it. Elite has no depth, sure you can explore for the fun of it....i have to admit i have tried it and it felt like dying a slow painful death of boredom, but to each their own. I can trade (funnest part is finding new trade routes as that is actually engaging.) to then die a slow painful death of boredom until i can afford a bigger ship to trade in or a ship to fight in...and here i will admit to enjoying it. Fighting is fun, but a vulture is about as fun as it gets for this. An fdl is quite fun to now but anything above this is pointless and hugely expensive, but more importantly just less fun!

The sad thing is this game has so much promise, but it is gonna be years before we see even a tiny bit of that promise realised, and by then most people will have moved on to newer and better things. Take this engine and build me a new X game and i will never look back.

Now for comments like game not needing to be completed, make your own fun etc etc
 
Yeah, game suffers from a painful lack of content. It could be remedied a little by user generated content - but the game is designed in a way that pretty much eliminates any chance of that. Players are only "narrowly" able to affect each other in trading -- but it's to such a small degree that I'd bet 99% of players didn't even notice.
 
Feel the same as the comments above. The scale is extremely impressive and breathtaking at times when you look at the starmap but the actual content is terrible, there is no depth what so ever. What really irks me about this game is the fact I paid 60€ for beta access now the game is like 12€ already and they want to charge me another 40€ to be able to land on planets, which again have little to no variation in content either. I know it covers some future additions but there is nothing to convince me it will have any more depth and variety than what's there already.
 
I stopped playing this very very quickly, Its all about credits and has no depth to the game unfortunately.

Also I was an early backer the first few days it was put on kickstarter and yet I don't get access to horizons? The content they have added should have been in the original game not charge extra £ for the pleasure of using it in the same instance!

Won't be paying this until it goes F2P which i can see happening.

Why should it have been in the game? Were you tricked into buying it thinking it was going to be in?? No, you knew it wasn't in the game, you still bought it, so it's your own fault :p . They have always been upfront about how they are going to release features/content and still people moan. It baffles me. Adding planets to the game in this version is a whole lot different to back then and was obviously a much bigger job to do so.

While I agree totally about the lack of content/depth currently, and don't play as much as I would because of this. I am more than happy with what they have done so far and have every faith they will get it right soon enough. Maybe I am just weird lol, I just don't get why people give FD such a hard time because their development model is nothing we haven't seen before.
 
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I'm always up for a wing if anyones about, switching between dragging environmental shelters to Dahan and pirate hunting in Dahan as well atm..
 
They have always been upfront about how they are going to release features/content and still people moan. It baffles me.

Were they upfront when they removed single player offline mode and the promised DRM free versions? Do the official trailers reflect actual gameplay? Did we get voice comms like those shown in once of the official previews?

FD have reneged/backtracked/lied (delete as appropriate) on may occasions about promised content and features.
 
Just going to add my 2¢ to the debate currently going on in this thead.

I'm a pretty big advocate of this game. I don't have a problem at all with Frontier's price model, to me it seems to be very fair and offers good value for money.

I think the biggest problem (and this is where Frontier really dropped the ball) is that the game isn't quite sure what it wants to be.

It started out as a single player game, which is great because it means you can have the player complete epic, galaxy changing quests such as was the case in Frontier: First Encounters.

However then the choice was made to make it an "MMO", except that it isn't really an MMO because there's very little persistence in the in-game universe and only a handful of players in any given instance so the world feels empty.

So we're left with a game which lacks the plot driven content possible in a single player game or the player generated content possible in a true multiplayer game, and I don't really see any way of resolving this other than to admit that they made a mistake and splitting the game into dedicated single and multi player servers.
 
Were they upfront when they removed single player offline mode and the promised DRM free versions? Do the official trailers reflect actual gameplay? Did we get voice comms like those shown in once of the official previews?

FD have reneged/backtracked/lied (delete as appropriate) on may occasions about promised content and features.

Not entirely no, but that's not really what I meant :). I meant that they have always said they will be releasing content they way that they have, as in seasons of 'content/features' and that to start on release the game will be 'an empty box' and more added by way of said seasons. That said they did make it public as soon as they made the so called creative decision (in a AMA by the Community manager) and they did refund anyone who weren't happy the mode was not going to be in. While it was a pretty unpopular choice, they were still open about it were they not? How did they lie?

Don't see the problem with the trailer issue, every game does it. I can't comment on the voice comms thing as I do not know which official previews you mean. What is missing from the voice comms they have implemented already??
 
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