The problem is Microsoft as the platform holder need to set out two configurations as standard for every game and they're not doing so. Something like
i) 1080p60 with as many graphical options enabled without breaking that solid framerate
ii) 2160p30 as best you can
Developers will always do the easiest thing for them and as we're going to see with the PS4 Pro, it's going to be a complete hotch potch.
i) 1080p60 with as many graphical options enabled without breaking that solid framerate
ii) 2160p30 as best you can
Developers will always do the easiest thing for them and as we're going to see with the PS4 Pro, it's going to be a complete hotch potch.