Xbox Scorpio

The problem is Microsoft as the platform holder need to set out two configurations as standard for every game and they're not doing so. Something like

i) 1080p60 with as many graphical options enabled without breaking that solid framerate
ii) 2160p30 as best you can

Developers will always do the easiest thing for them and as we're going to see with the PS4 Pro, it's going to be a complete hotch potch.
 
rather than have 4k games with low/med settings id be very happy with maxed 1080p with HDR,to me HDR is better than 4k

As would everyone when presented with the 2 options at normal viewing distance and asked to choose which one they prefer, without being told any details about what they're seeing.
 

So they say... and yet current gen consoles still can't always do native 1080p60. Then how on earth are they going to manage 4k? At a *cinematic* 20 fps? Even considering the mighty Titan XP isn't perfect at 4k.

There's a lot of tell, but no show.

I'll buy a Scorpio day one if all it's games can do perfect 4k with no frame-drops or resolution magic (cheating).
 
So they say... and yet current gen consoles still can't always do native 1080p60. Then how on earth are they going to manage 4k? At a *cinematic* 20 fps? Even considering the mighty Titan XP isn't perfect at 4k.

There's a lot of tell, but no show.

I'll buy a Scorpio day one if all it's games can do perfect 4k with no frame-drops or resolution magic (cheating).

I just cant see it happening, probably 4k/60fps for any in game cinematics but i just cant see how it will do it for games, unless it comes out with £1000 price tag.
 
I just cant see it happening, probably 4k/60fps for any in game cinematics but i just cant see how it will do it for games, unless it comes out with £1000 price tag.

Yeah, I'm surprised that the PSPro will be £350... no doubt it's something like 1440p upscaled to 4k, which isn't too bad itself. But I'd prefer solid 1080p60 first. Regardless, I still have a PS4 so I'm not interested. XB1S/Scorprio is where it get's interesting though, cos I don't have one yet. The Slim looks to be good enough, provided I can find the room to keep one lol.
 
The 4K HDR thing is overrated. Once you been in front of one for about 15mins, you loose the wow factor. Its not like the transition from SD to HD was.

But companies need to get hardware out the door somehow.
 
Imo forcing devs to use a res that is effectively 4x1080p screens at once on a GPU that simply cannot handle it at the same time as running high levels of effects would be a complete waste of everyone's time.

Thankfully I don't think they will.

lets wait and see if they can deliver on true 4K gaming without compromise and then you can bleat on about (the GPU/CPU that you don't know) what they will be using can or cant do. yes?
 
As would everyone when presented with the 2 options at normal viewing distance and asked to choose which one they prefer, without being told any details about what they're seeing.

Depending on the size / quality of the screen maybe not

an upscaled 1080p picture on a 4k screen may not look that great after all
 
Depending on the size / quality of the screen maybe not

an upscaled 1080p picture on a 4k screen may not look that great after all

You get perfect up-scaling with 4k, as you simply double each pixel horizontally and vertically. You have no artefacts with 1080p to 4k like you do with 720p to 1080p.
 
You get perfect up-scaling with 4k, as you simply double each pixel horizontally and vertically. You have no artefacts with 1080p to 4k like you do with 720p to 1080p.

True. Sony are going with the pixel doubling for upscaling so 1920x1080 multiply by 2 = 3840x2160.
This will leave the possibility of 1080p presets @ 60FPS and devs that want to run games at 4k can do so easily.

With this in mind im sure Microsoft will be doing something similar with Scorpio.

Native 4k is sharper but i doubt the console audience will notice the difference tbh as when you like at side by side of up scaled vs native 4k you can tell which is which usually but its not very noticeable.
 
True. Sony are going with the pixel doubling for upscaling so 1920x1080 multiply by 2 = 3840x2160.
This will leave the possibility of 1080p presets @ 60FPS and devs that want to run games at 4k can do so easily.

With this in mind im sure Microsoft will be doing something similar with Scorpio.

Native 4k is sharper but i doubt the console audience will notice the difference tbh as when you like at side by side of up scaled vs native 4k you can tell which is which usually but its not very noticeable.

I foolishly tried gaming at 4k with my gtx 780 into my tv, needless to say it did not end well however the sharpness of the game wasnt a massive change, it was all the text when outside of a game i.e. on the desktop that looked miles sharper.
 
So am I doing something wrong here -

If Forza Horizon 3 is 1080p on Xbone One with 1.3 TFlops and 6/1.3 = 4.6 and 2160p is 4x 1080p then won't the Scorpio run FH3 at 4K without issue?
 
So am I doing something wrong here -

If Forza Horizon 3 is 1080p on Xbone One with 1.3 TFlops and 6/1.3 = 4.6 and 2160p is 4x 1080p then won't the Scorpio run FH3 at 4K without issue?

I don't think Teraflops is a true measure of GPU power. It may certainly be 4.6 times better at doing calculations but for graphics, the number of ROPs etc would also contribute. (Someone correct me if I am wrong).

I think they did say they are targeting 4K/30 for these first party games though.
 
Wouldn't people rather the scorpio rendered at 1440p 60fps and did pixel mapping upscaling? I'd rather have that with a bit nicer graphics (lighting etc etc) and higher fps.
 
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