• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Poll: ** The AMD VEGA Thread **

On or off the hype train?

  • (off) Train has derailed

    Votes: 207 39.2%
  • (on) Overcrowding, standing room only

    Votes: 100 18.9%
  • (never ever got on) Chinese escalator

    Votes: 221 41.9%

  • Total voters
    528
Status
Not open for further replies.
Yep, and we don't know exactly how many watts the die is chewing up and how much is going into the hbm. I would also imagine that HBM runs cooler even with a fair amount of watts being used, as it's not doing the same type of work as a gpu, watts are one thing the type of workload is another, could be around 150w for the HBM and 150w for the die, spread out on something like 700mm², so not extremely hard to cool
 
I thought we were talking about True Audio and it's lack of take up, Nothing to do with Mantle/DX12/Vulkan. The point is if AMD want software houses to take it up they need to push it by helping them, there is no insinuating anything.

What is True Audio FFS?
You quoted my post which was on about API too so i assumed you was talking about that too seen as i was and you quoted it. So who wasn't? Let me help you.

I said:
What? How can amd make true audio come to life in games? Developers need to use it but they dont. Amd has made it availible and its upto devs to use it. Its like dx11 is allrdy availible to use and has been used for a while. Now dx12 and vulkan and mantle is available to use devs need to start using it properly not patching crap in for in order to utilise it properly. AMD cant make then use it. What sould they do? Develop the games for them?

Then you
How about sending software engineers to the developers to help code it in to the software like they do with graphical feature sets?

I assumed you was referring to my post which also makes reference to APIs too.

And if you don't know what true Audio is then i suggest you look it up before saying AMD need to send software engineers out.


edit-

Let me also add. AMD released an open source for True Audio next SDK to help anyone who needed to use it.
 
Yep, and we don't know exactly how many watts the die is chewing up and how much is going into the hbm. I would also imagine that HBM runs cooler even with a fair amount of watts being used, as it's not doing the same type of work as a gpu, watts are one thing the type of workload is another, could be around 150w for the HBM and 150w for the die, spread out on something like 700mm², so not extremely hard to cool


I can not see HBM eating 150w surly not ...It only has one vrm for the mem as the die has 12 vrms
 
We're at #PDXLAN in Portland with Radeon RX Vega & surrounded by a lot of sweet custom rigs!

DFTXYijUQAADwRp.jpg


DFTXaAEUwAABNjg.jpg

DFTXbd9VoAAk_sW.jpg

DFTXcpoUMAA48zR.jpg
 
You quoted my post which was on about API too so i assumed you was talking about that too seen as i was and you quoted it. So who wasn't? Let me help you.

I said:
What? How can amd make true audio come to life in games? Developers need to use it but they dont. Amd has made it availible and its upto devs to use it. Its like dx11 is allrdy availible to use and has been used for a while. Now dx12 and vulkan and mantle is available to use devs need to start using it properly not patching crap in for in order to utilise it properly. AMD cant make then use it. What sould they do? Develop the games for them?

Then you


I assumed you was referring to my post which also makes reference to APIs too.

And if you don't know what true Audio is then i suggest you look it up before saying AMD need to send software engineers out.


edit-

Let me also add. AMD released an open source for True Audio next SDK to help anyone who needed to use it.

Ok, Let me clear this up. I am talking about True Audio and its implementation. It does not matter if it is open source or not if AMD want its uptake to increase it would benefit to send out people to assist to begin with. Oh and I know what True Audio is, it was just the FFS bit on the end I thought maybe something I had missed and not a churlish comment.

I guess we both have different views on how True Audio could be implemented better.

Anyway we are drifting off topic.
 
This all business of running two pc's side by side and asking people if they can tell the difference, don't know about anyone else but to me this sounds like sure vega is slower than nvidia but it's cheaper and you can hardly notice the difference anyway
 
This all business of running two pc's side by side and asking people if they can tell the difference, don't know about anyone else but to me this sounds like sure vega is slower than nvidia but it's cheaper and you can hardly notice the difference anyway

Yes it is a bit rubbish. No one really cares about all this smoke and mirrors BS. Just tell us the performance and tell us the price, that is all anyone wants to know.

Nvidia gave us everything we needed to know, specs, relative performance and price about 3 weeks before launch for the 1080 and 1070. AMD need to stop all this rubbish and just give people the information they want.
 
Ok, Let me clear this up. I am talking about True Audio and its implementation. It does not matter if it is open source or not if AMD want its uptake to increase it would benefit to send out people to assist to begin with. Oh and I know what True Audio is, it was just the FFS bit on the end I thought maybe something I had missed and not a churlish comment.

I guess we both have different views on how True Audio could be implemented better.

Anyway we are drifting off topic.

Sure they probably should and maybe would but i also think game Dev's should be jumping on new tech provided for them to enhance there game. A lot of us already think we get lazy unfinished games at launch so for me they need to take some blame as well.
 
I had a different kind of an idea when they announced the roadshow.. i thought they would be setting up like 10-20 vega powered pcs for gamers to experience in batches of 30 minutes each..

now coming to this very specific observation.. what are the chances of having a good stock at launch if the company is just using 1 sample for the roadshow?
maybe they expected less attendance at Budapest but this is like the west coast of USA on a weekend
 
Sure they probably should and maybe would but i also think game Dev's should be jumping on new tech provided for them to enhance there game. A lot of us already think we get lazy unfinished games at launch so for me they need to take some blame as well.
+1
Games should be made by devs like they always have and can utilise ready available tech as you said. Either use AMD's free tech or pay to use nvidia's gameworks. Well they can use it for free but its hard to optimise for with it being blackbox so speak, so devs tend to pay nvidia for support which is why you see them sending their engineers out.




So whats the theory is the left PC the lower sku from AMD with right being the 1070?
 
Status
Not open for further replies.
Back
Top Bottom