Associate
- Joined
- 4 Mar 2008
- Posts
- 1,585
- Location
- Scotland
I'm at Chapter 4 and it hasn't felt like a slog at any point so far for me.
I'd recommend playing up to mid Chapter 3 at least before giving up on it.
I think because I played the previous two games everything just makes sense and clicks for me, but I can see why some may find it convoluted at first.
It becomes less overwhelming once you realise that there about 20 different shops just for Pouch items (Fish, Meat, Bread, Instruments, Books, Art, etc etc) - all for passive buff items that give different benefits.
If you take a few minutes to go round all the shops, paying attention to the Icon the shop has, then you'll soon know what's what.
Yeah the scaling happens in docked mode too, the min resolution is not as low as in portable, but still feels like it's sub-720p on occasion.
Zelda, Mario and Splatoon also have resolution scaling but only in docked I think, their min resolution is higher though so you don't notice it as much.
I much prefer XB2's UI for it's improved usability, no more scrolling left and right constantly to get to different Arts.
XB2 has more going on graphically than XBX - more environment/character model detail, realtime environment shadows and lighting, ambient occlusion, more types of visual effects, and significantly higher object draw distance to name a few.
XBX definitely performed better (solid 30fps most of the time). It was a locked 720p and very well optimised for the hardware but also basic and limited in several areas - baked-in environment shadows for example helped save resources.
I'd recommend playing up to mid Chapter 3 at least before giving up on it.
I think because I played the previous two games everything just makes sense and clicks for me, but I can see why some may find it convoluted at first.
The below shot makes me anxious. I took this last night and felt pretty much like that's as much as I can handle:
https://i.imgur.com/sLUh90T.jpg
It becomes less overwhelming once you realise that there about 20 different shops just for Pouch items (Fish, Meat, Bread, Instruments, Books, Art, etc etc) - all for passive buff items that give different benefits.
If you take a few minutes to go round all the shops, paying attention to the Icon the shop has, then you'll soon know what's what.
I think it is running some sort of resolution scaler in portable mode as visual artifacting (obvious shifts in clarity during a scene) is very obvious if you look for them. It is the first game that I have noticed such a scaling method visible during motion. I think we might be seeing something like a 50% scale on the 720p base (given it looks blocky on the native 720p Switch screen).
Yeah the scaling happens in docked mode too, the min resolution is not as low as in portable, but still feels like it's sub-720p on occasion.
Zelda, Mario and Splatoon also have resolution scaling but only in docked I think, their min resolution is higher though so you don't notice it as much.
The combat is similar to XB-X but the UI is very different (this is the bit I don't like in comparison).
I much prefer XB2's UI for it's improved usability, no more scrolling left and right constantly to get to different Arts.
(...) Even in docked mode I still feel like XB-X looked better (at least in the area I am in now) and performed better.
XB2 has more going on graphically than XBX - more environment/character model detail, realtime environment shadows and lighting, ambient occlusion, more types of visual effects, and significantly higher object draw distance to name a few.
XBX definitely performed better (solid 30fps most of the time). It was a locked 720p and very well optimised for the hardware but also basic and limited in several areas - baked-in environment shadows for example helped save resources.
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, beautiful place and nice concept!.
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