What PC games are you playing?

it really is a great game spoiled by quite a lot of backtracking at the middle part of the game.

I'm not quite mid game yet, although I've been spending a large amount of time with the fast travel mechanic. It doesn't really bother me much thankfully, fingers crossed the same holds true if that ramps up.
 
I'm not quite mid game yet, although I've been spending a large amount of time with the fast travel mechanic. It doesn't really bother me much thankfully, fingers crossed the same holds true if that ramps up.

I don't remember a lot of back tracking myself, but by then you've explored a bit and jumping around via fast travel makes it pretty transparent. It's a lot of fun, and it's great the way you can max out a character and go all the way on your powers.
 
I don't remember a lot of back tracking myself, but by then you've explored a bit and jumping around via fast travel makes it pretty transparent. It's a lot of fun, and it's great the way you can max out a character and go all the way on your powers.

I'm running around with dual faeblades at the moment, going into the rogue-esque tree but I'm not sure what my end build will be like. It seems hard to go wrong though, everything I've tried has felt nice and strong in its own way. Absolutely love the faeblades, especially for nice big packs of mobs.
 
It's been many a year now since I played it but I definitely remember a lot of to-ing and fro-ing in the dwarfen city as there aren't many fast travel points, maybe two. Then I was also going round collecting all the lorestones and that was a lot of to-ing and fro-ing. It must have been annoying because it's the lasting impression of the game I have along with two others - the fantastic character of Alyn Shir and whacking all the Tuatha with a two-handed sword. :D
 
Went on a new Diablo III binge for the seasonal wings reward. Got those and ended up finishing the set dungeons so got those sets of wings too.
 
Currently at the end of chapter 3 of the first Witcher game (Enhanced Edition). It is old, it is buggy and it is a little bit ugly but the story has sucked me right in.

I'd never played a Witcher game previous to this.
 
Currently at the end of chapter 3 of the first Witcher game (Enhanced Edition). It is old, it is buggy and it is a little bit ugly but the story has sucked me right in.

I'd never played a Witcher game previous to this.

The Witcher games are great, I loved the first game and the later two games just built upon that. The second is decent enough, very different to the first in terms of gameplay, the third improves on the second in almost every way and is probably one of my favourite games of all time.
 
Playing SOMA and it has impressed me a lot so far. I was expecting some rubbish hide and seek game like Outlast, but there is far more depth to the story and world. It's much closer to the amazing Alien Isolation than it is to Outlast. I can see why it has overwhelmingly positive reviews on Steam.

Sadly I don't find the gameplay mechanics scary though, so it's more of an annoyance than anything when an enemy spots me and I have to wait for them to go away to proceed.
 
Finally got around to installing Shadows: Awakening, which I bought because I saw a few good reviews.

I quite like a number of elements of this game. For the most part it's a decent enough ARPG, with a central gimmick that gives it a bit of a different feel and allows for an interesting approach to strategising some of the combat.

It's a bit of a one-trick pony, though, and I'm not halfway through yet and the novelty of this character swap mechanic is wearing a bit thin - primarily because the game decides to force you to keep swapping in the most pointless and contrived ways at annoyingly frequent intervals. It's like the designer was worried you'd forget this cool central feature that make this game so different from other ARPGs was there.

Actually, I think I'm about done with it, sadly, because despite the positives I can't shake the feeling that the designer's primary motivation for much of the game design is simply to slow down and aggravate the player. I don't think I've ever had the experience with a game where I thought with such conviction that only reaosnable explanation for many of the levels and puzzles being set up as they are is to cause me maximum annoyance. There is no thought whatsoever to player quality of life features - in fact, it seems like the opposite.

A shame as there was some potential here, but I can't believe this game actually went through any quality assurance at all.

Ok, felt I had to be fair to this game. I went back after a day off it and happy to note that the vast majority of these design issues are much improved in Book II.

It seems the game was developed in stages and it looks like there was some reaction to feedback for the second part. No more annoying boulder rolling (well, one short and easy one that I found was almost like a head-nod to how annoying they used to be...), no more tooth-grinding timing puzzles, no more portal mazes, much fewer pointless slow-down mechanics. It all feels a lot more streamlined now and I was having fun with it again last night.

I still feel the game has more potential that it demonstrates, and I'd like to see the build and skill/talent system fleshed out a bit more, for instance. There's the core of a cool little game here, though, and I am now enjoying more than I'm finding frustrating.
 
Started fallout 4 VR. stuck on the DLC from the GOTY monitor version (which i also just bought just for the dlc). really enjoying it so far. the VR implementation is bare bones but still it is really immersive even radroaches can make you jump. The last fallout game i complete was FO3 GOTY which i max game scored on the xbox. it is good to be back in the universe and VR is just the icing on the cake.

My only real issue with it is, I tend to play with a guide on the go, so i can find all the bobbleheads and comics and what not.... this is not feasible in VR and as it is not a proper oculus supported title I dont think I will be able to pin a guide in the game
 
SOTTR. The hidden city is becoming a chore due to all the side missions but not too bad aside from that.

Hopefully it livens up a bit or I may get bored.
 
I really need to push myself to finish Final Fantasy 15 but I can't seem to engage with it like I did with the 13 trilogy or 10.

Reinstalled Grim Dawn this week to check out the deferred rendering improvements and I've been putting a few hours a night into it since.
 
Is Amnesia the dark decent worth playing if I am not scared of the hide and seek monster mechanic? Is there more to the game that makes it worth playing?

Just completed Soma and enjoyed it and noticed this was made by the same devs and has similar high praise.
 
Don't need the season pass for gears. You get access to ALL content only difference is without the pass you have to play the MP content in rotation you can't pick your level
Btw it is a steal at that price. Stick through the robots (I don't know anyone who likes the robots) it becomes proper gears of war in chapter 2 iirc
 
Obduction from the creators of Myst.

It's taken me back 20 odd years as it definitely feels like a Cyan Worlds game. Very intriguing. So far, nothing has caused me to get totally stuck and have to resort to a guide. Really enjoying it.
 
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