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really getting fed up with the posts stating RTX/DLSS does not work this gen

TNA

TNA

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Indeed it is a tech forum.

Having said that for it to fulfil its purpose people have to be open minded and honest enough to post when tech does not work very well.

I remember when I was young, new tech would make things faster, cheaper and smaller.
Fake news and profit at any cost are the ways now :p
 
Soldato
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Indeed it is a tech forum.

Having said that for it to fulfil its purpose people have to be open minded and honest enough to post when tech does not work very well.

I remember when I was young, new tech would make things faster, cheaper and smaller.

tech getting cheaper? Maybe in the 1980s
 
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I wonder if I posted in this thread already? Probably.

Yes but who ever used them? I mean DLSS makes your pic fuzzy and ray tracing is probably fine if you have a 1080p monitor but I don't so it's not fine for me at all. It will take at least another two or three generations before I can use it on my monitor.
 
Soldato
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Dlss actually improved the quality on wolfenstein and I get avg 78fps with it turned off at 5k rt on everything on uber, 94fps with it on

But is only 1 game. ONLY 1 where DLSS works better with RT.
All other games, with lesser than RTX2080Ti card are exactly as @pp111 said. Fuzzy and low ress.

And we are now 18 MONTHS since Turing came out and we count games on single hand using Tensor & RT cores.
Lets not forget the "big list" of games Nvidia on their back promoted DLSS & RT. Yet where are these games?

But I forgot. In December Nvidia "revised" the list in silence, removing most of them.
A year after NV marketing making you believe that there will be an amass of games to sell you the overly expensive Turing cards.

Which are going to be worthless on the second hand market, if we take Nvidia's word that the Ampere cards are 50% faster in Ray Tracing.

My post is all about the anti-consumer practices of Nvidia.
 
Soldato
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Dlss actually improved the quality on wolfenstein and I get avg 78fps with it turned off at 5k rt on everything on uber, 94fps with it on

Can you take 2 screenshots please, in a well lit area? One with DLSS quality & one with 8x TSSAA, at 4K. If you have MSI Afterburner that can take png screens at 100% quality. Then upload to flickr or gdrive/onedrive. Cheers!
 

TNA

TNA

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Lets not forget the "big list" of games Nvidia on their back promoted DLSS & RT. Yet where are these games?
Nvidia figures if Trump and the rest of the net can get away with so much fake news, they should give it a bash themselves. Not surprising really. The 2000 series is demo RT tech where people have been made to pay for the privilege of beta testing. Hopefully they at least double RT performance with the 3000 series, anything less will be disappointing.

AMD also need to get the finger out and release their RDNA2 cards that take the performance crown. Because their victory will likely be very short lived. Will be sad if Nvidia comes out with the 3000 series before AMD releases anything.
 
Soldato
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Nvidia figures if Trump and the rest of the net can get away with so much fake news, they should give it a bash themselves. Not surprising really. The 2000 series is demo RT tech where people have been made to pay for the privilege of beta testing. Hopefully they at least double RT performance with the 3000 series, anything less will be disappointing.

AMD also need to get the finger out and release their RDNA2 cards that take the performance crown. Because their victory will likely be very short lived. Will be sad if Nvidia comes out with the 3000 series before AMD releases anything.

Have written elsewhere in this forum that Nvidia would have to cut RT & Tensor cores, integrating their functionality in CUDA cores, following the RDNA2 design (used in consoles also).

The Turing dies are too big to to shrink at 7nm EUV with RT & Tensor cores (let alone 5nm), nor are compatible with the Nvidia announcements about MCM gpus in the future. Which means any dedicated RT cores usage is going to be short lived like the dedicated PGUs were with Physx.

Personally I wouldn't be surprised if Ampere is still at 12nm and not 7nm EUV as is rumoured, if Nvidia maintains the RT & Tensor cores until moved to unified CUDA with MCM design at 5nm.
 

TNA

TNA

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Have written elsewhere in this forum that Nvidia would have to cut RT & Tensor cores, integrating their functionality in CUDA cores, following the RDNA2 design (used in consoles also).

The Turing dies are too big to to shrink at 7nm EUV with RT & Tensor cores (let alone 5nm), nor are compatible with the Nvidia announcements about MCM gpus in the future. Which means any dedicated RT cores usage is going to be short lived like the dedicated PGUs were with Physx.

Personally I wouldn't be surprised if Ampere is still at 12nm and not 7nm EUV as is rumoured, if Nvidia maintains the RT & Tensor cores until moved to unified CUDA with MCM design at 5nm.
Will be interesting to see how it turns out, not too long left now.
 
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Can you take 2 screenshots please, in a well lit area? One with DLSS quality & one with 8x TSSAA, at 4K. If you have MSI Afterburner that can take png screens at 100% quality. Then upload to flickr or gdrive/onedrive. Cheers!

Not for me, but i am at home and have been playing the game. Can you see the screenshots?

https://flic.kr/p/2ihuFdv
https://flic.kr/p/2ihy84m
https://flic.kr/p/2ihuEgL
https://flic.kr/p/2ihuDv2
https://flic.kr/p/2ihwYaf
https://flic.kr/p/2ihxY5p
 
Last edited:
Soldato
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Have written elsewhere in this forum that Nvidia would have to cut RT & Tensor cores, integrating their functionality in CUDA cores, following the RDNA2 design (used in consoles also).

The Turing dies are too big to to shrink at 7nm EUV with RT & Tensor cores (let alone 5nm), nor are compatible with the Nvidia announcements about MCM gpus in the future. Which means any dedicated RT cores usage is going to be short lived like the dedicated PGUs were with Physx.

Personally I wouldn't be surprised if Ampere is still at 12nm and not 7nm EUV as is rumoured, if Nvidia maintains the RT & Tensor cores until moved to unified CUDA with MCM design at 5nm.

Theoretically they could go MCM with the RT functionality as a separate chip - the performance heavy bits of RT can be offloaded.
 
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So perhaps RT Cores will be dead afterall, I hope even if they don't continue to be added, there will be support for RTX 20 series and that these cores can be utilised for RT in future if "RTX" isn't in a game, because if not, that would be a real bummer, ultimately a 2070S would literally be a 1080Ti even RT performance wise.

That would be one tough lesson to learn for RTX adopters, it would also mean upgrade asap to new GPU to support ray tracing, so probably what will happen :(, almost mis-sold ray tracing
 
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Yup, those look great, thanks!

Tell me if I'm right.

First (ending in 4d5f) is DLSS, second (76db7) is TSSAA.

Btw, do you notice anything in motion or do they look the same?

The order is: off/on/off/on/off/on

In motion the only difference is the performance. I've played BF5, Metro Exodus, Control, Shadow of the Tomb Raider and Anthem.
For me, the best implementation of DLSS so far is Youngblood, followed by Anthem and Control.

Got some nice pictures of Anthem:

https://flic.kr/p/2ihAgZx
https://flic.kr/p/2ihBkE7
https://flic.kr/p/2ihAh2S
https://flic.kr/p/2ihxQfs
https://flic.kr/p/2ihxQjq
https://flic.kr/p/2ihBkrw
https://flic.kr/p/2ihAheL
https://flic.kr/p/2ihAhh6
https://flic.kr/p/2ihxQvx
https://flic.kr/p/2ihAhnB
https://flic.kr/p/2ihAht3
https://flic.kr/p/2ihAhvH
 
Soldato
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Theoretically they could go MCM with the RT functionality as a separate chip - the performance heavy bits of RT can be offloaded.

Yet would need to chop the normal CUDA cores to multiple separate chips as we get to smaller nodes. It won't make sense but if Nvidia attempts something like that be ready to see how it flops.
 
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