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really getting fed up with the posts stating RTX/DLSS does not work this gen

Discussion in 'Graphics Cards' started by sunshinewelly, Aug 16, 2019.

  1. Nasher

    Capodecina

    Joined: Nov 22, 2006

    Posts: 15,684

    Explored and decided it wasn't worth investing the time.
     
  2. Th0nt

    Soldato

    Joined: Jul 21, 2005

    Posts: 6,923

    Location: N.Ireland

    Explored but concluded that at least a gen too early.
     
  3. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 2,602

    Explored and realised visuals aren't t very important in a twitch shooter. People want 144fps in Doom not 60fps and pretty visuals.

    Doom adding ray tracing would be like counter strike adding ray tracing
     
  4. DarrenM343

    Mobster

    Joined: Oct 19, 2008

    Posts: 4,909

    Or Quake II adding RT. Oh, wait a minute :).
    Probably more down to time and effort because they could implement it and those who want high FPS could switch it off. It's nice to have the option tbh. RT/DLSS seems to be still mostly done post release. It's taken a while for it to appear in Youngblood so maybe they've just decided not to bother in this case.
    I bought YB yesterday and purposely held off purchasing it until RT was in there,paying less for it than on release too.I'd do the same with other games too if they don't have it available on release day 1. I'd probably buy Doom Eternal early if it's definitely not getting RT although tbh i'm not a big fan of the Doom games so without RT I'm probably a little less likely to buy it now.
     
    Last edited: Jan 26, 2020
  5. TNA

    Capodecina

    Joined: Mar 13, 2008

    Posts: 13,495

    Location: London

    Not everyone ;)

    I would take 60fps with top visuals. Plenty smooth for me. Not like I would be playing it online, just the campaign.
     
  6. shankly1985

    Capodecina

    Joined: Nov 25, 2011

    Posts: 19,354

    Location: The KOP

    Wolfenstein and COD both have RT and are both a fast paced shooter.
     
  7. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 2,602

     
  8. Poneros

    Mobster

    Joined: Feb 18, 2015

    Posts: 3,669

    Wow! Didn't expect DLSS to gimp RT that badly. Also notable how there's many other not immediately noticeable downgrades happening with DLSS on, particularly with reflections but not just. #JustNvidiaThings. I guess in the end DLSS got better but not as much as DigitalFoundry was shilling it (unsurprisingly they too got showcased by Nvidia afterwards & got a youtube vid - I'm sure it's all a coincidence ofc).

    Missed opportunity in checking out the shading option as well, but I suppose it was a long enough video as it is. All in all, DLSS remains a 'meh who cares' option, but at least it's not total crap anymore.
     
  9. LoadsaMoney

    Caporegime

    Joined: Jul 8, 2003

    Posts: 28,201

    Location: In a house

    New versions much better, looks like Native, and should be in all games easily, as no more training, or devs needing to do it, Nvidia can just do it via their Game Ready Drivers.

     
    Last edited: Feb 15, 2020
  10. loftie

    Hitman

    Joined: Oct 17, 2009

    Posts: 904

    Damn, didn't see you'd posted this in here, just threw it in the AMD RIS vs DLSS thread.
     
  11. IT Troll

    Wise Guy

    Joined: Jun 15, 2005

    Posts: 2,435

    Location: Edinburgh

    Great video from HU. DLSS 2.0 looks promising and should finally be ready for prime time come the next generation of GPUs.
     
  12. Grim5

    Mobster

    Joined: Feb 6, 2019

    Posts: 2,602

    Last edited: Feb 27, 2020
  13. TNA

    Capodecina

    Joined: Mar 13, 2008

    Posts: 13,495

    Location: London

    DLSS 2.0 eh? :D

    I knew all the stuff the advertised for the 2000 series would not be implamented well until the 3000 series at the earliest. Lets see how it goes when I get my 3000 series GPU once they come out.
     
  14. Safetytrousers

    Wise Guy

    Joined: Mar 31, 2016

    Posts: 1,357

    Location: Moonbase Alpha

    I did notice the graphics in Doom 2016.
    Doom does tend to have a lot of shady areas and varied lighting. And in 2016 there are times you are not fighting.
    You would notice if Eternal came out and it looked like original Doom. Graphics do matter.
     
  15. Illuminist

    Mobster

    Joined: Sep 26, 2017

    Posts: 3,733

    Location: In the Masonic Temple

    You can have ray tracing in Doom 2016 if you wanted

     
  16. BigBANGtheory

    Hitman

    Joined: Apr 21, 2007

    Posts: 860

    I would fall into that camp also and am happy to compromise with 4k visuals vs. low latency competitive response though of course we all want both right :)
     
  17. zola25

    Wise Guy

    Joined: Mar 7, 2005

    Posts: 1,467

    As far as RTX goes, I suspect you're correct. However, DLSS 2.0 is a change to the AI algorithm nVidia use in their compute centers. It looks like a real breakthrough as it no longer requires per game training, and can be updated via driver updates rather than game patches. Therefore this will bring benefits to both 2000 and 3000 series GPUs, and presumably beyond.
     
  18. Vince

    Man of Honour

    Joined: Oct 30, 2003

    Posts: 8,874

    Location: Essex

    Im confused - Isn't the whole idea of DLSS that it uses AI to train the improvements in? If it's just going to be patched in drivers by the devs what exactly is the 'AI' doing now?
     
  19. Mauller

    Mobster

    Joined: Feb 7, 2015

    Posts: 2,747

    Location: South West

    The AI is just looking for patterns which it then applies a known result to.
    Doing it in a generic way is much better, i would much preffer to see DLSS 2.0 2X be used for AA instead of upscaling and all the other jazz.

    DLSS 2.0 is a marked improvement in quality over previous versions, but it's still not as good as native and only better in situations where the TAA is terrible to begin with. But once you turn off post processing effects that blur the scene, DLSS falls behind Native by a lot.
     
  20. TNA

    Capodecina

    Joined: Mar 13, 2008

    Posts: 13,495

    Location: London

    Yeah fair enough, but it has taken majority if not by the time it is done it will have taken the whole of the 2000 series product life cycle to have got to this point. As I suspected from the start, the 2000 series is beta testing Nvidia's stuff where you pay for the privilege of doing so. I thank everyone who has done this and look forward to the 3000 series :p