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Or Quake II adding RT. Oh, wait a minuteExplored and realised visuals aren't t very important in a twitch shooter. People want 144fps in Doom not 60fps and pretty visuals.
Doom adding ray tracing would be like counter strike adding ray tracing
Not everyoneExplored and realised visuals aren't t very important in a twitch shooter. People want 144fps in Doom not 60fps and pretty visuals.
Doom adding ray tracing would be like counter strike adding ray tracing
Explored and realised visuals aren't t very important in a twitch shooter. People want 144fps in Doom not 60fps and pretty visuals.
Doom adding ray tracing would be like counter strike adding ray tracing
Damn, didn't see you'd posted this in here, just threw it in the AMD RIS vs DLSS thread.New versions much better, looks like Native, and should be in all games easily, as no more training, or devs needing to do it, Nvidia can just do it via their Game Ready Drivers.
New versions much better, looks like Native, and should be in all games easily, as no more training, or devs needing to do it, Nvidia can just do it via their Game Ready Drivers.
DLSS 2.0 eh?DLSS in 2020: "Absolutely Stunning Results, This could be The Game Changer, AMD needs to respond in a big way. We can easily recommend DLSS 2.0 as it's just a free performance button"
https://www.techspot.com/amp/article/1992-nvidia-dlss-2020/
Explored and realised visuals aren't t very important in a twitch shooter. People want 144fps in Doom not 60fps and pretty visuals.
Doom adding ray tracing would be like counter strike adding ray tracing
You can have ray tracing in Doom 2016 if you wantedI did notice the graphics in Doom 2016.
Doom does tend to have a lot of shady areas and varied lighting. And in 2016 there are times you are not fighting.
You would notice if Eternal came out and it looked like original Doom. Graphics do matter.
Not everyone
I would take 60fps with top visuals. Plenty smooth for me. Not like I would be playing it online, just the campaign.
I knew all the stuff the advertised for the 2000 series would not be implamented well until the 3000 series at the earliest.
Im confused - Isn't the whole idea of DLSS that it uses AI to train the improvements in? If it's just going to be patched in drivers by the devs what exactly is the 'AI' doing now?
Yeah fair enough, but it has taken majority if not by the time it is done it will have taken the whole of the 2000 series product life cycle to have got to this point. As I suspected from the start, the 2000 series is beta testing Nvidia's stuff where you pay for the privilege of doing so. I thank everyone who has done this and look forward to the 3000 seriesAs far as RTX goes, I suspect you're correct. However, DLSS 2.0 is a change to the AI algorithm nVidia use in their compute centers. It looks like a real breakthrough as it no longer requires per game training, and can be updated via driver updates rather than game patches. Therefore this will bring benefits to both 2000 and 3000 series GPUs, and presumably beyond.