Exactly. The feature set like RTX/DXR is implemented into the game/engine and typically is configured with a bunch of different parameters. So the hard work is the implementation but telling it to run with reflections at 1/2 resolution or 1/4 resolution is just 1 setting. So the consoles will get RT support it will just be low fidelity and increasing that fidelity for the PC by casting more rays at higher resolution for example, that'll be trivial to implement.
Exactly, it wont. It'll reach a GPU bottleneck before the 3080 does. Which makes me think that without even seeing benchmarks for things like FS2020, Avengers, Crysis all at 4k Ultra that it's reasonable to predict it'll be crawling along with unplayable frame rates before it's even close to 10Gb of vRAM use (I'll qualify that by saying 10Gb of vRAM used, not allocated of course )
Yeah I think the bottomline is the RTX 3080 and AMD 6800XT are both coming to become irrelavant around the same ammount of time. Which one lags behind which first at 4K is going to be based on whether VRAM adoption and big caches become more popular or RT effects.
Given new consoles are packing RT... RT seems to be the likely graphical element to be suped-up. Now the counterargument is RT will be optimised for consoles running on AMD hardware; yes; but as we've seen in the past, those same optimisations seldom get trickled down as delicately to PC.