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Raytracing - Would you buy in to it now?

If you have 2 GPUs like the 6800XT and 3080 where raster and price is pretty close then it makes Sense to go with the one that has better RT.
 
The 2060 chipset in this laptop allows me to test raytracing at 1080p quite nicely, but I haven't seen anything that's got my gusset moist yet. It feels like the GPU equivalent of multicore processors... there are linear limits being reached, so what do we do with all this spare parallel processing ability? It'll be quite a long time until it, possibly, becomes important.

Mind you, I've failed to be impressed by a lot of the fancy graphics options in games for a long time, and the games I keep returning to for relaxation are the Borderlands series. I think my brain's visual processing capability might have peaked a long time ago. May require younger, less jaded neurons to appreciate modern whizz-bangery. :-)

For the last decade all I've really wanted is better games, not better graphics stretched over more pixels... and before anyone points out my Borderlands problem, in my defence I think they nailed the shooty-looty dopamine hit cycle nicely. I reserve the right to change my mind though, especially if Borderlands 4 has an epic ray tracing gun that only one-shots bosses in ray tracing mode... sponsored by Nvidia. ;-)
 
Very recently picked up a 3060Ti for sons rig so limited experience of RT in games. I did play an evening of CP2077 using a 1080p native monitor and Ultra RT settings this weekend.
There is definitetly a different environmental feel with the lighting etc. Is it better? I really don't know, it's different but perhaps a little too over done.
A bit like covering the Xmas tree in tinsel garlands.... you can have to many.

I flipped back to my Vega @ 1440p high the next day using fidelity FX and I really didn't feel I was missing out, or that my enjoyment / immersion was affected.
Perhaps having spent my youth with a letter box of Doom at 320x240 15fps I'm just not programmed to look for this level of defects/ detail.

RT and DLSS definitely have a value, I'd pay a little extra for the features but not a deal breaker right now.
Personally I think VRAM is likely to be more impactful in the long run.

I have the cash set aside ready to upgrade the Vega this cycle, but right now nothing I've seen has me itching to buy.
I did think sampling RT on the 3060 rather than the compressed you tube clips may have got me excited... but it didn't.... which is no bad thing.

Lets see how the RX6800 matures through to summer and what the higher end Ti cards offer.... looking like I may skip this gen.

Will be interesting to see how the 3060 (non Ti) and 3050's fair. I'm expecting RT to be nothing more than a token gesture on these lower end cards as next gen games will likely increase the requirements to the point where you can only use RT minimum.
 
Not for me as right now its a) Too much of a performance hit and b) Too much of a wallet hit to get said performance hit. :o:D Despite this i don't think RT is going away so we all just need to wait/lube up/don't lube up for when our own times come for us to buy in to it.
 
I will be getting a 6800xt when the prices and availability settles down. So sort of buying into it. The only game i have played with RT lately has been Spiderman Miles Morales on the ps5, the RT is half decent but when swinging around and fighting it's not something i notice. Only really notice it when climbing up glass skyscrapers mainly and it does add to the game nicely there as with it off there is no reflection. Used correctly like in this case it's not bad but i could have it off and not be to bothered. It's 4k 30 with it on and 4k 60 with it off. There is also an in between mode which is slightly lower fidelity but 1440p 60fps which is what i use to keep RT and the higher fps.
 
Low expectations mate - it's how I make it through life hahaha
I think those of us who've grow up through the 'running Doom in a tiny box to get the frame rate up on a 386' phase, and even before then when frame rates were not only obvious but countable (I'm looking at you, Space Invaders machine!), are often happy with a compromise. But one reason I allowed myself to splurge on this laptop this year (apart from the bargain basement pricing) was the itch I've had to experience high frame rate gaming. And I am most definitely converted to 100+fps gaming now. Even 60fps feels unsatisfactory now!

One good thing I'll say about ray tracing is that it's a sort of return to the days when hardware improvements were exciting. It's been a long time since that was true. Of course, first you have to be excited by ray tracing, and I think the problem is that a whole heap of artistic and technical creativity has gone into getting good old fashioned rendering looking plenty good enough to fool most of us most of the time.
 
I think those of us who've grow up through the 'running Doom in a tiny box to get the frame rate up on a 386' phase, and even before then when frame rates were not only obvious but countable (I'm looking at you, Space Invaders machine!), are often happy with a compromise. But one reason I allowed myself to splurge on this laptop this year (apart from the bargain basement pricing) was the itch I've had to experience high frame rate gaming. And I am most definitely converted to 100+fps gaming now. Even 60fps feels unsatisfactory now!

One good thing I'll say about ray tracing is that it's a sort of return to the days when hardware improvements were exciting. It's been a long time since that was true. Of course, first you have to be excited by ray tracing, and I think the problem is that a whole heap of artistic and technical creativity has gone into getting good old fashioned rendering looking plenty good enough to fool most of us most of the time.

God I can relate to that so much. My first PC was 486 SX 25 - I remember being upset that my dad did not go for the DX 33 at the time. Then one of my mates who had rich parents went and got the Pentium P90... let's just say we played Wing Commander 3 at his house more often than at mine.
 
Until the entire game is ray-traced at acceptable framerates, it's not worth it. The sacrifices outweigh the benefits in both performance and price at every level, and 1440p@144 is fast becoming the standard for a PC gaming experience. Hell, I'd rather have 2160p@144 before any ray-tracing.
 
None of my games support raytracing. I'm planning to get Cyberpunk 2077 in 12 months which obviously supports raytracing so maybe I'll think about trying it then.


Performance and bugs will be ironed out by then. I never understand people jumping all over a new game on release. It's only for tubers to get a video out so people click on it. Any new game these days bougtht on release and you are basically alpha testers and pay full price. Stopped buying games on release years ago. They can have my money once it's better refined, after they have the early adopters wade through all the issues and the developers can take the data and make fixes. New game - 6 months minimum.

I watched Linus's review on detail settings, it looked quite nice in some scenes but not all. I thought it looked like a remastered GTA set in 2077. Worth a playthrough when it's <£25
 
Performance and bugs will be ironed out by then. I never understand people jumping all over a new game on release. It's only for tubers to get a video out so people click on it. Any new game these days bougtht on release and you are basically alpha testers and pay full price. Stopped buying games on release years ago. They can have my money once it's better refined, after they have the early adopters wade through all the issues and the developers can take the data and make fixes. New game - 6 months minimum.

I watched Linus's review on detail settings, it looked quite nice in some scenes but not all. I thought it looked like a remastered GTA set in 2077. Worth a playthrough when it's <£25

Exactly, I never buy unfinished games. I only just bought RDR2 last month and I'm really enjoying it. Fully patched and updated.
 
Performance and bugs will be ironed out by then. I never understand people jumping all over a new game on release. It's only for tubers to get a video out so people click on it. Any new game these days bougtht on release and you are basically alpha testers and pay full price. Stopped buying games on release years ago. They can have my money once it's better refined, after they have the early adopters wade through all the issues and the developers can take the data and make fixes. New game - 6 months minimum.

I watched Linus's review on detail settings, it looked quite nice in some scenes but not all. I thought it looked like a remastered GTA set in 2077. Worth a playthrough when it's <£25

Honestly I bought CP 2077 and I almost just got my money back. So many bugs in the first 2-3 hours when I did play it I gave up and decided to revisit it down the line. NPC's floating along the ground instead of walking with 0 other limb movement... One scenario an NPC was floating along in mid air behind the main guy I was talking to in the fetal position almost upside down carrying a box... The mission you go get the spider robot thing. It did make me laugh but I was like wtf is going on. Lots of weird clipping issues, crashes to desktop..

Found it hard to believe the game was delayed for so long with so many issues I encountered with it 2 hours in. Stopped playing it for now, seemed a mess. Didn't want to see anything else and have it just put me off the game completely. Was kinda ruining the experience.
 
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