******Official Star Citizen / Squadron 42 Thread******

Caporegime
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They've done that to the Frelancer, Connie and even the Vanguards.
It's to force people into using the turrets in multicrew, which is great if you have mates online at the time... but otherwise means you have to just take randoms and risk getting shot in the back of the head while they steal your ship.


Can you not lock th cockpit door?

Like current day aircraft?
 
Associate
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Friend of mine has been bugging me to get this game for ages so jumped on the Free Fly event and quickly realised my machine isn't quite up to par to run it very well.

So now ive started looking around at upgrades. Seems like a cool game, will struggle through the rest of the event hopefully grab the next free event with a better PC in future.
 
Soldato
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If you plan to sink serious time into the alpha then cool. If your expecting to upgrade your pc and be ready for the release personally I would wait iiwy.
Before release the game will be optimised. Before release OTOH the available tech may go up and anything you buy today be obsolete.
Put it this.way , my mate upgraded to a gtx 780 and I upgraded to a gtx 980 in part for star citizen. For me that was 2 GPUs back (I had an1080ti since and now on a 3090)

So sure upgrade now it you want to dabble but I would not necessarily expect system requirements today to be a yardstick for the actual game.
 
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I know the game isnt optimised properly and i dont expect to buy anything straight away. It was more of an eye opener to my current spec. CPU was flat out at 100%

Im currently playing a lot of Hell Let Loose which I can run fine but sooner or later there is gonna be a game I wanna play that I wont be able to. Currently running a 10 year old i5-2500k so looking at something a bit newer, more cores/more threads.
 
Soldato
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It's not that likely that you'll get jacked :D
I've only once had it happen to me and learned my lesson early on..... but I have jacked several other people myself and I know several others who do it often, for a laugh.
The problem is that it takes so long to go from shutting your entry door to powering up the ship, that someone can easily sneak aboard before you can close everything up. From there, they just wait until you're outside the armistice zone and BOOM.

If I like it what starter packs would people recommend?
I started with an Aurora LN. That had enough to get me through most of the different missions and earn the few million credits that bought me a Connie, with an Ursa Rover for fun.

Can you not lock th cockpit door?
Like current day aircraft?
No, not that I've seen.
You have a Lock/Unlock feature, which seems to do all the main hatches, but also doesn't seem to work as well as expected.
 
Soldato
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I've only once had it happen to me and learned my lesson early on..... but I have jacked several other people myself and I know several others who do it often, for a laugh.
Well, that says more about you and the company you keep :p
There are always going to be people that do stuff like that, as well as pad ramming or blowing up mining ships etc for cheap lols.

All I'm saying is that it's generally the case that people just want to get along and do some multicrew stuff. This doesn't mean that there aren't exceptions.
If it does happen, you respawn, claim your ship and get on with it.
Saying that, the whole death of a spaceman thing will likely result in people taking less chances when that rolls in.

The problem is that it takes so long to go from shutting your entry door to powering up the ship, that someone can easily sneak aboard before you can close everything up. From there, they just wait until you're outside the armistice zone and BOOM.
If you close your outer door(s) as soon as you enter the ship, then they're not getting in unless they're in your party or you're outside an armistice zone and they can blast doors open.

If they do somehow manage to sneak past you and you miss the notification that someone has boarded, then that's on you.

I started with an Aurora LN. That had enough to get me through most of the different missions and earn the few million credits that bought me a Connie, with an Ursa Rover for fun.
That was prior to the current 'rebalance' and it was comparatively easy to power through the bounty chain solo and farm cash.
Still, it's an ok ship to start with and a good pilot could still do reasonably well with it in the current build. It's quite a nimble little thing.

Do you recall how long it took you to earn those millions with that ship? You did well :) I'm genuinely curious.

No, not that I've seen.
You have a Lock/Unlock feature, which seems to do all the main hatches, but also doesn't seem to work as well as expected.
Apart from it obviously depending on the layout of various ships - many not having a cockpit door due to said layout, the only ships I'm aware of that have lockable interior doors are the Star Runner and Hercules C2/M2/A2.
I believe they're looking to update most ships to have this feature at some point, but I could be wrong and CIG being CIG may not ever get around to actually doing it.
 
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Soldato
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Well, that says more about you and the company you keep :p
There are always going to be people that do stuff like that, as well as pad ramming or blowing up mining ships etc for cheap lols.
All I'm saying is that it's generally the case that people just want to get along and do some multicrew stuff. This doesn't mean that there aren't exceptions.
I'm sure most people have messed around and played criminal at least a few times.
I've done it to others enough, and watched it happening on chat enough, to be very wary of other players.

If you close your outer door(s) as soon as you enter the ship, then they're not getting in unless they're in your party or you're outside an armistice zone and they can blast doors open.
Have they changed something since 3.13?
I used to wait until they'd entered through teh main door and then go right up and follow them through it, as they were usually messing with inner doors by then, so didn't notice me.
But the problem is that you still invite them to your party, for the mission, and then they blatt you.

Do you recall how long it took you to earn those millions with that ship? You did well :) I'm genuinely curious.
7-8 mil must have been about 3 weeks, playing 3-4 hours a night.
I did a lot of Claimjumper and cave missions too, though.
The Connie was the first ship I bought, but I also splashed on a Sentinel and something else, with various weapon upgrades, of course.
 
Soldato
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I'm sure most people have messed around and played criminal at least a few times.
I've done it to others enough, and watched it happening on chat enough, to be very wary of other players.
Here and there, but me and the guys I play with aren't on that kind of thing.
We might on a rare occasion do something like leave someone's ship floating 20ft above the ground if they're silly enough to leave it wide open at an outpost while they're fiddling about in one of the buildings with other ships around. They soon learn to close their doors.
By 'rare', I mean once or twice.

However, the confidence trickster thing is a no-no, as we feel that it just ruins the experience for other people and leaves a bad taste in their mouth for no gain other than a cheap laugh. They then get paranoid about meeting new people in the verse and end up missing out on some good times.
I don't need their ship anyway.

I get that it's just the way life is, both in and out of a game. It's just not for me.

Genuine and well executed piracy is all cool, but ganking for lols is just lame in my book. Each to their own.

Have they changed something since 3.13?
I used to wait until they'd entered through teh main door and then go right up and follow them through it, as they were usually messing with inner doors by then, so didn't notice me.
Nothing's changed. They just haven't noticed the notification, which is kind of understandable, since we're constantly getting spammed with them for every little thing and generally ignore them.

I feel like you've confirmed the following point I made: "If they do somehow manage to sneak past you and you miss the notification that someone has boarded, then that's on you", rather than responded to the part you quoted, which is a different situation.

What you've quoted is about closing your door the moment you enter your ship, so no random can get in, unless they're real quick and sneaky. You don't wait until you get to the cockpit.

But the problem is that you still invite them to your party, for the mission, and then they blatt you.
Sure, that's a potential issue.
We're talking about two different scenarios. The betrayed trust thing and the sneak onboard thing.
I feel that they're getting mixed in together here.

This was originally about the betrayed trust thing. Yes, it happens. Yes, it's a risk. Yes, you should be generally wary of randoms to a degree.
I'm just saying that it isn't so common that you shouldn't ever let a random in your ship. At least 8 times of 10, you'll be fine, you'll both have fun and you may even make a friend.

7-8 mil must have been about 3 weeks, playing 3-4 hours a night.
I did a lot of Claimjumper and cave missions too, though.
The Connie was the first ship I bought, but I also splashed on a Sentinel and something else, with various weapon upgrades, of course.

Cool, well done :)
For science, have a go at trying it now over a couple of sessions. I'd be interested to see if you can replicate that with the recent changes.
 
Soldato
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With Missle Operator Mode, do you need to stay in this mode for the missles to remain locked to the target or will they still hit if you swithc back to guns... The missles tend to just miss when I switch but more consistently hit if I stay in MoM. Also, do the different missle types have different tracking characteristics or is it more related to the countermeasure avoidance?
 
Soldato
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With Missle Operator Mode, do you need to stay in this mode for the missles to remain locked to the target or will they still hit if you swithc back to guns... The missles tend to just miss when I switch but more consistently hit if I stay in MoM. Also, do the different missle types have different tracking characteristics or is it more related to the countermeasure avoidance?
IME, you need to re-establish missile lock if you switch.
And yes, they do have different tracking modes, according to the wiki. Things like heat, EM output, or silhouette/shape. Not looked into it that much, really, as I'm mostly old school Freelancer GO.
 
Soldato
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How's everyone finding the Xenothreat event? Played for a good few hours yesterday evening and enjoyed it. First time round there was a whole load of teamwork on the server which was great to see, same with the second. Only had one 30k during that period. Third time around there was some PvPers on that openly declared in chat they were fighting for XT - which was cool. What wasn't cool was that they were filling their ships with a mix of crimestat and non-crimestat players - so if you shot them down you got a crimestat, even though they were aggressing. The crime system definitely needs some work!
 
Soldato
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How's everyone finding the Xenothreat event? Played for a good few hours yesterday evening and enjoyed it. First time round there was a whole load of teamwork on the server which was great to see, same with the second. Only had one 30k during that period. Third time around there was some PvPers on that openly declared in chat they were fighting for XT - which was cool. What wasn't cool was that they were filling their ships with a mix of crimestat and non-crimestat players - so if you shot them down you got a crimestat, even though they were aggressing. The crime system definitely needs some work!


Was there enough content for lone wolves looking for pure pve or was it strongly weighted for coop/multiplayer play?

One of the big plusses for me for this game was the notion of the PvP slider as well as possible private servers tho as I understand it this is now off the table.
My experiences of multiplayer in games is not a positive one and I don't enjoy PvP. For me elite dangerous with private groups and solo was perfect but I find myself moving away from that for different reasons.
 
Soldato
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I guess it is slightly more weighted towards multicrew/team play, but there's no real issue with going in solo, as there'll be loads of other ships going after the targets. You can also help with the cargo stage if you want, even if you don't have a cargo ship. Just help them chuck crates aboard theirs or provide escort.

My experience has been generally good, although I haven't managed to get past stage 2 due to the mission bugging out and failing to spawn the enemy for the final battle.
When it worked, it was proper star wars space battle action with ships and lasers everywhere. I once recruited a noob and chucked him on the turret of a hurricane and he had a glorious time.
 
Soldato
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When it worked, it was proper star wars space battle action with ships and lasers everywhere. I once recruited a noob and chucked him on the turret of a hurricane and he had a glorious time.
Agreed, it's epic when it works! Hurricane is great fun too, was flying one with a competent friend in the gunner seat - we were tearing stuff up! Still haven't decided what my next ship I want is, I still really like the Vanguard Harbinger!
 
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