Yeah that seems to be the case I guess. Not sure how a 9900K compares to a ryzen 3600 but I didnt experience that and its not technically a high end CPU. Would also be good if nvidia took off some cpu demand through their drivers.
Do you have rBAR on? Like have you tested that on/off before the cpu swap and now?
ReBar was adding around 10 FPS in FC6 on my 9900K. On my 12700K, its adding only 2-3 FPS in the same area
I will really be considering an AMD GPU next gen if I manage to get one at MSRP. For the 3000 series, it was relative easier to land NVIDIA cards somewhat closer to MSRP compared to AMD. The NVIDIA driver overhead means I have to keep buying the latest Intel CPUs along with my GPU purchases to get the most out of the system.
I played a couple of games and even in the ones where FPS is more or less the same like AC Valhalla, its so much more consistent than before. In Valhalla for instance, summoning the raven had this split second stutter when it was transitioning to it which is now completely gone.
Exactly what I have been telling people for a while now who have 3070+ and older/weaker CPUs, you need a modern powerful CPU if you want ampere to really stretch its legs, even if the game isn't particularly heavy on the CPU, you'll still see a good uplift in the lows.
But FC 6 is terribly cpu optimised as backed up/pointed out by several tech. journalists now so not too much of a surprise considering the perf. of the single core on them new intel cpus.
Surprised it solved your texture issues though.
I wasn't really aware how large this difference was as I was under the impression it didn't matter much at 4k. Turns out it does, but the effects are more pronounced in open world games where I use FSR/DLSS with RT. Cyberpunk FPS consistency using Alder Lake is night and day better. I drove from one end of the City Centre district to the Badlands using DLSS performance and RT Ultra and the FPS was always between 57- 69. Even in the most populated areas with a lot of NPC spawns, the CPU managed to keep the FPS consistent.
I wasn't really facing an issue with the textures itself using FSR even with the 9900K. There were no blurry textures but the game kept stuttering when I switched between guns or when I exited an area and it flushed out the textures. Weirdly, its still doing that with the 12700K but the stuttering is no longer there. Of course I still can't use it at native 4k, as the textures become blurry.