The whole crispy critters thing is so bizarre. Why this as a catchphrase? It's so infantile and grating - and nonsensical. It could make sense if it were a minced oath, I guess, but there's so much actual sweaing as well, it's like... why, why have all the swearing come out of this guy's mouth and also have him spout "crispy critters" at every opportunity. Is there supposed to be some humour in this juxtaposition that overcomes how damned twee it sounds?
Anyway... I have also got stuck on the environment many times. The last time I got stuck on the environment whilst trying to free a candle that had got stuck in a tube. Which is an impressive doulbling up of the janky enviornemntal bugginess, I have to say. Annoyingly, I had to clear an entire mini-dungeon to get back to where I was again.
There's also something disconcertingly "floaty" about the combat. They really haven't nailed any element of it too well - the dodging, melee impact, gun weight. It's all just a bit lacking. The PC movement is also too clunky for all the platforming sections.
Having said that, though, I do keep coming back for more. There's something compelling about it. I think the world and general aesthetic is intriguing and there's enough variety in trying out the different weaopns, guns and powers to mix things up still (about eight hours in for me). I do appreciate them making it so easy to upgrade weapons and powers and respec at any time without penalty. The powers are more satisfying than the guns for me.
I also haven't really felt the annoyance I've seen expressed in many places about the relentless enemy respawns and cameras in the open overworld. Sure, there are lots of cameras, but it doesn't seem too hard to skirt around them and shock the ones you can't avoid. There are plenty of areas without camera coverage where you can lure enemies to finish them off. It hasn't put me off exploring the world, and it is keeping my loot dopamine flowing