##Atomic Heart thread##

For anyone who wants to try this - if you have Microsoft Rewards, Microsoft is currently has a month go PC Game Pass for 0 points which seems redemable even if you've had game pass before. So that's a very cheap way of trying it.

Edit: NVM, it looks like they've removed it
 
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Am I right in thinking that this game using the first version of FSR? Enable it last night, quality mode at 1440p. It gave me a decent FPS boost but my god, my eyes. How people can use that is beyond me, was like vaseline smeared everywhere!
Its the first time ive used FSR, are the later versions like 2 and 2.1 significantly better?
 
Am I right in thinking that this game using the first version of FSR? Enable it last night, quality mode at 1440p. It gave me a decent FPS boost but my god, my eyes. How people can use that is beyond me, was like vaseline smeared everywhere!
Its the first time ive used FSR, are the later versions like 2 and 2.1 significantly better?
Yeah it's using FSR 1,and FSR 2 is a lot better,and is basically the same as DLSS
 
Yeah it's using FSR 1,and FSR 2 is a lot better,and is basically almost the same as DLSS

FTFY :D

Any news of them adding RT back in? Too funny that they went on about RT and had a demo like 3 years ago and the game comes out with no RT :cry:
 
One thing i LOVE in this, is how when looting, if anything doesn't fit on your personal storage, it automatically goes to NORA.

I wish all RPG type games/games with restricted inventories do this from here on. I realise purists may not like how unrealistic it might seem, but to me all it does is cut out the unnecessary faff of fast traveling and sorting through your inventory constantly. Managing carrying restrictions is one of my biggest pet peeves in games. "You are too heavy to move" - ARGHHHHH
 
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Crispy Critters.

I am not going to continue, played a few hours and it's not for me.

I also find I keep getting stuck on the environment and the save points are miles back which frustrates me.
 
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The whole crispy critters thing is so bizarre. Why this as a catchphrase? It's so infantile and grating - and nonsensical. It could make sense if it were a minced oath, I guess, but there's so much actual sweaing as well, it's like... why, why have all the swearing come out of this guy's mouth and also have him spout "crispy critters" at every opportunity. Is there supposed to be some humour in this juxtaposition that overcomes how damned twee it sounds?

Anyway... I have also got stuck on the environment many times. The last time I got stuck on the environment whilst trying to free a candle that had got stuck in a tube. Which is an impressive doulbling up of the janky enviornemntal bugginess, I have to say. Annoyingly, I had to clear an entire mini-dungeon to get back to where I was again.

There's also something disconcertingly "floaty" about the combat. They really haven't nailed any element of it too well - the dodging, melee impact, gun weight. It's all just a bit lacking. The PC movement is also too clunky for all the platforming sections.

Having said that, though, I do keep coming back for more. There's something compelling about it. I think the world and general aesthetic is intriguing and there's enough variety in trying out the different weaopns, guns and powers to mix things up still (about eight hours in for me). I do appreciate them making it so easy to upgrade weapons and powers and respec at any time without penalty. The powers are more satisfying than the guns for me.

I also haven't really felt the annoyance I've seen expressed in many places about the relentless enemy respawns and cameras in the open overworld. Sure, there are lots of cameras, but it doesn't seem too hard to skirt around them and shock the ones you can't avoid. There are plenty of areas without camera coverage where you can lure enemies to finish them off. It hasn't put me off exploring the world, and it is keeping my loot dopamine flowing :)
 
Crispy Critters.

I am not going to continue, played a few hours and it's not for me.

I also find I keep getting stuck on the environment and the save points are miles back which frustrates me.

Yes, I get stuck a lot too. The platforming is also often rage inducing. There is a massive long winded platform section in one of the testing grounds that made me want to tear my hair out. Whoever designed it was a sadist.
 
The whole crispy critters thing is so bizarre. Why this as a catchphrase? It's so infantile and grating - and nonsensical. It could make sense if it were a minced oath, I guess, but there's so much actual sweaing as well, it's like... why, why have all the swearing come out of this guy's mouth and also have him spout "crispy critters" at every opportunity. Is there supposed to be some humour in this juxtaposition that overcomes how damned twee it sounds?

Anyway... I have also got stuck on the environment many times. The last time I got stuck on the environment whilst trying to free a candle that had got stuck in a tube. Which is an impressive doulbling up of the janky enviornemntal bugginess, I have to say. Annoyingly, I had to clear an entire mini-dungeon to get back to where I was again.

There's also something disconcertingly "floaty" about the combat. They really haven't nailed any element of it too well - the dodging, melee impact, gun weight. It's all just a bit lacking. The PC movement is also too clunky for all the platforming sections.

Having said that, though, I do keep coming back for more. There's something compelling about it. I think the world and general aesthetic is intriguing and there's enough variety in trying out the different weaopns, guns and powers to mix things up still (about eight hours in for me). I do appreciate them making it so easy to upgrade weapons and powers and respec at any time without penalty. The powers are more satisfying than the guns for me.

I also haven't really felt the annoyance I've seen expressed in many places about the relentless enemy respawns and cameras in the open overworld. Sure, there are lots of cameras, but it doesn't seem too hard to skirt around them and shock the ones you can't avoid. There are plenty of areas without camera coverage where you can lure enemies to finish them off. It hasn't put me off exploring the world, and it is keeping my loot dopamine flowing :)

Same feelings as me mostly.

I keep coming back too, as I genuinely quite enjoy playing it most of the time. I like the open world mechanic, where you have to disable the HAWK to have a bit of free time without any spam. You then have a choice between constantly fighting/getting more loot from dead bots, or chilling and looking around.

The weapon and ability upgrades/choices are also plentiful and interesting, and as you say, it is good that you get resources back so you can try different upgrades etc.

I gave it a 6/7 out of 10 after the first few hours of playing. Now after being well into the game, I'd give it a solid 7/10. With a better screenplay and voice actors, a focus on more of a dark tone without all the "jokes".., and improved platforming/environment bugginess, this could have been an 8 or 9 for me.
 
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I just said so long to Wo Long after trying it on Game Pass and having multiple crashes and not being impressed with the game once I did get it working finally. Also completed Hogwarts yesterday.

So yeah, it's crispy critters time :D
 
The whole crispy critters thing is so bizarre. Why this as a catchphrase? It's so infantile and grating - and nonsensical. It could make sense if it were a minced oath, I guess, but there's so much actual sweaing as well, it's like... why, why have all the swearing come out of this guy's mouth and also have him spout "crispy critters" at every opportunity. Is there supposed to be some humour in this juxtaposition that overcomes how damned twee it sounds?
It is explained later in the game in one of the computer terminals. But as everything else, the phrase sounds lot more logical in russian.

I finished Atomic Heart yesterday, solid 8.5/10 from me.

Great game overall. Really enjoyed it for some 35 hours or so, did all the optional testing grounds etc. Briliant visual design and great gameplay (the robot respawn was not too bad once I got how to manage it). Combat is meaty and just didn’t get old for me. Puzzles were fun, not too hard, but cool to do. Even liked the lockpicking minigames, finally something a bit different from Fallout 3 stuff that's copied everywhere.
Story has lot of interesting stuff in it, but also lot of…weirdly bad writing. Some interesting concepts are just thrown at the wall and left there. Russian voice acting is vastly more natural and fitting than the american dudebro one, but is marred by terrible subtitles (too small, on rare occasion even missing entirely). But hey, at least “crispy critters” was explained in the story (and again, it does sound lot more natural in russian). I liked the humor, especially when talking to dead people. Some of the cutscenes were amazingly well done.
Also, later in the game there is such a Bioshock homage moment so shameless I couldn't help but laugh. Mundfish really loved Bioshock.
Endings are both interesting and not quite as satisfying as I hoped. But still well worth getting to.
I played the gamepass version and there were few annoying bugs - nothing gamebreaking and always fixable, but patches will be welcome.
Btw from playing this I really strongly doubt the developers are pro-Z.

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It is explained later in the game in one of the computer terminals. But as everything else, the phrase sounds lot more logical in russian.

Ok, that's interesting to know. I will hold in abeyance my irritation with this and look out for the explanation later on.

A good point about the lockpicking, too. I don't massively enjoy any of the minigames, it has to be said, but then I don't generally enjoy the lockpicking minigames in other titles either, and here they're certainly not terrible and they are at least new. It is good to see a developer try something different instead of the tried and tired Skyrim lite system that seems to have become standard. Plus the fact that there are (off the top of my head) four different types of lockpicking minigame does help keep it a bit fresher for a bit longer.

Not sure I can agree with the combat feeling meaty, but then maybe that's partly on me because I am favoring the fast, one-handed melee weaopns and energy pistol (though I didn't get on the initial axe that well either, tbh). Maybe I should craft that big sawblade thing and try one of the rifles.
 
I liked the atmospheric, the premise was good etc but honestly the combat left a lot to be desired in my view. It felt clunky and just flat. Visual and performance wise was really solid for me though.
 
I'm going to give this another try, I have another couple of weeks left of my current subscription. Might as well give it a fair chance at least.
Got a reasonably free weekend to actually put into it. Hopefully I start to gel with it a bit better when I am less distracted.
 
Maybe I should craft that big sawblade thing and try one of the rifles.
For melee I only used Zvedochka, whose alternative ranged attack is super cool (and frankly OP), for ranged guns I used all of them depending on situation or desire, but shotgun just feels great to shoot. When shooting those black robots I felt like Kyle Reese shooting T-800 so cool
 
For melee I only used Zvedochka, whose alternative ranged attack is super cool (and frankly OP), for ranged guns I used all of them depending on situation or desire, but shotgun just feels great to shoot. When shooting those black robots I felt like Kyle Reese shooting T-800 so cool

Yeh, I like the damage that gets shown as you shoot them too. To be honest, I wish there were more/different types of creepy humanoid type robots as enemies.

I love it when they clock you and just start running towards you in that terminator like manner.
 
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