***The Official Starfield Thread*** (As endorsed by TNA)

Lol. You got some saying Cyberpunk is the best thing since sliced bread and others saying it is complete crap. I am thinking it is neither.

I really enjoyed it on release but it was nothing like what they led us to believe it would be. It probably still won't be after the expansion, but will be a lot closers and I am sure I will get lots of enjoyment out of it. But first Starfield :D

I am looking forward to Cyberpunk sequel on UE5. With lessons learned and a better engine that game has a chance to actually be the best thing since sliced bread.
 
I am looking forward to Cyberpunk sequel on UE5. With lessons learned and a better engine that game has a chance to actually be the best thing since sliced bread.
I am 95% sure that their UE5 version of the sequal will be riddled with launch issues such as shader stuttering and other performance optimisations that are lacking. This is an expected trait with UE and from memory cannot recall a single UE game that didn't have these issues needing months/weeks of patches to somewhat resolve. They've got RED Engine to a realy good place so it puzzles me why they have abandoned it. Nvidia now have Ray reconstruction so ray tracing is now really clean and fast - Leverage what they have instead of starting from the ground would seem more sensible surely.

None of the current UE5 games have shown themselves to be anything stellar either, performance issues with stuttering still exist deep down at the engine level which Epic seem to be unable to resolve even though they promised it would be fixed in 5.2, and now we are on 5.4 with path tracing support....
 
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The worse thing for me was all the loading screens, and unnessary large areas with npcs which serve no purpose other than to stress my CPU for reasons I don't understand. The oxygen / c02 system was really annoying as well.

Board ship, loading screen
Travel to location, loading screen
Land, loading screen
Dock, loading screen
Enter building, loading screen
Catch train, loading screen

It's was too much.

Not to mention all the animations you have watch Inbetween.
Honestly, the loading screens haven’t bothered me. The alternative would be just walking endlessly and wasting time. The game loads into new areas fast so I’m fine with it. Conversely, i was thinking yesterday that i wish they had a moon buggy vehicle to make slogging along between undiscovered areas on a planet faster.
 
I find Bethesda’s method of designing areas and exploration works really well.

I’m only lvl20 but I’ve just been exploring abandoned mines, outposts, labs etc - there’s so much interesting stuff to find.

I’ve done some of the quests, but I prefer the side quests so far.

The only thing I really dislike is the space combat, apart from that I’m enjoying it.
 
I am too busy enjoying the game. Once I complete I can join you guys in bitching about the technical stuff. Then the modders can get to work and fix them :cry:
Oi stop being rational, this is a place with siding with fake graphs/benchmarks from shill sponsored copycat youtube reviewers resharing misinformation for people who don't own the game nor hardware to argue which is better/why it's crap!

Go take your correct way of thinking elsewhere and come back with a bad attitude! :cry:
 
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Yup, it's a weird one. So much wrong with this game for me to be hating on it, but I'm absolutely loving it.

Mind you, i played over 1k hours on NMS, then again another playthrough on Gamepass to the centre of the Galaxy a bit later on and loved every minute of it, even though the majority of the rest of the world couldn't stop bashing it.
 
Lol. You got some saying Cyberpunk is the best thing since sliced bread and others saying it is complete crap. I am thinking it is neither.

I really enjoyed it on release but it was nothing like what they led us to believe it would be. It probably still won't be after the expansion, but will be a lot closers and I am sure I will get lots of enjoyment out of it. But first Starfield :D

I am looking forward to Cyberpunk sequel on UE5. With lessons learned and a better engine that game has a chance to actually be the best thing since sliced bread.

Once CBBE-Starfield Edition is out,everything will be forgiven! :o
 
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I am 95% sure that their UE5 version of the sequal will be riddled with launch issues such as shader stuttering and other performance optimisations that are lacking. This is an expected trait with UE and from memory cannot recall a single UE game that didn't have these issues needing months/weeks of patches to somewhat resolve. They've got RED Engine to a realy good place so it puzzles me why they have abandoned it. Nvidia now have Ray reconstruction so ray tracing is now really clean and fast - Leverage what they have instead of starting from the ground would seem more sensible surely.
You might be less confused all the time if you accept that professional game developers, like at CDPR, know more than you about game development.
None of the current UE5 games have shown themselves to be anything stellar either, performance issues with stuttering still exist deep down at the engine level which Epic seem to be unable to resolve even though they promised it would be fixed in 5.2, and now we are on 5.4 with path tracing support....
Stuttering in UE games is typically down to UObject contruction/garbage collection (and particularly actor + component ctor/dtor execution), blueprint context switching, and general poor cache efficiency of the gameplay framework. None of it can be 'fixed' at engine level, it's down to the individual developers to target and identify the issues with their implementation. It's a general purpose engine and as such needs a lot of work to do specialist things (like large open worlds).
 
You might be less confused all the time if you accept that professional game developers, like at CDPR, know more than you about game development.

Stuttering in UE games is typically down to UObject contruction/garbage collection (and particularly actor + component ctor/dtor execution), blueprint context switching, and general poor cache efficiency of the gameplay framework. None of it can be 'fixed' at engine level, it's down to the individual developers to target and identify the issues with their implementation. It's a general purpose engine and as such needs a lot of work to do specialist things (like large open worlds).
You've just answered the question yourself, and confirmed exactly what I said both here and elsewhere on the forum. Developers need to do some actual work rather than just use xyz engine and call it a day. Epic have said in interviews that they were going to fix the stuttering issues n UE 5, then it was 5.2, now we have 5.4 and there's still no sign it is fixed or made easier for devs to optimise their implementation. The last Epic interview I read in relation to UE 5.2 was that they said developers will still need to do work to optimise, but 5.2 means they need to do less work to optimise for the stuttering.
 
I think CrapPunk was one of the worst PC games ever released. Crap graphically and only looked half decent if you could enable RT. The rest of us had to contend with low res pop up crap. The story was poor, the AI was poor and the city was devoid of anything meaningful to do. It seems a large number of PC gamers seem to think so as well according to metacritic

Though you seem to like it. Why not go play it instead of wasting your time on Starfield? I have done the same on the Elden Ring and CP thread in the past. I made my point that those games sucked, trolled for a bit and moved on. You’ve made your point, maybe move on?
I thought the graphics were pretty disappointing considering the horsepower required on CP, and the story only seems to just start to get going when it's ending :\

I did try to replay it recently but 13 hours in I got bored as I knew it'd still end the same.

Elden Ring/Dark Souls imho are the most overhyped franchises though by miles! This whole craze of making stuff ridiculously hard from the start or ramping it up in the last quarter just as some knob waving exercise isn't 'ground breaking' in the slightest nor defines a game as 'outstanding/mindblowing'...

Neither is relying on endlessly reading stuff you have to 'find' to create a plot, nor voicing any of the MANY things you must read to create a 'lore', IMHO it's blatantly just a way to scrimp on paying for voice actors and save money.
 
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