******Official Star Citizen / Squadron 42 Thread******

SC is more of a game now but a very very very buggy game with unfinished game loops, lack of dynamic economy and not a fully fledged 1000 plus mmo as it needs server meshing (which should come soon)

There will be another free to fly event next month during IAE where you can even get to fly 90 percent of the ships in game for free.

Let me me know when I should install Jonney :)
 
My account is a few years old and has no ships but about £850 of credit. Reckon I’d be able flog it on the trade Reddit? Barely played it and will likely wait until release and just buy a starter ship.
 
Is there a way to see if I've got access to Squadron? I bought some sort of package a few years ago.
I haven't played Star Citizen for ages mainly because it ran like poop. Would my account/profile mention if I have anything for squadron?
 
Is there a way to see if I've got access to Squadron? I bought some sort of package a few years ago.
I haven't played Star Citizen for ages mainly because it ran like poop. Would my account/profile mention if I have anything for squadron?
if you go to robertsspaceindustries.com and log in, under my hanger/my gear/game packages should show as S42 digital download
 
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Doubt it.

I've never called any game here a scam. If its a game I dislike I don't or barely make a post about it and tend to stick to and post on threads of games I'm interested in so you must have mistaken me from someone else.

Unless it was you slaying a game and i defending it lol
You've always been pro-SC? If it was excessive negativity, that could have been it. Typically its people constantly popping up just to be anti-whatever the topic is. If its not that, then i dunno, but im pretty sure i've only ever blocked/ignored a couple of people in this thread and 1 person on a CPU thread. The forum doesnt specify anything like what topic you ignored someone on, but SC is the topic where it annoys me the most. Whenever i've popped into this thread (typically going months between visits) the last year or so, when ive seen one of your comments ive been surprised it wasnt trash-talking. The only other place im pretty sure ive seen your name was on the AVForums GT5 topic a loong time ago, and doubt i'd block you for something you'd said there.
If i've blocked you instead of someone else, please accept my apologies.
 
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My account is a few years old and has no ships but about £850 of credit. Reckon I’d be able flog it on the trade Reddit? Barely played it and will likely wait until release and just buy a starter ship.
The last couple of days there has been plenty of WTB credit posts. So right now might be slightly better than a few weeks ago, theres positivity in the air so maybe thats got peoples wallets open again.
50% was the norm a few weeks back, you could try for 60%.

https://www.reddit.com/r/Starcitizen_trades/comments/17f5sy7/bump_selling_2000_store_credit_at_60/ 4 replies/DMs, but they may have said they'll offer 50-55% etc.

Just make sure you follow the instructions for getting yourself verified (takes like 5min), do the transaction via Paypal invoice and make it clear what your selling (item being sold, and its melt value), and make sure the people contacting you are verified too (typically they'll post DM'ed so you can see their flair shows their verification info).
Do you understand the process for trading your credit?
 
Given how used to, or to put it more accurately spoiled we are by this its nice to see a normies reaction to it, with that this guys reaction to the engine demo is just awesome :D and the chat.......

I think we are about to get a whole bunch of new Citizens.

They guy doesn't even realise most of this is already there in game :D

 
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Asmon is like the chaotic neutral force of gaming he's not interested in being a fanboy, just wants to game and enjoy himself. I'm not surprised he's pretty clueless about SC as he's not streaming it, so it's not a priority to learn about - and a good chunk of his viewers will think it's a scam anyway.
 
You've always been pro-SC? If it was excessive negativity, that could have been it. Typically its people constantly popping up just to be anti-whatever the topic is. If its not that, then i dunno, but im pretty sure i've only ever blocked/ignored a couple of people in this thread and 1 person on a CPU thread. The forum doesnt specify anything like what topic you ignored someone on, but SC is the topic where it annoys me the most. Whenever i've popped into this thread (typically going months between visits) the last year or so, when ive seen one of your comments ive been surprised it wasnt trash-talking. The only other place im pretty sure ive seen your name was on the AVForums GT5 topic a loong time ago, and doubt i'd block you for something you'd said there.
If i've blocked you instead of someone else, please accept my apologies.
No worries dude. Maybe it was a accident u blocked me!

But yea i have been all but a fanny fanboy on SC for a while LOL
 
The problem is with SC, from the outside looking in - it looks absolutely mind blowing, it really does, no question. However the moment you dip your toe in and start 'playing' the whole thing falls down.

There's so much half-finished and broken stuff, with more stuff being added all the time - that it will never make sense, it's gone past the point where it can be finished in my eyes. The number of work cycles required to fix the current problems is insurmountable, it's just one massive pile of tech debt.

I go to make some money, pick some missions to do - collect some stuff from the abandoned station which takes a while and offers an 'okay' payout. I fly to the drop off point, go to hand in the object and when I do - the machine instagibs me and I respawn miles away in hospital. I then pick a different quest involving combat, I go to the zone to complete the quest only to find a bunch of enemy NPCs stood t-posing, I shoot one of them - only seconds later for another one to spawn in exactly the same place (on top of the corpse of the previous one) who then kills me.

I look on Reddit to find out about these sorts of bugs and problems, to find that many (if not all of them) have been there for years, people complaining about the same basic game-breaking issues.

Then I'm asking "How do you spend $600M and end up with this?"

I think the answer is that they've been getting too much money from people buying ships, who just like eye candy and not from players who actually play games, who want experiences which are fun. As a result their strategy is to just churn out more baseless eye candy, where the immersion is all fake or broken, but it doesn't matter - because the people who pay money for this game, don't really play games - they just like eye candy and 'having stuff'

It's very easy to see where the problems are too, you go around some of the shopping malls and into the restaurants and the level of detail is absolutely insane, fittings and fixtures which are all incredibly well put together, along with lighting which looks incredible and immersive - a level of quality I've probably not seen in any game ever. Then you realise that there's absolutely nobody in the restaurant or in the shops, then all of the NPCs are standing on tables, t-posing or no-clipping into the walls.

The problem is - to design and build the meaningless restaurant with it's well designed decor, matching fixtures and exotic lighting, took money and work cycles to create, that's where the money is going somebody sat there for a very long time getting paid real money to make it, meanwhile I can't complete a standard mission without encountering a game breaking bug, a bug which has been there for years.

For me the company looks very badly run, because they're now operating at the sort of size and revenue, more associated with a large AAA studio (hundreds of millions of dollars) they've now grown in size to the point where the company is big and expensive to run and it needs lots of money to stay afloat. Because they don't understand how to make a game - they're stuck with their current strategy of selling insanely expensive ships to make money (which is easy), along with adding more and more half-finished content (tech-debt) to keep enough people willing to pay money to try it, to generate income.

Meh, idk why I wrote this, don't hate - I love space games, have 2000 hours in elite dangerous and other sims, I love a grind and I wanted to enjoy this so much, but for me - it's a helpless thing.
 
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CIG is horribly run, it's better than it was though as they threw away so much work in the early years due to being project managed down a black hole time and time again.

I don't have much sympathy with them back then but can see they were learning at the expense or backers, too many unqualify/inexperienced staff hired in the first few years who's negative impact dragged things down.

I barely play, if I do it's typically Evocati stuff as I'm so fed up with bugs wasting my time as you've mentioned Screeech. I'm also worried about the "game" feeling more like a second job when it comes out. I always intended to be a crew member, not the captain or pilot but I can see me mostly having to solo due to the length of time it takes to get started when you login. They need to make gameplay a bit more snappy and a lot more reliable.

I think a lot of people will struggle more with SC than SQ42 though as SC wont' hand hold you and tell you what to do - it's one of the things I see a lot on negative Starfield reviews, people being a bit lost once quests are done, they need quests or apparently there's no gameplay to be had.. when you can literally land anywhere and it'll generate content for you to shoot up and make your own little mission. "Main character syndrome" is going to be a thing as people realise they simply dont' matter in the SC universe.
 
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I only really care about SQ42 anyway. Just want them to get that right.

If they delivered SC to the standard they promised I would be scared to try it. That would be like crack and super addictive. It is almost never ending too. Don't need that in my life right now :cry:
 
I only really care about SQ42 anyway. Just want them to get that right.

If they delivered SC to the standard they promised I would be scared to try it. That would be like crack and super addictive. It is almost never ending too. Don't need that in my life right now :cry:

Don't need you in my life and yet here we are. X
 
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I think a lot of people will struggle more with SC than SQ42 though as SC wont' hand hold you and tell you what to do - it's one of the things I see a lot on negative Starfield reviews, people being a bit lost once quests are done, they need quests or apparently there's no gameplay to be had.. when you can literally land anywhere and it'll generate content for you to shoot up and make your own little mission. "Main character syndrome" is going to be a thing as people realise they simply dont' matter in the SC universe.

Yeah,

For me, I really wanted to get into mining and salvage - I love doing those sorts of jobs, and especially with the really cool ships - I have all the gear (VKB Gunfighter III, throttles, the full works for simming) so I'm all up for it, with the aim to buy some of the more expensive ships, because we all have a boner for some of those ships - no question...... In ED - it was all about trading or mining, but the barrier to getting started doing that is pretty accessible in ED - it is a grind, but you can make rapid progress and it's a nice game loop, flying around the astroid fields with my fave tunes on, with friends in a squadron - it's fun.

With SC, to get into mining or salvage in any serious capacity you need heaps of money to buy the better ships - no problem, let's hammer some mission boards! - only to end up spending a lot of time, to run into a bug or get killed unfairly or because something broken, to basically end up with no money, unable to get going having spent hours and hours.

And I can see why it's like this - they want you to spend £hundreds on the ship, rather than grind it out for free.. At least with games made by the likes of the anti-christ EA, - it's possible to grind enough points to buy the skin you want, even if it takes 50 years, in SC - you'll have a thrombosis from stress and rage, before you get £10 together :D

It'll be interesting to see what SQ42 looks like.. I'll withhold judgement until I've played it..
 
Interestingly I sold my warhog, mounts, VKB pedals etc as I tended to play with keyboard and mouse most of the time, I still have my cheaper joystick and may go back to duals with two cheap ones but the other peripherals just felt unnecessary and the control scheme in game is.. horrendous when you are jumping between live/ptu/evo versions.

I've a kraken privateer and a plot of land Screeeech, I'll land it and we can mine nearby if/when the game launches lol
 
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I read about 1/3rd of your post before I got annoyed.

Every other game I have ever played as an "alpha or even beta" has been basically done, finished, ready to ship just needs some polish/balance.

Star Citizen is an alpha, in the traditional sense that it is incomplete and barely anything will function as intended or expected, as we know from this weekends citizencon, most if not all of their available resources have been piled into Squadron 42, which looks phenomenal, gameplay was smooth, animations were fluid, audio was crisp, everything you'd expect from a modern day studio entering alpha/beta. All of the gameplay systems shown during CitizenCon for SQ42 are on their way to SC in the next 12 months, if even half of it actually makes it in time, it will transform SC from the clunky mess it is today into a completely different game.

We will get a good idea of their direction for gameplay when Pyro becomes available at the end of this month.

Anyway, making a judgement about SC based on an incomplete alpha without considering the potential it has is just completely missing the point.

Oh and $600 million really isn't that much when you consider the scope they are aiming for, Star Field cost $400 million, Cyberpunk 2077 cost $300 million (excluding Phantom Liberty which fixed the game). So $600m for a Sahara desert sized play ground compared to a tiny sand box of the other 2 games, seems like money well spent, specially after seeing the Star Engine video, which by the way is one continuous shot over an 8 million kilometre spline without any loading screens. You can't even exit your ship in Star Field without a loading screen.

You'll have to excuse the fan boi nature, I know I come across as one, thats the ADHD in me, I'm either 100% or 0% into something, nothing in between. I loved Elite Dangerous as well, and I'd say the difference between the 2, Frontier Developments wanted to get something out ASAP and then build on it, CIG want to build it first then release it basically feature complete and without limitations they can do exactly what they want, the downside is feature creep is a major issue.
 
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I read about 1/3rd of your post before I got annoyed.

Every other game I have ever played as an "alpha or even beta" has been basically done, finished, ready to ship just needs some polish/balance.

Star Citizen is an alpha, in the traditional sense that it is incomplete and barely anything will function as intended or expected, as we know from this weekends citizencon, most if not all of their available resources have been piled into Squadron 42, which looks phenomenal, gameplay was smooth, animations were fluid, audio was crisp, everything you'd expect from a modern day studio entering alpha/beta. All of the gameplay systems shown during CitizenCon for SQ42 are on their way to SC in the next 12 months, if even half of it actually makes it in time, it will transform SC from the clunky mess it is today into a completely different game.

We will get a good idea of their direction for gameplay when Pyro becomes available at the end of this month.

Anyway, making a judgement about SC based on an incomplete alpha without considering the potential it has is just completely missing the point.

Oh and $600 million really isn't that much when you consider the scope they are aiming for, Star Field cost $400 million, Cyberpunk 2077 cost $300 million (excluding Phantom Liberty which fixed the game). So $600m for a Sahara desert sized play ground compared to a tiny sand box of the other 2 games, seems like money well spent, specially after seeing the Star Engine video, which by the way is one continuous shot over an 8 million kilometre spline without any loading screens. You can't even exit your ship in Star Field without a loading screen.

You'll have to excuse the fan boi nature, I know I come across as one, thats the ADHD in me, I'm either 100% or 0% into something, nothing in between. I loved Elite Dangerous as well, and I'd say the difference between the 2, Frontier Developments wanted to get something out ASAP and then build on it, CIG want to build it first then release it basically feature complete and without limitations they can do exactly what they want, the downside is feature creep is a major issue.
Also, out of that 600m, it was used to build the company from scratch.

Bathesda etc already had thousands of devs and a engine ready for them to spend that 400m budget on creating the game.

600m for cig was spent hiring 1000+ people, renting out multiple offices around the world and developing two video games at the same time. One being an MMO at that. Edit : And completely gutting out an existing engine(cryteck) and pratically rewriting it from theground up (StarEngine)

Many Quality of life things have been untouched like the starmap simply because they were working on redoing the whole damm thing .

Look at it now?

Look at what was shown last weekend.... They litereally have not only redone the star map, but added maps for ships, space stations and landing zones with basic features like markers etc.

And whats the icing on the cake here is that they have basically implemented the data runner career as you can scan unknown places and download the data for use for selling later on!

Ships like the MSR and the terrapin would now become fully functional. All because they redid the whole starmap/ui from the ground up instead of just fixing the existing starmap!

many of the bugs we come across is also affected by the server tech . The server right now is tracking and rendering a whole star system and when you tink about, That is insanely impressive that it can do that lol

Server meshing along with crash recovery will dramatically change the way we play and see the game and if what they showed in the demo works near to that type of performance,it would be a game changer in MP gaming as a whole simply for the fact that ballisic bullets can travel across servers with minimum delay(if all goes well) and the fact that you can "See" people and objects across a different server!
 
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