******Official Star Citizen / Squadron 42 Thread******


TLDR;

New EVA
New PIE/PIS
Dynamic Crosshair
MasterModes (all weapons gimbled)
Distribution Centers
New FPS Scopes
New Shopping App
New Star Map
New Missions
Frieght Elevators, Instanced Hangars are in
New Character Creator is in
New weapon reloading/packing is in
New UI including Mini-Maps and Compass is in
New ship prices coming IN-GAME (based on manufacturer, size, ect)
 
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The best in show paintjob on the 600i is kinda funky


Pearlescent paint, changes colour depending how the light reflects off it.

DPnGwfB.jpeg
 
currently on track for 3.23, according to SCL:
- new EVA
- PIE/PIS
- default item actions
- reloading
- crosshair
- scopes
- distribution centers
- master modes
- precision targeting mode
- gimbal changes
- visor and lens
- minimap
- new starmap
- new shopping app
- possibly new mobiglas as a result of the above 3
- character creator
- freight elevators
- instanced hangers
- blockade runner missions
- XT update
- looting ui
- economy/prices changes (generally, ships cost more)
 
Yeah ^^^^ i just watched SCL, everything targeted for 3.23 (end of March beginning of April) its a lot, including....... yes that thing we all hate, that thing that desperately needs a rework, the new Star Map. 0.0

While watching it, looking out of the Connie Phoenix window looking over a Pryro Space Station behind them, i wondered, wouldn't it be fun is they hinted at some fauna by having it float by...

And then this happened.

 
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Yeah ^^^^ i just watched SCL, everything targeted for 3.23 (end of March beginning of April) its a lot, including....... yes that thing we all hate, that thing that desperately needs a rework, the new Star Map. 0.0

While watching it, looking out of the Connie Phoenix window looking over a Pryro Space Station behind them, i wondered, wouldn't it be fun is they hinted at some fauna by having it float by...

And then this happened.

I would be happy with just the new star map and freight elevators to come in lol!

But if they can release even a querter of those , 3.23 will be massive. I have a feeling this is the last 3.x patch before 4.0

It makes perfectly sense to get all these features into a patch before 4.0 drops . 4.0 should contain just pyro, SM and big fixes/improvements on the 3.23 stuff listed
 
I would be happy with just the new star map and freight elevators to come in lol!

But if they can release even a querter of those , 3.23 will be massive. I have a feeling this is the last 3.x patch before 4.0

It makes perfectly sense to get all these features into a patch before 4.0 drops . 4.0 should contain just pyro, SM and big fixes/improvements on the 3.23 stuff listed

Jared pretty much let slip and said that....
 
After fannying around with controls for hours and a few weird thigns happening. I flew to a port, got docking permission, as I am flying in to the bay my ship suddenly hits the deck. I can't control it and auto dock doesn't work either lol.
I'm far enough in I can hop out and look and for some reason my cargo bay thing has dropped and it got caught on something. No idea what I pressed to drop that.
 
I gave up with HOTAS as I'd spend ages sorting it out only to then crew a ship for the next month and not need it !

It can add massively to immersion though, I do miss it at times but keyboard/mouse are just reliable as heck.
 
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I just redid buzz killers controls and I'm back in the game. Tried to match where possible to my Elite bindings so it's easier to swap between them.only thing I've changed is remove the z extension on my throttle stick as I find it awkward for the hats and analogue sticks.
 
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I just redid buzz killers controls and I'm back in the game. Tried to match where possible to my Elite bindings so it's easier to swap between them.only thing I've changed is remove the z extension on my throttle stick as I find it awkward for the hats and analogue sticks.
Finally u have your sticks! Extra immersion bro.
 
What are remaining outstanding core tech missing from the LIVE build? I can think of the below:

Server meshing static
Server meshing dynamic
Malestrone damage system
Vulkhan
Ray Tracing
AI frame generation

What else am i missing ?
 
What are remaining outstanding core tech missing from the LIVE build? I can think of the below:

Server meshing static
Server meshing dynamic
Malestrone damage system
Vulkhan
Ray Tracing
AI frame generation

What else am i missing ?

The only thing on that list which one might call core tech is Static Server Meshing, without that the game as intended doesn't work, Dynamic Server Meshing is a bonus and as for the rest, other than Vulkan perhaps don't matter a bugger, nor are they things out of the ordinary in game development, they are easy.
 
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The only thing on that list which one might call core tech is Static Server Meshing, without that the game as intended doesn't work, Dynamic Server Meshing is a bonus and as for the rest, other than Vulkan perhaps don't matter a bugger, nor are they things out of the ordinary in game development, they are easy.

Would be nice if they do get server meshing out this year like Jared said was the plan as then we'll finally get Pyro.
 
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