If the PS5 Pro meant that every game was standard at 4k60 with limited upscaling then I'd be interested. I wonder if it's them testing better ray tracing support and their own upscaling/frame-gen tech.I'd probably bite on a PS5 PRO as long as it was essentially the last one they do in the PS5 generation like the PS4 PRO was. Would last a few years then and be worth the upgrade.

Seeing a few more solid rumours of a PS5 Pro launching later this year, I wonder how much they'll launch it here for if it does ever happen.
People said these exact things about the PS4 Pro, and that had no shortage of support over its life (every game released since ~6 months prior to launch had to support it).I agree with others - obviously have to wait and see the final specs, but unless it’s a monster, the real world gains for most use cases probably aren’t going to be worth it, and the likely low uptake won’t present any incentive for developers to push the boat out. This reduces the benefits to what? Higher base storage and increased frames on the few games that are developed/updated to support it?
) so the slim likely had a massive markup on it. Can't imagine that happening with the ps5 just yet, although if they did a pro for 500 quid that would be interesting.If the current ps5 is around 400, surely for a pro to make Sony any money it would have to be at least 600 quid? Saying that, a quick Google tells me the ps4 pro was only about 60 quid more than the slim rrp, but I assume the slim cost a lot less to make (assuming close to half) so the slim likely had a massive markup on it. Can't imagine that happening with the ps5 just yet, although if they did a pro for 500 quid that would be interesting.
It's also why Sony/Microsoft are so keen to get a 'game as a service' winner on their console. Helldivers 2 potentially fills that gap for Sony (although it's also on PC) as if you've got someone buying a PS5 (small loss for Sony) but then pays for PS Plus you've then got someone who is then actively spending money with them.iirc the 1st release of most consoles have barely any profit margin (sometimes sold at a small loss), it's only as hardware is respun and becomes cheaper that the hardware actually makes a profit. The "slim" still won't have a massive markup, but will be the first PS5 that makes a healthy margin.
It's why metrics such as attach rate (how many games sold per console) is important as the games often subsidise the hardware at least in the early stages.