Half Life 2 RTX

Is there a release date yet for RTX half-life 2 ?

As i have a week off work next month and would give me some free time to play it
 
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Is there a release date yet for RTX half-life 2 ?

As i have a week off work next month and would give me some free time to play it

It's a community mod that's taken however many years to be able to show about 5% of the game so far, maybe when you have a week off work in 2030 it'll be ready to play :p

Yeah, I feel next month is just a tad optimistic I'm afraid :eek:
 

Oh boi, what a time to be a #RTXON gamer! The future is bright :cool:
"Both RTX Skin with subsurface scattering and Neural Radiance Cache are going to be available to RTX Remix as well, so we may well see other old games revitalized with this accurate lighting tech."

I know it doesn't say this is a 5000 series only feature but it also doesn't say it's available for any RTX gpus. Anyone have any further info? Looks amazing :D
 
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"Both RTX Skin with subsurface scattering and Neural Radiance Cache are going to be available to RTX Remix as well, so we may well see other old games revitalized with this accurate lighting tech."

I know it doesn't say this is a 5000 series only feature but it also doesn't say it's available for any RTX gpus. Anyone have any further info? Looks amazing :D
All of these features are available to all RTX cards. The only thing RTX50 exclusive is multi frame gen.
 
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"Both RTX Skin with subsurface scattering and Neural Radiance Cache are going to be available to RTX Remix as well, so we may well see other old games revitalized with this accurate lighting tech."

I know it doesn't say this is a 5000 series only feature but it also doesn't say it's available for any RTX gpus. Anyone have any further info? Looks amazing :D

RTX remix is how games like hl 2 with dated and crap raster methods are being remastered to deliver us the superior way to game with PT/RT. Not sure on this particular tech but you should be able to play this on any gpu with RT support but being PT/RT, there is only really one way to play these RTX remix titles where you don't encounter visual artifacts and have perf. issues.
 
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Looks like Nvidia will be starting to play to Blackwells/RTX new feature/strength too! :cool:


Alongside the recent release of our GeForce RTX 50 Series GPUs, powered by the Blackwell architecture, we also launched DLSS 4 with Multi Frame Generation and our new RTX Neural Shader technologies.

The new version of Remix adds support for the complete suite of DLSS 4 technologies, and introduces the first Neural Shader in games with RTX Neural Radiance Cache, which improves indirect lighting and performance.

Our first publicly released neural shader, Neural Radiance Cache, enhances the quality of fully ray-traced indirect lighting, whilst simultaneously improving performance. The Neural Radiance Cache uses a grid of AI neural networks across screen and world space that trains on a player’s real-time game data to calculate indirect light for the scene. Training in real-time, it’s highly tailored to the specific game content being played during that session. The result is more accurate and responsive lighting that runs up to 15% faster in Half-Life 2 RTX.

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RTX Remix being improved as well!

With our newly optimized RTX Remix Runtime, expect performance improvements up to 15%, depending on the game.

hM2aRnm.png


The future is looking bright and path traced :cool:
 
The only RTX50 feature there is MFG, all else works on RTX40 too remember before anyone rushes out to get a 5070 Ti or whatever :p

Also those graphs do not mention input latency, HWUB will have a field day next week.
 
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The only RTX50 feature there is MFG, all else works on RTX40 too remember before anyone rushes out to get a 5070 Ti or whatever :p

Also those graphs do not mention input latency, HWUB will have a field day next week.

Yup but blackwells main improvement/strength is around neural rendering in general so we'll get to see what this finally means in games. I suspect we'll see some advantages over previous hardware same way ada had improvements over ampere in RT workloads with regards to ReSTIR GI improvements, which showed in likes of portal rtx.


Based on my own experience, MFG has been fantastic for getting the most out of the 240hz screen, find it very hard to notice any increase in latency over x2 FG but immediately noticed the improvement in motion clarity and smoothness thanks to the considerably higher fps, which is what MFG seeks out to achieve.
 
I suspect based on the above graph for a stock 5080, this is what it will roughly look like fps wise:

native - 15.4 fps
dlss performance upscaling - 48-55 fps
dlss performance upscaling and normal x2 FG - 100 fps
dlss performance upscaling and MFG x4 - 163 fps

Given how good dlss 4/transformer is, you could even use ultra performance to achieve a higher fps base too.
 

Looks absolutely incredible! Can't wait to play this now, probably one of my all time favourite games, remember seeing the trailer showing the physics of and being gobsmacked back then, got the same feeling now :cool:

Looks like I was close enough on the perf:

That goes up to around 40 - 50 fps with DLSS set to Auto, which tended to opt for a higher performance preset.

I suspect based on the above graph for a stock 5080, this is what it will roughly look like fps wise:

dlss performance upscaling - 48-55 fps


inb4 the mfg and fake frames haters grab their pitchforks :p

Only with Frame Generation set to 4x mode did that shoot upwards of 150 fps and feel properly playable.

EDIT:

Throw in a proper overclock on the 5080 and I presume the fps will boost by about 5-10 fps depending on the scene too.
 
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