Is there a release date yet for RTX half-life 2 ?
As i have a week off work next month and would give me some free time to play it

Is there a release date yet for RTX half-life 2 ?

Is there a release date yet for RTX half-life 2 ?
As i have a week off work next month and would give me some free time to play it
It's a community mod that's taken however many years to be able to show about 5% of the game so far, maybe when you have a week off work in 2030 it'll be ready to play![]()

Yeah, I feel next month is just a tad optimistic I'm afraid![]()



"Both RTX Skin with subsurface scattering and Neural Radiance Cache are going to be available to RTX Remix as well, so we may well see other old games revitalized with this accurate lighting tech."![]()
I played Half-Life 2 RTX with Nvidia neural rendering, and it looks damn fine
Half-Life 2 RTX Remix is adding RTX Skin and Neural Radiance Cache, and it makes ray tracing look amazing on an Nvidia GeForce RTX 5090.www.pcgamesn.com
Oh boi, what a time to be a #RTXON gamer! The future is bright![]()

All of these features are available to all RTX cards. The only thing RTX50 exclusive is multi frame gen."Both RTX Skin with subsurface scattering and Neural Radiance Cache are going to be available to RTX Remix as well, so we may well see other old games revitalized with this accurate lighting tech."
I know it doesn't say this is a 5000 series only feature but it also doesn't say it's available for any RTX gpus. Anyone have any further info? Looks amazing![]()
"Both RTX Skin with subsurface scattering and Neural Radiance Cache are going to be available to RTX Remix as well, so we may well see other old games revitalized with this accurate lighting tech."
I know it doesn't say this is a 5000 series only feature but it also doesn't say it's available for any RTX gpus. Anyone have any further info? Looks amazing![]()
www.dsogaming.com


Alongside the recent release of our GeForce RTX 50 Series GPUs, powered by the Blackwell architecture, we also launched DLSS 4 with Multi Frame Generation and our new RTX Neural Shader technologies.
The new version of Remix adds support for the complete suite of DLSS 4 technologies, and introduces the first Neural Shader in games with RTX Neural Radiance Cache, which improves indirect lighting and performance.
Our first publicly released neural shader, Neural Radiance Cache, enhances the quality of fully ray-traced indirect lighting, whilst simultaneously improving performance. The Neural Radiance Cache uses a grid of AI neural networks across screen and world space that trains on a player’s real-time game data to calculate indirect light for the scene. Training in real-time, it’s highly tailored to the specific game content being played during that session. The result is more accurate and responsive lighting that runs up to 15% faster in Half-Life 2 RTX.
With our newly optimized RTX Remix Runtime, expect performance improvements up to 15%, depending on the game.


The only RTX50 feature there is MFG, all else works on RTX40 too remember before anyone rushes out to get a 5070 Ti or whatever
Also those graphs do not mention input latency, HWUB will have a field day next week.
![]()
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
It's time to dust off the ol' crowbar.www.pcgamer.com

That goes up to around 40 - 50 fps with DLSS set to Auto, which tended to opt for a higher performance preset.
I suspect based on the above graph for a stock 5080, this is what it will roughly look like fps wise:
dlss performance upscaling - 48-55 fps

Only with Frame Generation set to 4x mode did that shoot upwards of 150 fps and feel properly playable.