honestly, i still see 16gb as WAAAY more than enough.. dynamic memory allocation will always make it look like a game uses more than it needs, as long as it's there windows will give it a surplus, what i'm more interested in is the memory bus and bandwidth.For me if raster is the same then yes. The rest is fluff and nice to have. Don't forget, we also loose 4 and 8 gigs of vram. Not a fan of that either.
Seem the mentality promoted originally by nvidia marketing regarding DLSS/RT is taking root on the other side of the fence.