Alienware announces the AW2725DF and AW3225QF (worlds first 4k 240hz and worlds first 1440p 360hz QD-OLED monitors - launches January 2024)

I'm not sure entirely @mrk will know more.

I will say that since owning the monitor since August 2024 I've only really experienced proper VRR flicker in one game so far. (Silent Hill 2)

I would have thought that even then the gysnc on the monitor should have helped but it seems like it didn’t.
Going by the video about anti flicker, it doesnt even appear like Gsync is being used or any vsync for that matter.
It reminded me of the early days of gaming in the 90s when vsync was only just a thing but framerates were not stable enough to use it (sub 30fps gaming, back when 30 was a dream)
 
Going by the video about anti flicker, it doesnt even appear like Gsync is being used or any vsync for that matter.
It reminded me of the early days of gaming in the 90s when vsync was only just a thing but framerates were not stable enough to use it (sub 30fps gaming, back when 30 was a dream)

It's definitely related to having an unstable frame rate.
 
Yeah VRR flicker is only evident when some adaptive sync is active, so only when running a full screen app like a game whereby VRR kicks in. It is not active when running a normal desktop app outside of 3D rendering hence why the refresh rate doesn't change as it's constantly at 240Hz or whatever. In that instance any flicker seen is going to be caused by something else not VRR. you should not have Gsync enabled for windowed mode, only full screen mode.
 
you should not have Gsync enabled for windowed mode, only full screen mode.

This is true, however, a lot of games don't actually have proper fullscreen mode, it is borderless, which means you need to enable gsync per game profile for such games, faff! I leave it for everything and have yet to see any real problems in desktop usage.
 
This is true, however, a lot of games don't actually have proper fullscreen mode, it is borderless, which means you need to enable gsync per game profile for such games, faff! I leave it for everything and have yet to see any real problems in desktop usage.
With 3D applications like games not being in exclusive fullscreen mode does not matter on Windows 11, it is still treated as "fullscreen" so VRR works when in windowed borderless. Windows 10 did not have this feature.
 
Unfortunately it's extremely noticeable to me even with a 5080 now where FPS is higher than what I got on my 3080.
Next monitor I get will need to have Nvidias true gsync, it's a far superior experience for gaming over adaptive/ gsync compatible displays.
 
Last edited:
  • Sad
Reactions: TNA
Unfortunately it's extremely noticeable to me even with a 5080 now where FPS is higher than what I got on my 3080.
Next monitor I get will need to have Nvidias true gsync, it's a far superior experience for gaming over adaptive/ gsync compatible displays.

You seem to notice everything. Poor SSR, flicker etc. One thing you never seem to notice is running out of vram.. :p:cry:
 
Unfortunately it's extremely noticeable to me even with a 5080 now where FPS is higher than what I got on my 3080.
Next monitor I get will need to have Nvidias true gsync, it's a far superior experience for gaming over adaptive/ gsync compatible displays.
Would you stick with OLED still?

The new Asus ROG Pulsar monitors are due out this year, the main one being demoed is 1440p 360hz with the new Nvidia module with clarity apparently beating OLEDs when strobing (based off what everyone said at CES '25).
 
Are most monitors now only Gsync Compatable? The only monitor i remember having "proper gsync" was a Dell S2716DG.
 
Would you stick with OLED still?

The new Asus ROG Pulsar monitors are due out this year, the main one being demoed is 1440p 360hz with the new Nvidia module with clarity apparently beating OLEDs when strobing (based off what everyone said at CES '25).

Most likely will stick with oled yeah, I'm never going back to non-self emissive pixel tech anyway.

Been pretty much a convert with oled ever since my first mobile had an oled screen, then got a 2017 LG 55" oled that I used for most of my gaming then the aw34dw and now the aw32. There will be some vrr flicker on all oleds to some extent but in my experience, the aw34dw with the latest firmware had basically none that I could detect with my eyes (rtings vrr flicker tests also shows how much better it is, not perfect though). In torture scenarios, there was some but it was perfectly acceptable and not that noticeable e.g. I could keep gsync on for silent hill 2 on my aw34dw but have to turn off gsync in silent hill 2 for a playable/acceptable experience.....

Even in games which have perfect frame pacing, aren't dark grey/black scenes, it is noticeable on the aw32 compared to my aw34dw e.g.



Higher fps does help reduce it but not completely:


Are most monitors now only Gsync Compatable? The only monitor i remember having "proper gsync" was a Dell S2716DG.

For oled, there is only one monitor with the gsync module, the aw34dw. Thankfully nvidia have partnered up with mediatek to bring their gsync tech directly in the scaler rather than a seperate module so we should see true gsync monitors in a lot more models.


Think I'll probably be holding of for a good while though as aside from that, it won't be enough of a justification/reason to upgrade yet.
 
Unfortunately it's extremely noticeable to me even with a 5080 now where FPS is higher than what I got on my 3080.
Next monitor I get will need to have Nvidias true gsync, it's a far superior experience for gaming over adaptive/ gsync compatible displays.
This is what I presumed. I'll be sticking with another 'proper' Gsync monitor it seems as hate the tearing on that freesync premium oled. FPS to Monitor Hz is proper Gsync
 
Would you stick with OLED still?

The new Asus ROG Pulsar monitors are due out this year, the main one being demoed is 1440p 360hz with the new Nvidia module with clarity apparently beating OLEDs when strobing (based off what everyone said at CES '25).
Why does the ROG Swift 360Hz PG27AQNR have only display port 1.4 istead of DP 2.1?
 
For oled, there is only one monitor with the gsync module, the aw34dw. Thankfully nvidia have partnered up with mediatek to bring their gsync tech directly in the scaler rather than a seperate module so we should see true gsync monitors in a lot more models.


Think I'll probably be holding of for a good while though as aside from that, it won't be enough of a justification/reason to upgrade yet.
Hmmm, think i'll hold out for a 34" or 32" G-SYNC Pulsar, 3440 x 1440 or 4k OLED with 240Hz.
 
Why does the ROG Swift 360Hz PG27AQNR have only display port 1.4 istead of DP 2.1?
You'll have to ask Asus, I don't think DSC is as big a deal as certain parts of the internet make out. Although I'm running an AMD GPU at the moment so not effected by the black screen alt-tabbing that Nvidia has (and I don't have access to DLDSR, as much as I wish I did).
 
You'll have to ask Asus, I don't think DSC is as big a deal as certain parts of the internet make out. Although I'm running an AMD GPU at the moment so not effected by the black screen alt-tabbing that Nvidia has (and I don't have access to DLDSR, as much as I wish I did).
Its probably not needed with only 1440p, 360hz. 4k @ 240 or 350hz would need the extra bandwidth.

A quick google -

32.4 Gbps on DP 1.4 - 144 Hz at 4K and 240 Hz at 1440p
80 Gbps on DP 2.1 - 4K at 480 Hz and 8K at 165 Hz

There's only a handful of DP2.1 monitors currently - https://www.nvidia.com/en-gb/geforce/products/g-sync-monitors/specs/
Sort by Variable Refresh Input DP2.1
 
Last edited:
Most likely will stick with oled yeah, I'm never going back to non-self emissive pixel tech anyway.

Been pretty much a convert with oled ever since my first mobile had an oled screen, then got a 2017 LG 55" oled that I used for most of my gaming then the aw34dw and now the aw32. There will be some vrr flicker on all oleds to some extent but in my experience, the aw34dw with the latest firmware had basically none that I could detect with my eyes (rtings vrr flicker tests also shows how much better it is, not perfect though). In torture scenarios, there was some but it was perfectly acceptable and not that noticeable e.g. I could keep gsync on for silent hill 2 on my aw34dw but have to turn off gsync in silent hill 2 for a playable/acceptable experience.....

Even in games which have perfect frame pacing, aren't dark grey/black scenes, it is noticeable on the aw32 compared to my aw34dw e.g.
Yeah, can understand what you mean.

I did really enjoy just enabling Gsync (Or freesync) and then never really having a second thought about it - and the last monitor I had with a dedicated Gsync module (Dell S2417DG, 1440p at 24") was just fantastic for how smooth games would always look. I remember playing an unhealthy amount of BF1 and BFV on that monitor and during some of the more cinematic moments your frames would go from 130 down to 50 then back to 90 and it never skipped a beat.

Outside of the TN panel and the insanely poor colour banding from 6 bit output...
 
Back
Top Bottom