An Elder Scrolls: Oblivion thead

It's a principle thing.

My principle is I'm.tight and like a bargain :)

The reality is I have sooooo many games to get through beforehand. I'll certainly check out some gameplay at some point, if I'd played the original id probably be picking it up straight away tbh.
It'll be in an inevitable Steam sale for half price in six months and it'll be cheaper still on 'keys

Be interesting to compare to Skyblivion if it ever gets released. Also feel a little bit bad for them, but then they have had well over 10 years to complete it!
Its coming out later this year (allegedly) and it'll be free at least if you own both games already, can't get cheaper than that might wait and see what that plays like I've always wanted to try Oblivion but the ancient nature of it puts me off

Managed to get RTX HDR working, so much better than Windows auto HDR. Haven’t used it before.

The game seems to work the cpu pretty hard, especially during loading.
That sounds like Oblivion all right. It's a single threaded game it really hammers the first core the "remaster" is a UE5 graphics overlay essentially, its still the same old clunky engine underneath driving everything it even has the original models in the BSA's exactly as the original the UE5 assets are in a separate pak the gfx pipeline uses those instead for the render

Suffice it to say this has clearly been a very lucrative venture, maybe we'll see Morrowind getting the same treatment?
Unlikely that game is so ancient it'd have to be reworked from the ground up they'd probably regard it as uneconomic then again this is Bethesda who seem determined to wring every penny out of their old IP rather than release anything new of any quality
 
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Good to see this on gamepass as I'm glad I didn't buy it. It looks really nice but OMG does it feel dated now.

Agreed, definitely feels like the kind of game best trialled using gamepass as I’m not convinced it’s worth £50 if you’ve already played it.

I’d like to try it to see what the visuals are like but, as much as I view it as one of the greatest games of all time, I can’t see me wanting to play through it again.
 
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Some parts of the game look awesome, but other parts meh... It's like a fan game of Oblivion

Worse part is the mad texture load in just as you leave a building and back into the real world
 
I've bought the original game 3 times over the years. Once on disk, then in a Steam sale, then on a GoG sale for a pittance once I found out there was a key piece of dlc missing in the supposed Steam "Game of the Year" release needed for the best mods. And after all that I've never even installed the disk version or the Steam version, and had only just finished setting up a fully modded GoG version and got as far as exiting the sewer and having a pootle around the first dungeon across from the jetty before I was distracted by some other game and never went back to it, then formatted that PC anyway. I remember the strangely glowing masonry in the dungeons. Still, at 50 sheets I'm certainly in no rush to buy it yet again. TBH I'll probably just have another go at setting up a fresh modded version of the original, or hang around to see if they continue Skyblivion.
 
That sounds like Oblivion all right. It's a single threaded game it really hammers the first core the "remaster" is a UE5 graphics overlay essentially, its still the same engine underneath driving everything it even has the original models in the BSA's exactly as the original the UE5 bits are in a separate pak the gfx pipeline uses those instead for the render

Makes sense. It’s the only thing outside of stress testing that has pushed my 7800X3D over 85C, albeit briefly.

Some parts of the game look awesome, but other parts meh... It's like a fan game of Oblivion

Worse part is the mad texture load in just as you leave a building and back into the real world

Terrible isn’t it and really distracting. I’ve gotten used to games like AC shadows where you can’t even notice it happening.
 
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Some parts of the game look awesome, but other parts meh... It's like a fan game of Oblivion

Worse part is the mad texture load in just as you leave a building and back into the real world

I was saying that to someone in work today, in the sewers etc the lighting etc looked great, when you first leave the sewers and see outide it's like wow. But then when you actually move on it didn't feel/look at good. Hard to say why but definetly what I thought when I played it last night.
 
I forgot how quickly this game hands out accolades.

KCD2: after 50 hours of gameplay, saving countless people and doing acts which should earn you notoriety, you're still a filthy peasant.

Oblivion: after 5 hours of gameplay, you're the Hero of Kvatch, a Blade (and presumably a senior one, as the others refer to you as "Sir") and Grand Champion of Cyrodiil.

:cry:
 
Is everyone on this forum retired or jobless?
a lot of flu going around, Eddie howe in hospital with pneumonia etc

Treat yourself to a sicky


Oblivion: after 5 hours of gameplay, you're the Hero of Kvatch, a Blade (and presumably a senior one, as the others refer to you as "Sir") and Grand Champion of Cyrodiil.

You ain't nothing until you finish the Dark Brotherhood quests
 
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The game is has some blatantly obvious bugs that should have been fixed

Like why does my sword cast a massive 100 foot shadow across any body of water? It's the screen space reflections causing it but I've never seen this in a game before, how can it get past testing..
Yea, first thing I thought when I watched the daniel owen video was how horrible the reflections were. I had flashbacks of Arks god awful ones.
 
a lot of flu going around, Eddie howe in hospital with pneumonia etc

Treat yourself to a sicky

No need, I'm on leave as I can only carry ten days over to the new allowance. Certainly wouldn't be faking a sick day just to play a computer game either lol.
 
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Sorry don't have time to read through this thread if this has been answered already.

Has the leveling changed? All I've read is it's improved and with influences from both Oblivion and Skyrim. That's great and all but how is it influenced? Does the world still level up as you do?
 
Sorry don't have time to read through this thread if this has been answered already.

Has the leveling changed? All I've read is it's improved and with influences from both Oblivion and Skyrim. That's great and all but how is it influenced? Does the world still level up as you do?

This probably answers your question.

 
Sorry don't have time to read through this thread if this has been answered already.

Has the leveling changed? All I've read is it's improved and with influences from both Oblivion and Skyrim. That's great and all but how is it influenced? Does the world still level up as you do?

It's been a while, but IIRC vanilla Oblivion worked like this:

You pick a class. That class has certain skills attached to it. You increase your main level by increasing those skills. Other skills don't contribute to increasing your main level. And when you level up, you get attribute points based on the number of skills you have increased since the last level up. This led to a trap where, for example, someone role playing as an Assassin would only use their main skills, and would thus only get a minimum number of attribute points when levelling up. You were actually better off picking the Barbarian class for a sneaky assassin, or spending half of your time in plate armour, wielding a Claymore in order to improve more skills before levelling up.

The remaster changes this so that all skills contribute to increases in your main level, and you always get 12 attribute points when levelling up. This makes levelling more consistent, ensuring you don't wind up under-levelled (or over-levelled, as the original levelling system was easy to exploit).
 
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