*** Elden Ring ***

Neightreign absolutely sucks ass, don't waste your money guys

Playing with randoms sucks and the leave penalty sucks even more. Get stuck with a group who splits up? Your run is over. One person leaves? Your run is over. Die a couple times and lose levels? Your run is over. But dare you quit despite the run being over? Now you will be banned!

It's pretty clear that devs have no experience making this type of multiplayer game and every design choice is extremely frustrating and makes players want to uninstall

It's also clear the player count has fallen off a cliff. The first day it was easy to find groups in matchmaker, it's now day 3 and sometimes it takes 10-15 mins to get a group, the game is dying rapidly

I'm really worried about Duskbloods
 
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That’s disappointing to read, I was hoping there might be something there and perhaps pick the game up later once the dust had settled. Nightreign was always going to be hit or miss for a developer that’s not traditionally done a game of this type, looks like it’s going to be a miss.
 
Neightreign absolutely sucks ass, don't waste your money guys

Playing with randoms sucks and the leave penalty sucks even more. Get stuck with a group who splits up? Your run is over. One person leaves? Your run is over. Die a couple times and lose levels? Your run is over. But dare you quit despite the run being over? Now you will be banned!

It's pretty clear that devs have no experience making this type of multiplayer game and every design choice is extremely frustrating and makes players want to uninstall

It's also clear the player count has fallen off a cliff. The first day it was easy to find groups in matchmaker, it's now day 3 and sometimes it takes 10-15 mins to get a group, the game is dying rapidly

I'm really worried about Duskbloods

There is 207,306 playing right now on Steam of a Sunday morning, thats definitely not player count falling of a cliff or dying rapidly.
 
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I quite enjoyed this for a bit, the difficulty was high but it always felt like I could do it with some perseverance. That's until I came to the level which was completely swamped in fog - except my deadly enemies appeared to have fog-proof glasses or something. Not played it since, it's been a couple of years. I suspect there's some artefact or spell etc to clear the fog?
 
It's kids doing whatever streamers do. Give it a couple of weeks and it'll go full dodo.

Yup will drop off soon, the peak player count was on day one and it's been dropping since, not a good sign for longevity- even base Elden ring did better. As it stands the matchmaking is already affected, lots of players are stuck on the early boss and it takes forever to matchmake later bosses, so once the players who are stuck quit it will drop off big time - and they will quit because there is no progression to make the game easier like in real rogue lites. And for the players who are good, they will quit too and already are because the game has no replay value - once you have killed each boss once there is nothing left to do, because the game has no progression system
 
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I'm pretty much done now; 32.5 hours playtime and just killed the final boss. Game has no end game progression or leveling system to grind, no additional quests and no new game plus, literally nothing further to do other than grinding lame looking skins
 
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Neightreign absolutely sucks ass, don't waste your money guys

Playing with randoms sucks and the leave penalty sucks even more. Get stuck with a group who splits up? Your run is over. One person leaves? Your run is over. Die a couple times and lose levels? Your run is over. But dare you quit despite the run being over? Now you will be banned!

It's pretty clear that devs have no experience making this type of multiplayer game and every design choice is extremely frustrating and makes players want to uninstall

It's also clear the player count has fallen off a cliff. The first day it was easy to find groups in matchmaker, it's now day 3 and sometimes it takes 10-15 mins to get a group, the game is dying rapidly

I'm really worried about Duskbloods

thanks for the heads up and from loads of other people's veiws i dont think this game is for me at all, the thing i loved with their past games was mostly the immersive atmospheric feel they gave u with no rush and pure single player unless you choose to summon some one for a boss etc and the challenege in messing about with gear and builds to pass walls.

this game seems a hard nope for me which is a shame as i have bought every from game since the first demons souls on the ps3.

got sceptical as soon as i heard multi player only :P
 
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I quite enjoyed this for a bit, the difficulty was high but it always felt like I could do it with some perseverance. That's until I came to the level which was completely swamped in fog - except my deadly enemies appeared to have fog-proof glasses or something. Not played it since, it's been a couple of years. I suspect there's some artefact or spell etc to clear the fog?

not sure what area your in but google the place ur in and it will tell u what to do, my memories of all these games tend to gell together so im not sure what to tell you apart from google is your freind for games like this when you hit a area like that:)
 
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+1 to skipping Nightreign. Feels like a boss rush mod for Elden Ring propper, but with shoddy performance and pretty wack execution. Making a PVE game completely unpalatable unless you have 2 other good pals to play with in the modern day of gaming is an extremely bizarre decision.

Not sure who their target audience was for this? It's sold in spades, but it's legs are suspect.... and if that's what they aimed for, mission accomplished I suppose.

If you want to play a Roguelike, there are sooooo many better options out there for a damn lot cheaper too.
 
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I had another couple of sessions and I'm half committed to just finishing it now to get my monies worth as I've only a couple of bosses left. I landed a couple of decent gems that up strength, attack, life and also recover HP if you attack right after losing it (same thing as Bloodborne), they've made it somewhat enjoyable now if I go with the big brute Raider.

It's still nearly completely dependent on getting with a good team though, the amount of people that just run off solo or fixate on trying to achieve one thing is mind numbing, they must be reading/watching some sort of guide telling them to go for certain things straight away, at least half of my games have just been everybody running to the same cave or castle and bricking the run because it's too tough out of the gate or too much time has been wasted not actually gathering better gear/upgrades.

It's always been pretty poor, but this game just highlights how desperately they need to update the UI on any future titles, I've no idea what some of the icons/effects/descriptions even mean, it's an absolute mess.
 
I'm pretty much done now; 32.5 hours playtime and just killed the final boss. Game has no end game progression or leveling system to grind, no additional quests and no new game plus, literally nothing further to do other than grinding lame looking skins

This was my main reason to hold off and glad i did now, thanks for the update.
 
I've been wandering around the DLC for a good few hours now. Found a lot of scoobydoo fragments, found and killed a mini-boss and a proper boss, but - am I supposed to have some sort of purpose? Other than just wandering aimlessly and seeing what I run into, I've no idea if there's anything I'm actually supposed to try to do?
 
I've been wandering around the DLC for a good few hours now. Found a lot of scoobydoo fragments, found and killed a mini-boss and a proper boss, but - am I supposed to have some sort of purpose? Other than just wandering aimlessly and seeing what I run into, I've no idea if there's anything I'm actually supposed to try to do?
It can be confusing. Try this guide: ER SOTET Guide, and don't read ahead to minimise spoilers.
 
I thought I would skip Elden Ring altogether as it seemed like Dark Souls 3 with open world padding, but I now developed an itch for medieval atmosphere with all of it's miasmas, legends and darkness... Of course, nobody does this vibe like Hidetaka Miyazaki - so here I am :)
The first boss in ER - Magrit - is the hardest boss I ever faced, and I've platinumed Sekiro and beat DS3 without much problem. I still don't know how to deal with his multi-hit combo in the second phase, so the win was 50% luck (and see the screenshot).
I made it a point not to level up beyond what i naturally accumulated by purely following the yellow "grace" pointer from the start of the game. I was level 17 something like that.

ER-Magrit-done.jpg
 
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Your not supposed to rigidly stick to following the yellow lights, they are just a rough guide of the main quest. The open world let's you go off the beaten track and do side quests, explore etc to gain xp as required for the next main boss.
 
I recently watched a 1985 Anime called Angel's Egg, directed by Mamori Oshii, and I was shocked by how much some of the art reminded me of Elden Ring and other FromSoft games, and the themes and general vibe were quite similar, too. Lots of inspiration taken from there, I reckon.

I finally beat the DLC's final boss after some 50 attempts (and 3 respecs!), and have started NG+1 with a fully leveled Euporia and 80 Faith, which feels amazing.
 
I started Elden Ring when it first came out but, like a lot of people got stomped on and gave it up. I play on keyboard and mouse and I remember getting myself confused over left click being to use what was in your right hand and vice-versa, so I switched it round and got even more confused.

Recently I've been revisiting games I previously quit and Elden Ring is the third in the sequence for me after going back and completing Mass Effect and Bioshock. I love FazeJev's (now just 'Jev') videos on YouTube and he's posted loads of Elden Ring over the years. I love the look of the game and really wanted to get into it, so this time I figured I'd follow a detailed guide (bascially the complete opposite of what Borsch did above). So I started following a playthrough by a YouTuber called FightinCowboy, which was made back in 2022 but remains valid.

The playthrough is very detailed and designed to get you the Platinum trophy. It's also designed to collect items for all playstyles, so it collects all the items for melee, magic and other build types. To give an idea of the scale, you're more than 1hr30+ into the guide before you kill anything. All that time is spent going round the map collecting items to get a sold build that'll carry you for a long time to come. Or if you're good at the game, you could complete it with that initial build. Essentially it's built around getting the Bloodfang sword up to level 4. In total, there're 82 videos, each of which is at least 30mins long, so like i say a huge guide and not for everyone. But it's meant that I've completed far more in the game than I ever would have without it. I'm up to the 16th vid and so far everything has been reasonably doable. The toughest enemy by far was a Crucible Knight in the Stormhill Evergaol which probably took 10 attempts. The only Demi God fight I've had so far was Godrick the Grafted. That took two attempts, the first of which i semi-threw as i wanted to bring the co-operator lady into the fight to progress her storyline and forgot. I thought about just letting him kill me but figured I'd get some practice in before going all in the second time.

I went off script from the vids and did some rune farming and also got the level 5 and 6 somber smithing stones to level up Bloodfang. Level 5 was a 10 second run from one of the Grace's in the guide, so I'm surprised it wasn't included and feels like the only mistake in the guide I've found so far. The level 6 stone required beating a boss that was pretty tough, so fair play leaving that out. So far I've done everything in Limgrave and am going through Liurnia.

With respect to following a guide rather than blind exploration, I would say:

Upsides
-No aimless wandering
-Balanced fights
-You get to experience all the dungeons, evergaols and other hard to find parts of the game
-If you've not played before, it introduces all the game mechanics a bit at a time so it's easier to get your head round it all.

Downsides
-Being OP (for the time being at least!), you're going to improve your combat skills more slowly as you can just facetank damage and bludgeon your way though, rather than perfecting your dodging / parrying etc
-Levelling up is a bit slow as your spending a lot of time killing adds and low-tier bosses that don't drop many runes.
-Time consuming. 82 vids at 30 mins each would be 41 hours of watching. It's a real-time playthrough so if you did everything at the same speed you're looking at a minimum of 82 hours. Realistically it would take more like 100hrs.

For anyone out there though that has tried and failed at Elden Ring, or been put off by it being a tough FromSoft game, I've found following a guide to make Elden Ring a much more accessible, much more enjoyable, game than it otherwise would have been for me
smile
 
Elden Ring was the first game of the type (souls) I have played and like many it took me by surprise, the learning curve is steep and unforgiving but I now place it among the best games I have played, possible the best. The whole dropped in at the deep end, minimal guidance and god like enemies I can now see why are so important and what make the game what it is.
The depth of the lore and sheer size of the world still amazes me.
I've really enjoyed watching play throughs too, it's not something i've ever done before but the youtube community of Elden Ring is something special.
 
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