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Sweet. Is this something that other engines can use and benefit from is the question?
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Yes!Sweet. Is this something that other engines can use and benefit from is the question?
It's time
Forza 7 looking good for AMD & Vega 64, thanks to instruction prefetching.https://www.computerbase.de/2017-09...afikkartenbenchmarks_von_full_hd_bis_ultra_hd
Same tech as used in Dirt 4.
Forza 7 looking good for AMD & Vega 64, thanks to instruction prefetching.
https://www.computerbase.de/2017-09...afikkartenbenchmarks_von_full_hd_bis_ultra_hd
Great results let's hope it's use becomes more common and Nvidia don't throw a spanner into the works with every opportunity.
This may have something to do with the announcement of a 1070Ti inbound ...
Forza 7 looking good for AMD & Vega 64, thanks to instruction prefetching.
https://www.computerbase.de/2017-09...afikkartenbenchmarks_von_full_hd_bis_ultra_hd
Same tech as used in Dirt 4.
Where the haters now?
Where the haters now?
Forza 7 looking good for AMD & Vega 64, thanks to instruction prefetching.
https://www.computerbase.de/2017-09...afikkartenbenchmarks_von_full_hd_bis_ultra_hd
Same tech as used in Dirt 4.
This really dose show the potential of the vega architecture, with a bit of luck, more devs follow suit and we start to see these cards stretching their legs more. Additionally a lineup of smaller vega cards to replace the 5xx series, and a set of APUs, will go some way to giving game devs more impetus to implement this sort of optimization. Until gameworks shows up I guess.
It's time