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The RX Vega 64 Owners Thread

Soldato
Joined
30 Mar 2004
Posts
9,733
Location
London
My energy monitor is only showing ~450W being pulled during Timespy.

Admittedly I'm not bothering to overclock my Vega 64 and my PSU is 1200W 80Plus Gold rated.
 
Associate
Joined
5 Nov 2013
Posts
1,300
Location
Ireland
It's time

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Caporegime
Joined
12 Jul 2007
Posts
40,511
Location
United Kingdom
Sweet. Is this something that other engines can use and benefit from is the question?
Yes!

Every game can use it. It's down to developer as well distributor's ambitions vs. invested man-hour. But benefits are great especially for consoles - both of them.

EDIT

IMGUR is not working properly for me. I can upload but there is no link to share/embed the IMG link as there is usually. Using the OcuK upload feature, hopefully that is not a breach of protocol. :eek:
 

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Associate
Joined
6 May 2011
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1,467
Location
Milton Keynes
Great results let's hope it's use becomes more common and Nvidia don't throw a spanner into the works with every opportunity.

This really dose show the potential of the vega architecture, with a bit of luck, more devs follow suit and we start to see these cards stretching their legs more. Additionally a lineup of smaller vega cards to replace the 5xx series, and a set of APUs, will go some way to giving game devs more impetus to implement this sort of optimization. Until gameworks shows up I guess.
 
Soldato
Joined
28 May 2007
Posts
10,061
Where the haters now? :D

I did check out the 4k results. The 1080ti was 8% faster but Vega still led the 1080. It would seem the ti might even be more powerful than Vega even when the AMD card is being fully utilized. There might be more from Vega though as i feel there is probably even more untapped potential in there. I would say with 100% certainty if developers got every bit they could from Vega it would show up much better towards a ti and leave the 1080 behind. Could it ever do this to a ti i very much doubt it. Wouldn't touch a 1080 over Vega tbh even with the power deficiency. Vega will pull away from it and should be more relevant if wanting to keep it a year or 2. For a lot this won't be the case but just my way off thinking.
 
Caporegime
Joined
12 Jul 2007
Posts
40,511
Location
United Kingdom
This really dose show the potential of the vega architecture, with a bit of luck, more devs follow suit and we start to see these cards stretching their legs more. Additionally a lineup of smaller vega cards to replace the 5xx series, and a set of APUs, will go some way to giving game devs more impetus to implement this sort of optimization. Until gameworks shows up I guess.

Forza 7 works so well is because the dev gave their best to enable 4K60fps on XB1X. XB1X is essentially 40CU Polaris, devs used all of the GCN perks and DX12 kernel optimizations. Dev is an "exclusive studio" they have top notch brain power and Microsoft's budget dedication. They also don't need to offload Windows 10 porting on a 3rd party that might use GameWorks and NV money that goes along with it (RotTR is the best example! - superior compute optimised AO on XB1, and GameWorks HBAO+ on PC port that actually used XB360 codebase!
 
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OP
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It's time

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Associate
Joined
4 Jun 2016
Posts
243
Got a 3d printer and wondered if the vega tachometer could be improved on, looks pretty good in person - stupid phone camera cant do low light through the case window!

jBiteiO.png
need to figure out how to blank off the bottom section then it should look perfect!
 
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